[Register] [731851 Members] [102221 Online; 1829 Members, 100392 Guests]  
Star Wars: Empire at War
File Search

 Picture of the Month

 Empire at War
 » Downloads
    - Maps
    - Mods
    - Skins
    - Videos
    - Screen Savers
    - Wallpapers
 » Submit Files
 » File Search

 The News
 » Latest News
 » News Archive
 » Submit News

 » P-O-T-M Archive
 » EAW-Files Clan
 Mod Centre
 » Introduction
 » Project Profiles
 » Recruiting

 » About Petroglyph
 » Petroglyph Podcasts
 » Petroglyph GameDays

 SW: Empire at war
 » Features
 » Press Release
 » Previews
 » Reviews
 » Release Date
 » Screenshots
 » System Requirements
 » Faction Tech Trees
 » Units
 » Heroes
 » Structures
 » Units
 » Heroes
 » Structures

 Forces of Corruption
 » Features
 » Reviews
 » System Requirements
 Rebel Alliance
 » Additional Units
 » Additional Heroes
 Galactic Empire
 » Additional Units
 » Additional Heroes
 Zann Consortium
 » Units
 » Heroes
 » Structures

 The Community
 » Links
 » EaW Forums
    - General Discussion
    - Modding & Editing
    - Problems & Help
    - Clan Forums
    - General Star Wars
 » Submit PotD
 » PotD Archive
 » PotD Issues

 The Site
 » Latest Poll
 » Staff
 » Apply To Volunteer
 » Contact

  EAWFiles Exclusive Thrawn's Revenge Interview - Interviews
  Posted by: Enceladus1 on 01-18-2009 @ 13:26 - Source: EAWFiles / Thrawn's Revenge
This News Item has been viewed 2,936 times
I’d (Enceladus) like to welcome Arbiter as a guest for this EAWFiles Exclusive Interview. For those of you that do not know him he is the leader of the upcoming mod Thrawn’s Revenge. This mod plans to introduce various new factions during different eras in the Star Wars Universe to bring the modding potential of EAW to its fullest.

Enceladus: Thank you for agreeing to do this interview Arbiter. I’m sure the public would appreciate some greater insight into the Thrawn’s Revenge mod; especially after the latest news update. The main question going through most of our minds is “Why is the EOTH release gone?” Could you perhaps provide some explanation behind this shocking news? What are the reasons behind this sudden change? Is it necessary?

Arbiter: Thanks for having me. I want to start by saying that the Empire of the Hand decision was not a spur of the moment thing. A lot of thought and debate went into this, as far back as 2007. The easiest way to describe it is that once done, the EotH release would simply not have been as good as it could have been. We realised that almost all of the good stuff we had done at the time was going to go back into Imperial Civil War, while all of the stuff that wasn’t quite so good wasn’t in it. From there it was decided that we would cut our losses there, and entirely shift over to ICW. Another thing is that when EotH was done, ICW would have come out several months later, and basically just felt like EotH with new faction names and a few different units, so that contributed to the decision a bit as well. The structure we’re going for also minimizes the time between releases. We’re now just focusing on finishing the two major factions and we have the freedom to release before 100% of the content is done, and then add and fix more and more until it is all done, while working on FotR on the side. With EotH we’d have done everything, spent months fixing the bad stuff, released it, spent several more months working on patches, then get to ICW, which is the main focus of the mod anyways. In short, ICW provides the team more freedom, ultimately gets the mod to people earlier, and will be (in our opinions) a better experience for the player.

Enceladus: Were you shocked by some of the reactions resulting from this news post you had made or were you expecting them?

Arbiter: We expected worse than we got. People were a lot more supportive than we thought they’d be. We believed it’d cost us a few MotY votes, and it did, but that’s life. We’re more interested in getting it done, and done properly than anything else.

Enceladus: I’ve heard rumours of a possible shift in the order of the releases in the ICW section of Thrawn’s Revenge. Could you confirm or explain this rumour?

Arbiter: You heard correctly. The original plan was always to have the base release of Imperial Civil War with the New Republic and Imperial Remnant as the playable factions, then while we were working on FotR, expand the Ssi-Ruuvi into a third playable faction, and then release another version with the Hapans playable. After that, we’d have decided whether we wanted to finish off the Empire of the Hand (as a faction), and release a version with them playable. I asked the staff if they’d rather switch it around so that we finish the Empire of the Hand off directly after finishing the base release of ICW, then moved on to the other two. The answer was a unanimous yes. It’s just a matter of fixing up and finishing a few units, which is much easier when it’s the only thing we’d have to focus on, and don’t have to worry about the rest of the original EotH release. It may seem small, but there is a big difference. That difference mostly consisting of maps, and the two other factions we had to worry about while still finishing EotH.

In other words:
ICW Base --> Ssi-Ruu -- Hapes --> EotH
To this:
ICW Base --> EotH --> Hapes -- Ssi-Ruu

Enceladus: Why is Thrawn’s Revenge combining resources with Codeuser’s FX mod? What advantages does this provide Thrawn’s Revenge with?

