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  Legacy Era Mod: Hanging in There - Mods
  Posted by: Enceladus1 on 09-02-2010 @ 09:03 - Source: http://www.moddb.com/mods/legacy-era-mini-mod
This News Item has been viewed 14,381 times
Hey everybody. So I FINALLY got around to posting another update on the mod. It’s been overdue. Long, long overdue. With that said, there isn’t actually much to show you besides a few new units, as mostly coding progress has been made. The release date been pushed back several weeks-I’ve slated it to release by the last day of September, hopefully before. Life has been busier than expected, and I haven’t had the good chunks of time for working on the mod like I used to. Progress is coming along slower than expected, and as a result I haven’t even gotten to give the testers a version to bug hunt in. We’re going to make sure that as many bugs are resolved as possible-I want this to be a very clean, smooth running mod.

Before going any further, read these two updates if you haven’t already:

http://empireatwar.filefront.com/news/ Legacy_Era_Mod_Summer_Update_Series_1_Galactic_Alliance_Modern_Naval_Forces
;47501

http://empireatwar.filefront.com/news/Summer_Update_Series_2_Krayt_Empire_Modern_Naval_Forces;47721


The last update was oh, what, more than a month ago? What a shame, I’ve left everyone not on Moddb and EEAW in the dark,and even they have been out of the loop somewhat. That’s poor PR; something I’m not all about.

A number of things have changed; I’ve slashed the two update detailing the older units, as they were not very important articles. However, the update showing what’s getting done to the Consortium is still… on its way.

Now, let’s get down to business. Keep in mind that this is all relating to the space business of the mod.

First off, major overhauling has taken place of weapons and hardpoints. There are more than 60 new projectiles, as the old system has been done away with. They’ve received visual upgrades, and have been made more “canon,” so to speak.

Secondly, several units have been either added, or revised in the way they look; every unit has been redone in the way it behaves, the weapon systems it has, and other things. Units are getting more canon armaments and sizes as seen in the previous updates.

Third thing: units have been added, and some have received redone models.

The first is the Pellaeon-class Star Destroyer, along with the Predator-class Fighter. Warb_null has released improved versions of the originals. And the Acclamator Mk III has been renamed to the Apprehender.

http://media.moddb.com/images/mods/1/14/13819/repel.jpg
PREDATOR

New units added include the I4 Ionizer Starfighter, Blitz-class Assault Bomber, Imperious-class Star Destroyer, and Assassin-class Corvette.

http://media.moddb.com/images/mods/1/14/13819/i4.jpg

This is available at Tech level 4 for the Galactic Alliance. These advanced bombers should not be underestimated; while they do not cause much physical damage like the BB-2, they can completely disable targets instead.

http://media.moddb.com/images/mods/1/14/13819/assault.jpg

Torpedo launchers launch 11 each at a time, for a total of 22 torpedoes fired. Then it reloads.
The bomb bay drops a payload of 12 proton bombs.
So it's more powerful than the Galactic Alliance's BB-2, and available at tech 4. It also has the full salvo ability to give everything it's got at once.

http://media.moddb.com/images/mods/1/14/13819/Imperious.jpg

The Imperious, is a class of Star Destroyer of the same name. A major improvement over the Pellaeon and also larger than it, the Krayt Empire has ordered many of these vessels.

http://media.moddb.com/images/mods/1/14/13819/assassin.jpg

The Krayt Empire's new corvette, armed with multiple point-defense turbolasers.

And, there’s a new GA Remnant hero, the Alliance, the stolen prototype of the Imperious-class.
http://media.moddb.com/images/mods/1/14/13819/imper.jpg

That covers all the new stuff. Other things to note are that skirmish is nearly completed which means soon GC will be worked on, and I’m going to try to change the existing space stations and shipyards. I already have plans for a few different scenarios for GC. There really isn’t much more to say.
Oh yeah, I played around with the Particle editor, Photoshop, and other stuff to create this:

http://media.moddb.com/images/mods/1/14/13819/volcanic.jpg

Don’t get caught there. Volcanic asteroids and floating molten rock will certainly wreak havoc on your fleet.
And so that basically concludes this update. The next one will indeed not be a month from now, but sooner… hopefully wink . (A few things may have been left out in this article, but it's probably because I'm rushing late at night to get this done.)

Don't forget to check out the main site here: http://www.moddb.com/mods/legacy-era-mini-mod

See you around!

~Cheesecake645



          Next News Post 09-02-2010 @ 16:09 - Clone Wars Mod
          Previous News Post 08-31-2010 @ 17:56 - Halo: First Offensive - Release on Approach


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User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 2 | Last comment: 09-24-2010 at 15:03

 #1 - 09-02-2010 at 09:40
cheezecake
From: (Long Island NY)
Joined: May 7th, 2007
Posts: 142
Don't mind the random PREDATOR in caps... typo wink

 #2 - 09-24-2010 at 15:03
Krattle
Joined: July 28th, 2007
Posts: 267
Very nice work. I love the Legacy MOD and can't wait to play the new update! Keep up the great work.

I want to get my hands on that Imperious Class...



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