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  Phoenix Rising: I am the dark side! - Mods
  Posted by: Enceladus1 on 07-23-2010 @ 12:07 - Source: Phoenix Rising
This News Item has been viewed 4,948 times
Caprioril and Kaikielius have fallen. Renegade Imperials troops are under siege on Coruscant. Imperial strike fleets led by Klev’s Silencer-7 and Pellaeon’s Chimaera are poised over Nyasko and Abregado-Rae respectively. The Dark Side Elite await orders on Vjun and Prakith. Orders have gone out to annihilate all traces of the New Republic throughout the galaxy. But all pales before the vast armada of gunships, assault transports, cruisers, Star Destroyers and giant Battlecruisers in orbit over Byss and even these behemoths are overshadowed by the brooding menace of Palpatine’s flagship – The Soverign.

The New Republic has withdrawn from the Core Worlds, with the exception of a few critical strongholds such as Metellos, Anaxes and Brentaal-IV determined to slow the Imperial advance at a heavy price. With the fleet regrouping over Da Soocha 5, the shipyards at Bilbringi and Kuat have been deploying Republic-class Star Destroyers to boost ageing fleets of medium frigates and cruisers, while the secret shipyards of Hast and Krinemonen-III have been producing state-of-the-art Mon-Calamari frigates, cruisers and capital warships to strengthen the new bases in the Outer Rim Territories, with brand new E-Wings from Norval II adding additional punch to the starfighter force.

In these desperate times, weakened by the loss of Luke Skywalker to the Dark Side, the Republic must strike at Byss and destroy the Dark Empire and the Emperor at its source before the galaxy is consumed by the Sith.

Operation Shadow Hand is reborn.

A Devastating Addition

The key to accurately portraying Operation Shadow Hand accurately was simply to go back to the original source material - Dark Empire graphic novels and the Dark Empire Sourcebook. Where possible, the composition of all forces has been taken straight from the art of the Dark Empire and care has been taken to accurately portray every blip, indistinguishable dagger and ship class as closely as possible. We are therefore pleased to announce the addition of several new Imperial units to the campaign, starting with the World Devastator.


These capital-class terror weapons come with exceptional shielding and a good array or turbolaser cannons, and of course the Molecular Furnaces, which produce an almost limitless quantity of automated fighters- TIE Drones- in neverending waves. At point blank range, these furnaces can be turned upon enemy warships, consuming them utterly. And finally, if WD’s survive the space conflict and are part of the blockading fleet above an enemy world, those same molecular furnaces are capable of sucking enemy ground bases right off the map!


Titus Klev commands a squadron of these war machines in preparation for the assault on Mon Calamari, while the remainder are stationed above Byss.

Operation Shadow Hand is also the campaign most closely associated with the Dark Side of the Force, and to that end two new starfighters closely associated with the Dark Side Elite have been added. The first is Luke’s personal transport (also flown by Sedriss) – the I-7 Howlrunner.


Although the latest in the Incom Line, it was designed by those Imperial scientists that did not defect to the Rebel alliance along with the X-Wing schematics, and the old stigma has resulted in limited acceptance with the Imperial Fleet. The ship is sleek and fast, able to outpace X-wings, and with superior performance to the Tie Interceptor and although it has heavy shielding, the twin laser cannons are rather light by Imperial standards and this fighter performs less well in an extended space battle. Its high speed makes for an excellent reconnaissance craft, especially when piloted by the Dark Side Elite.

Following experimentation into Ssi-Ruuk type entrenchment processes, Umath Lek has extracted the brains of mortally wounded Tie Fighter pilots and implanted them in nutrient solutions into heavy droid fighters, creating exceptional war droids that use the Dark Side of the Force – Shadow Droids. These are easily the nastiest starfighters in the galaxy. With the speed and manoeuvrability to outpace the best Republic fighters and firepower to rival an B-wing/E bomber, these are dogfighters par-excellence, made from warhead-duping stealth material. A squadron can probably outgun an Acclamator Assault Ship! Their only limitation is the lack of a hyperdrive. A full wing of Shadow Droids is stationed on Byss to protect the Emperor.


Focus on Byss
The other major challenge for this campaign was the sheer scale of the conflict. The art of the Dark Empire graphic novels depicts hundreds of ships in orbit over Byss or assembling from the Deep Core. While we cannot hope to have every unique ship in the mod, they translate fairly well into upgraded Mark II and III Star Destroyer variants.

