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  Battlestar Galactica at War: First Update - Mods
  Posted by: Enceladus1 on 03-01-2009 @ 13:21 - Source: United Modding Studios
This News Item has been viewed 10,372 times
Well here it is, the first update on the Battlestar Galactica at War's progress; this mainly contains some eye candy for the mod fans. These images include changes to the dashboard and general GUI interface. The team have decided to change the colour from the disgusting yellow colour to a nice bright red. This new GUI adds a great change to the game. They have also decided that the game required some changes to the GC, as well as better graphics for the main dashboard. They have updated the Galaxy Core Art Model; this new image contains detailed areas of space and was created by United Modding Studios. They have also added in their first three units with their new engine effects, these include the Viper MK2, Viper MK7 and Raptor MK1. Updates have also been made to the Splash Screens and general Sounds and Music areas. So here are the screenshots (screenshot section).

Meanwhile, while production continues on the mod it is slowing to a certain point. The mod team members all have busy lifestyles and most of the models need some minor Hardpoint Bone changes before anything further is done to the coding of that model. Their main aim is to code every unit into the game and then add better visual effects and sounds so there will be an update the next time when Byron will have a lot of things to show you.

If you want more information on the mod or want to help Battlestar Galactica at War mod contact Byron.

          Next News Post 03-05-2009 @ 15:22 - World at War: Mod Shutdown
          Previous News Post 02-28-2009 @ 22:42 - Shadow Invasion: Update 2

Average User Rating: 7.9
Number of Votes: 13
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User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 6 | Last comment: 12-25-2009 at 18:20

 #1 - 03-01-2009 at 13:35
Joined: December 3rd, 2007
Posts: 52
Nice particles. The only issue I have is the particles are too blue compared to the actual show's engine contrails. Great work though. Oh I remember the last mod you all made and I was wondering if you will add bump maps to the ships, because in my opinion the BSG and other ships were too shiny.

 #2 - 03-01-2009 at 13:42
From: (Cardigan)
Joined: May 2nd, 2007
Posts: 104
I hope to make some changes to the models and their appearence but nothing too drastic, i dont want to offend anyone when i say this but some of the models will contain some edits, and it is possible that bump maps might be used.

 #3 - umm - 03-01-2009 at 16:48
Joined: January 3rd, 2008
Posts: 434
BSG Team,

Can't wait! (but I will)


 #4 - wow - 03-03-2009 at 13:41
From: (allentown pa)
Joined: December 20th, 2005
Posts: 32
really looking forward to see the out come of your modTwo Thumbs Up!

 #5 - @ #2 - 03-05-2009 at 16:36
Joined: December 3rd, 2007
Posts: 52
Ok. I'm fine with these changes. I understand since you've already created a fan-base for your mod. Don't want to take the feeling away now don't we? Good to see some progress though.

 #6 - boomer - 12-25-2009 at 18:20
Joined: December 25th, 2009
Posts: 1
Hey first off i wanted to thank you for putting so much time into this. I have been looking forward to the release since i learned about it in November.

i just saw that you had boomer as a colonial and a cylon hero. i would like to suggest using athena instead of boomer.

Thanks again.

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