Arbiter: The FX mod started when Codeuser got the particle editor when it was first made available, and started fooling around with it to make new explosions. He offered me what he’d made, and when he started putting his new particles in the vanilla game, he got annoyed with EAW’s game-play. After that, he just started changing whatever he felt was wrong and kept making graphical improvements. Originally we just implemented the new effects (explosions, weapons, etc) but when we decided to move on to ICW, the team came to the decision that instead of just building it off of the parts of Empire of the Hand release we were done, we should combine EotH and the FX mod to get the base for ICW. This not only graphically improves the mod, but improves it game-play wise as well.

Enceladus: Thank you for clearing up some of the mysteries around the latest news update. What motivated you as a modder to create Thrawn’s Revenge as a mod for Empire at War?

Arbiter: Actually, Thrawn’s Revenge is the first modding project I’ve worked on, unless you count spending large amounts of time making maps in Age of Empires II. The mod was originally just meant to be adding Thrawn as a hero for the Empire in Empire at War. When I posted that I was doing that, I was approached by a few people who were interested in testing it. One of these people, Videoteck then convinced me to expand it a bit and add new units, using the then newly-released Warlords models. I agreed, however, we later decided against using Warlords models in the mod (I have since used them several times as references while modeling, though). It basically just grew from there, and within a few weeks we had a team of nine people (myself, Videoteck, Zer Teron, Lord Grievous, Codeuser, Chaosredsock, Makati, RedCommodore and Xoriss).

Enceladus: What is it like working with a rather large staff team? Do you find it efficient?

Arbiter: This is an area that I’ve been very lucky in. We’ve managed to find some very talented people since I started the project that it simply wouldn’t be possible without. Having a large team does provide some management issues; with a team this size, you have to keep who’s doing what, when everyone’s available, how much free time everyone has to do what needs to be done, and so on. However, the benefits far outweigh these relatively trivial problems. You get input from many people, lots of feedback on work before it gets put out for public consumption, and, obviously, allow more to be done at one time.

Enceladus: What other mods would you like to see released for Empire at War for your own personal enjoyment or just as a booster to the EAW community?

Arbiter: I’m particularly interested in seeing what Halo: First Offensive, Covenant at War, and RaW/IA2 have done.

Enceladus: After completing Thrawn’s Revenge do you plan to continue on modding or will Thrawn’s Revenge be the end?

Arbiter: That’s hard to say. Thrawn’s Revenge will certainly be the last project I do for Empire at War, and most likely the last Star Wars mod I work on, though I’ll probably mod a few other games after I’m done here.

Enceladus: Speaking of completing Thrawn’s Revenge do you have an estimated time of arrival for the Imperial Civil War release for the public?

Arbiter: Sometime this year would be a safe assumption for the base release, at least.

Enceladus: On behalf of the whole EAWFiles team I would like to thank you for this exclusive insight on your opinions and workings of the Thrawn’s Revenge mod for Empire at War. I’m sure the public will greatly appreciate this.

~EAWFiles Head News Poster~

For more information about Thrawn's Revenge and bonus updates and previews register at the Thrawn's Revenge forums. http://gutr.swrebellion.com/forums/index.php

          Next News Post 01-18-2009 @ 17:41 - Moddb Mod of the Year Awards: EAW Mod Nominations
          Previous News Post 01-16-2009 @ 18:03 - FileFront Network Insider #131

Average User Rating: 9.7
Number of Votes: 7
E-Mail to FriendSave to del.icio.usStumble It!Share on FacebookFark It!

User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 6 | Last comment: 01-20-2009 at 14:52

 #1 - Eee! - 01-18-2009 at 16:19
Joined: July 5th, 2006
Posts: 641
I can't wait for this mod. I've been religiously following it since it was first announced!

 #2 - 01-18-2009 at 22:44
From: (Nevada)
Joined: September 11th, 2008
Posts: 297
you should interview Imperial Assault 2

 #3 - 01-19-2009 at 08:07
codeuser (Staff)
Joined: March 28th, 2006
Posts: 209
He can only interview one person at a time you know Roll Eyes (sarcastic)

 #4 - 01-19-2009 at 12:12
Joined: August 16th, 2006
Posts: 405
this mod needs to come out soon we have been waiting far to long (over 2 years for a mod XD) still lookin forward to it

 #5 - 01-20-2009 at 14:34
Joined: July 9th, 2008
Posts: 201
A thrawns revenge staff member, interviewing the thrawns revenge leader. Interesting..

 #6 - 01-20-2009 at 14:52
Joined: April 5th, 2008
Posts: 99
Not really interesting so much as it is a coincidence. Him being a member of the mod staff didn't really affect any of the questions, unless you're saying asking why EotH got canceled shows some form of bias?

When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!

  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this News please:

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 Latest Files
 » Mustafar Tak.. (Forces of Corruption 1.1)
 » Pirate Upri.. (Beta 1.0)
 » Strongarm Gunsh.. (V1.0)
 » Sith Frigate 2 (V2.0)
 » Republic_Heavy_.. (V1.0)
 » TOR support shi.. (V1.0)
 » Ocula Gunship (V1.0)
 » Republic Transp.. (V1.0)
 » Ghost (V1.0)
 » Starhopper (V1.0)

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.0898 seconds using 11 MySQL queries and 13 includes
Copyright © 2015 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Blumenkohl. Use of Empire at War Files materials is subject to certain Terms & Conditions.
TM & © 2015 LucasArts. All rights reserved. Empire at War and related marks are trademarks of LucasArts.