Our interpretation of the Byss fleet is as follows, most are at least Mark II variants, unless otherwise stated:
6 Shadow Droid Squadrons; Gamma-class Assault Transports; Lambda T4d Shuttles, Skiprays and Guardian-class Light Cruisers in patrol / defense roles.
9 Armed Action IV gunships; 6 Bayonet Patrol ships; 12 DP20 Gunships; Carrack & Dreadnaught Cruisers; Escort Carriers; 8 Acclamator II Star Frigates; 4 Acclamator III Star Frigates;
2 Immobiliser 418B’s; 2 Taskforce Cruisers; 2 Victory I’s; 3 Victory II’s; 2 Victory III’s; 14 Imperial I; 2 Imperial II; 2 Imperial III SD’s; 4 Tector I; 4 Tector II; 1 Tector III; 4 WD’s; 3 Praetor I-Class Star Battlecruisers a massive Praetor II Star Battlecruiser, Dark Luke, Singularity & Soverign!

Even if we ignore the Soverign entirely, there is more firepower in orbit over Byss alone than Grand Admiral Thrawn had under his entire command.

Republic and Independent forces
We aim to replicate this level of accuracy throughout the campaign, using existing variants where new or currently unobtainable starship designs are shown.

However, I can say that Rebel A9’s are in place on Kuat alongside the latest E-Wings, and the occasional Bulwark Battlecruiser is in evidence as a New Republic Command Ship. The MC90 Defiance class - which debuted in this conflict - is currently represented ably by the MC80b variant, and is present at Hast, Kuat and Mon Calamari.

We are, however, able to bring you the MC80 Evacuation Cruiser, which Mon Calamari technicians converted from Reef Home Star Cruisers in record time to evacuate civilians during the Battle of Mon Calamari, and the terror of the World Devastators.

Darkness has shrouded the galaxy, and many independent worlds have joined the arms race to survive, with Palpatine’s influence spreading fear and aggression, and for the first time ever, this is without the stabilising influence of the Republic/Empire. Many worlds such as Aargau are now fortresses, especially since the Invincible-class Heavy Cruiser has been further modernised following the original CSA retrofit in 18BBY and is seen in the Mark II format over many worlds, but this is not the real danger.
These violent upheavals have devastated many worlds and as a result, pirates, outlaws and organised crime syndicates have made the most of the situation, rapidly expanding their activities, especially since the recent development of the StarViper-class Attack Platform.

This is a murderous pirate craft, heavily armed and shielded. Worse still, many criminal organisations have made increasing numbers of illegal craft, both large and small, from salvaged battle debris leftover from the recent conflict with Thrawn, and shadowports such as Columex and Nar Shaddaa are not to be entered lightly.

One desperate thrust
Given the scale of the Imperial Fleet, it is only a matter of time before the Core falls. Once the last bastions of defence crumble under the onslaught the last few Republic worlds will be rapidly overwhelmed. The last remaining hope is to collect every last ship in the Outer Rim and plunge towards Byss in an attempt to destroy the Dark Empire at its very heart.

This is an explosive campaign with titanic fleets and conflict on an unimaginable scale, together with a new, more detailed vision of the Deep Core and the Dark Empire.

….We of the New Republic are pledged to end this long night of misery. We are pledged to defeat and destroy the Empire and restore the Republic to the Galaxy in fact and name. Those who are currently under the threat of despotism and anarchy know this: the New Republic is committed to justice and peace and will fight to free you. Join us if you can.

Mon Mothma’s holomedia broadcast following the Imperial siege of Caprioril.

          Next News Post 07-24-2010 @ 05:05 - Network Update.
          Previous News Post 07-19-2010 @ 18:40 - FileFront Network Insider #154

Average User Rating: 10
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User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 5 | Last comment: 07-31-2010 at 17:22

 #1 - Awesome update! - 07-23-2010 at 13:56
Joined: January 3rd, 2008
Posts: 434
Chris/PR Team,

Awesome update! I'm looking forward to this add very much! The only question now is,...when?

 #2 - 07-23-2010 at 18:32
From: (Rhode Island)
Joined: January 29th, 2007
Posts: 606
I totally forgot about how awesome PR was. I may get this update, depending on if I'm into eaw

 #3 - 07-23-2010 at 20:46
Joined: September 24th, 2008
Posts: 303
Looks good, but honestly the World devastator should be at least 4 times larger... those things made star destroyers

 #4 - @Burnstrobe - 07-26-2010 at 09:36
From: (In the Jungle)
Joined: December 21st, 2006
Posts: 170
It all depends on if he plans on having them ground units or not.
I hope not, they're a ***** to kill in that early mod.

 #5 - 07-31-2010 at 17:22
Joined: February 2nd, 2004
Posts: 196
Note that World Devastators lack a class as part of their name. That's because they're not at all consistent. They actually start as small cruisers grow as they consume raw material. The biggest ones in DE are around 3200 m, but those are exceptional. Ours are 1700 m, which is considered average by the sourcebook.

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