[Register] [731851 Members] [102221 Online; 1829 Members, 100392 Guests]  
Star Wars: Empire at War
File Search

 Picture of the Month

 Empire at War
 » Downloads
    - Maps
    - Mods
    - Skins
    - Videos
    - Screen Savers
    - Wallpapers
 » Submit Files
 » File Search

 The News
 » Latest News
 » News Archive
 » Submit News

 » P-O-T-M Archive
 » EAW-Files Clan
 Mod Centre
 » Introduction
 » Project Profiles
 » Recruiting

 » About Petroglyph
 » Petroglyph Podcasts
 » Petroglyph GameDays

 SW: Empire at war
 » Features
 » Press Release
 » Previews
 » Reviews
 » Release Date
 » Screenshots
 » System Requirements
 » Faction Tech Trees
 » Units
 » Heroes
 » Structures
 » Units
 » Heroes
 » Structures

 Forces of Corruption
 » Features
 » Reviews
 » System Requirements
 Rebel Alliance
 » Additional Units
 » Additional Heroes
 Galactic Empire
 » Additional Units
 » Additional Heroes
 Zann Consortium
 » Units
 » Heroes
 » Structures

 The Community
 » Links
 » EaW Forums
    - General Discussion
    - Modding & Editing
    - Problems & Help
    - Clan Forums
    - General Star Wars
 » Submit PotD
 » PotD Archive
 » PotD Issues

 The Site
 » Latest Poll
 » Staff
 » Apply To Volunteer
 » Contact

  Ultimate Empire at War: December News - Mods
  Posted by: Enceladus1 on 12-03-2010 @ 15:07 - Source: Ultimate Empire at War
This News Item has been viewed 8,941 times
Good evening,

Due to the Mod of the Year award and several other factors, this monthly post is a little earlier than usual. First, the entire UEAW team thanks everyone who voted for us. We didn't expect this at all, and we're very happy about the confidence placed in us. We will do our best in the coming weeks to fulfill your expectations.

It's my pleasure to announce the publication of several new screenshots (see here), and the publication of a trailer within the next few days. Even if the trailer doesn't show a specific level of our mod's progress, we have recently Chris declared inactive, and put a remarkable amount of progress behind us.

Thus, we have implemented a complete sub menu system (for further explanation see later on this post) and implemented a new tech system. In addition, we have almost completed all the models now , so this is what remains before the release of V1:
· MP GCs
· AI
· Balancing
· Heroes (partly)
· Coding of the VA sounds into the game
· Some minor things to be fixed, bugs and various minor flaws in some models
· Perimeter outpost (sorry, created by Chris before he left, not uploaded)
This list was created by me to give a better overview of the mod progress
While Chris was more concerned about secrecy, I'm more inclined to be transparent about our progress.
Some information follows regarding the sub menu system and tech systems.

Sub Menu System
Since we wanted to bring a lot of new units into the mod, it was clear from the beginning that the 26 build buttons would not be sufficient for all the units we will add. The fact that in every era, more than 11 Special Structures are available in space, means half the available space is gone already.
With all the new heroes and space units, and the new tech systems (more on that later), the limit of 26 buttons has always been impossible for us to work with. So we had to opt for an alternative and we finally came to the Sub Menu system.
Chris wanted to implement this from the beginning, until he was declared inactive. He had uploaded some icons of this sub menu, but hadn't uploaded anything else. For this reason, we had to start from scratch and needed some time to implement the system. There are 3 subcategories: ship menu, structure menu, and research menu.
By clicking on each specific menu button, the other buttons are hidden and the relevant unit or structure buttons are shown. This system only works in Single Player mode, but there is no way to circumvent this problem and unfortunately there are no alternatives to this system. Therefore, as preliminary information:
The multiplayer is unfortunately somewhat reduced because of the FoC engine requirements, so the tech system we have implemented does not function in multiplayer.

Tech System
Now a few words about the tech system. In normal EaW research is linked, so that when the empire researches the components of Death Star (tech levels), they get lots of nice unrelated technology as a by-product. This isn't realistic. So we opted for a new tech system to try and fix this. Individual techs will be researched, specifically new ships, and only the researched technologies will be enabled. In early eras, this means that for the first corvette units (unlocking the Foray Class) , corvette technologies must be researched; or, to unlock the Thranta Class, cruiser techs must be researched. Researching each component will unlock further research. This system is also adapted for realism. It will cost a lot to research a ship class, more than the individual unit. The time per research has been increased. However, a special building for research is no longer necessary because the research is usually carried out on the planet's surface - so for V1 (as a space only mod), this is not relevant. The tech tree for era 1 (Light Side) can be viewed here.

One last note about a release date: We are now increasingly focusing on the recording and release of a trailer that also shows the internal team and fans that we are making good progress. A specific release date cannot yet be determined. Originally we planned a release for Christmas, but this will be unlikely to happen due to some problems lately.
What can be expected in any case, is a release no later than February and possibly even January - but I will not set a January date, as we may continue to experience problems - and nothing is worse than a disappointed fanbase.

I wish you all a beautiful first Christmas week

With best regards,

New screens

New screens

New screens

          Next News Post 12-03-2010 @ 15:10 - Republic at War: December News
          Previous News Post 12-03-2010 @ 14:35 - FOC Enhancements November Status

Average User Rating: 7.5
Number of Votes: 4
E-Mail to FriendSave to del.icio.usStumble It!Share on FacebookFark It!

User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 1 | Last comment: 12-18-2010 at 15:07

 #1 - 12-18-2010 at 15:07
Joined: October 28th, 2010
Posts: 51
looks good so far Two Thumbs Up!
Btw did u guys ever make better ventor?

When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!

  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this News please:

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 Latest Files
 » Mustafar Tak.. (Forces of Corruption 1.1)
 » Pirate Upri.. (Beta 1.0)
 » Strongarm Gunsh.. (V1.0)
 » Sith Frigate 2 (V2.0)
 » Republic_Heavy_.. (V1.0)
 » TOR support shi.. (V1.0)
 » Ocula Gunship (V1.0)
 » Republic Transp.. (V1.0)
 » Ghost (V1.0)
 » Starhopper (V1.0)

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.0533 seconds using 11 MySQL queries and 12 includes
Copyright © 2015 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Blumenkohl. Use of Empire at War Files materials is subject to certain Terms & Conditions.
TM & © 2015 LucasArts. All rights reserved. Empire at War and related marks are trademarks of LucasArts.