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  World at War: In Need of Staff - Mods
  Posted by: Enceladus1 on 12-27-2008 @ 12:15 - Source: World at War
This News Item has been viewed 2,684 times
In August 2007 the mod World at War was founded by Grand_Admiral_Potts, from this day in 2007 World At War production never really got off the ground. The lack of staff on the team meant that the vital models needed to create the mod couldn't be made, in this day and age of EAW Modding, modellers are hard to find as most mod teams know , and its not just the lack of modellers that WAW is suffering from its the lack of almost every type of staff that a mod team requires, this is why today the WAW Team is posting a "Final Push" to get extra Staff on board the WAW Team to possibly complete this mod over the next Year or so, if this staff recruitment fails Grand_Admiral_Potts will have no choice but to either put a hold on World at War or to shut it down completely; there is no point in continuing a mod which isn't going to go anywhere.

So, what staff members does the WAW Team Require?

Modellers- Must be able to Create the models required including the rigging of hardpoints and death animations, and must be able to Convert to .alo also.
Mappers- Must be able to set high standards with their Mapping, mostly maps of ground and sea battles will only be required, should have knowledge of Mapping for Galactic Conquest Maps.
Coders- Advanced and Intermediate XML Coders required, with the knowledge to code new Galactic Conqest maps, and to code Ground, Space Hero and Prop Units into the game via XML

If you Are interested in joining the team you can visit their site and new forums on http://wawmod.com/forum You can also go to the recruitment link provided in the top forum.

This is the final recruitment notice the WAW Team will be placing, if this fails they will as said before come to a decision on what to do with the mod. If they don’t manage to recruit at least 3 extra staff members the WAW Team will be haulting the project until further notice.

Mod Leader of World at War: Grand_Admiral_Potts



          Next News Post 12-27-2008 @ 16:31 - Star Wars Saga: New Mod Recruiting
          Previous News Post 12-27-2008 @ 07:46 - Weekly Poll Results - If You Knew That a Star Destroyer was Going to Blow up Ear


Average User Rating: 5.5
Number of Votes: 2
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User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 8 | Last comment: 02-14-2009 at 19:52

 #1 - 12-28-2008 at 01:37
_237th_SC_Com_Bly
From:
Joined: December 21st, 2008
Posts: 555
is this f=mod for eaw or foc or something else?

 #2 - 12-28-2008 at 08:24
Grand_Admiral_Potts
From:
Joined: March 13th, 2007
Posts: 91
the mod is for foc

 #3 - 12-28-2008 at 09:02
_237th_SC_Com_Bly
From:
Joined: December 21st, 2008
Posts: 555
i like the idee but armys of the ww2 in space???? and if you need a coder i know the basics if you need someone and you cant find otherpoeple how are very good in it

 #4 - 12-28-2008 at 09:13
_237th_SC_Com_Bly
From:
Joined: December 21st, 2008
Posts: 555
basics i mean Gc maps hardpoints/weapons,size,speed of units

 #5 - 12-28-2008 at 12:08
CaptainVerbic
From: (Nysa)
Joined: May 9th, 2007
Posts: 259
What's the point of this mod? It's never going to be better than Company of Heroes Roll Eyes (sarcastic)

 #6 - 12-28-2008 at 13:36
Grand_Admiral_Potts
From:
Joined: March 13th, 2007
Posts: 91
sea battles will be replacing space and were working on a method of accomplisihng this

If you Are interested in joining the team you can visit the site and new forums on http://wawmod.com/forum You can also go to the recruitment link provided in the top forum.

 #7 - 12-29-2008 at 02:35
_237th_SC_Com_Bly
From:
Joined: December 21st, 2008
Posts: 555
sorry i can code all stuff that is needed but i am already needed to code other mod XD

 #8 - 02-14-2009 at 19:52
kattwuver202
From: (Perth)
Joined: October 3rd, 2008
Posts: 6
This looks really good don't drop it it look real good. ask z3r0x if you need help. hes good RockRock



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