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  Republic at War: December News - Mods
  Posted by: Enceladus1 on 12-03-2010 @ 15:10 - Source: Republic at War
This News Item has been viewed 9,728 times
Well this is the big update. I really hope this is the last official update... I was not going to update but there were a few things I wanted to address.

First off, welcome fans! Thank you for voting us into the top 100 mods!!! When I first started this mod in mid 2007 it was supposed to be a semi private project. My first goal was to create a mod set with the Yuuzhan Vong as a faction. It would have been epic. I was not concerned with a clone wars mod as my friends who were on the staff at IA2 were making what was to be a great mod. However, as time passed I was contacted by one of the staff on that mod and was told that production had slowed to a snails pace. It was looking grim..So I started making my own clone wars mod and put my vong mod on hold. Shortly after all this.. I was being told that IA2 was basically ceasing. I offered to take it over and was granted permission to do so. Now I admit, I have blown some release dates and for that I am sorry. I broke my own rules several times and put out dates. The reason for the missed dates is simple. 1. Real Life 2. The Tree theory.
Those of you who mod know what this is. Those that dont let me explain. For everything you add ort change, causes many other things to be changed that need to be changed, or edited. This grows exponentially as you add things or change things (like a tree growing branches). So everytime I added in a unit or a idea etc, I realized, I had to create new projectiles, and new SFX, and new icons, and new text, and the projectiles needed new particles, and the unit needed special movement SFX, etc etc, and so on. Lets just say that this mod was a MASSIVE undertaking to the say the least. That being said, I want to thank all our fans. I think I am blessed with some of the most patient and fun group of people around. Most of you have been a pleasure to deal with, chat with, kick ideas around with, and just get feedback with. You are the only reason at this point that this mod is still going. This is your mod as much as it is mine. I keep referring to this as a mod, but this project is much more than that. You will see when you first load this mod up, it really is closer to a expansion or a new game entirely. No, we dont have tons of useless scripts that serve no purpose once so ever. Game play will be almost identical but with some new changes. The one thing that most of you have overwhelmingly stated was you wanted to kick CIS or Republic butt, 24/7. Well our focus is indeed on butt kicking. No complicated production charts, or strategies. You will build a fleet and wipe out the enemy. The battles will be large, intense, and destructive.

Our galatic map is very large. Not gigantic, but large, I felt this was more to give the sense of you moving troops across a galaxy rather than a large pond. I did add in some cool new game play features for skirmish mode. I also added in some new "Strategic Structures" that either help your faction or help your war effort. Each has their own drawbacks. Mining cant be done on every wold. You can mine on planets that contain ore or something to mine. So cash will be tight. As far as the GC's go each side has several "key" planets that you need for your war machine. Those of you that follow the SW universe will know right away which planets those are. The AI in this mod WILL attack those planets and will hit them often. For the first time you can actually build planetary defenses that actually work. They are EXPENSIVE... but believe me. You will be glad you invested in them. The Republics W-165 Planetary turbolaser is a fleet buster. I mean it is able to blow the biggest of the CIS ships to pieces in one shot. To deal with this both sides can conduct commando raids to take out these things. (the CIS have their own version of these also) Only thing is, only BX commando droids, Jedi, Sith, ARC Troopers, or Deltasquad can run these missions. Planets have new bonuses that you will actually want to defend. Some planets for example grant "Darkside" or "Lightside" bonuses to you Jedi or Sith. These you will want to defend.

I have been pretty much going alone on this mod, and I hope that this mod lives up to your expectations. I think it will, which is why I have been spamming screens. What you see is what you get.. no doctored photos, or honey shots. These are right from standard gameplay.

I know some of you have been asking why all the pics of the CIS. Well, a few months ago you were all asking "Why only pics of the Republic". This time I have posted another massive pic update...

Do me a favor guys and gal. Please STOP asking for dates. The 12/31 date is there as that is the absolute worst case. Also stop asking us to add in new units. After the mod is released we can discuss some new options... but for now stop asking PLEASE!

Also... this mod is for FOC!!!!! *Write that down

This mod is designed for higher end PC's If you can barely run stock FOC you wont be able to run this mod. Period. If you can run games like COH or GTA4, or Crysis then you should be 100% good to go.

December Update Cont'd

December Update Cont'd

December Update Cont'd

          Next News Post 12-04-2010 @ 19:22 - Stargate - Pegasus Chronicles: December News
          Previous News Post 12-03-2010 @ 15:07 - Ultimate Empire at War: December News

Average User Rating: 9.3
Number of Votes: 7
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User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 7 | Last comment: 12-31-2010 at 22:53

 #1 - One can hardly wait... - 12-03-2010 at 22:42
Joined: January 3rd, 2008
Posts: 434

A great update and a great day when the release comes! I've been quietly following your progress and know this mod will live up to expectations!

In advance, I thank you and all those who aided, assisted, or helped in any way...THANK YOU!!!!!

P.S.- Do you think you continue on with the Vong Mod?

 #2 - 12-04-2010 at 06:22
Joined: May 29th, 2006
Posts: 195
Vong Mod? Maybe.. who knows... I have quite a bit of finished assets from the old project.. so who knows maybe... I dont want to commit myself, but perhaps it will get made. I can say that this will be the last project I do of this size for EAW/FOC. Any future mods will be small mini mods that I can get done quickly. Thanks for the feedback.

 #3 - 12-04-2010 at 19:10
From: (Dayton, OH)
Joined: June 2nd, 2007
Posts: 314
Thanks for the update!

I remember when RAW would be released no later than X-Mas...
like last year...
or earlier...

but now it's gonna come out! SWEET!!!

It's a great mod...
and I don't even have to play it to see that...

 #4 - 12-11-2010 at 02:25
Joined: November 14th, 2009
Posts: 14
you should add octuptarra droid if possible please

 #5 - 12-11-2010 at 02:28
Joined: November 14th, 2009
Posts: 14
i think u should get some Beer! Beer! and a Hmmm Donut!

 #6 - 12-31-2010 at 17:24
Joined: November 14th, 2009
Posts: 14
its been delayed no please no more delays :furious :mad

 #7 - 12-31-2010 at 22:53
Joined: July 16th, 2010
Posts: 112
00tcbss: Please don't be like the flamers on Z3r0x's ModDB page...

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