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Score: 4.5/5 Stars

Snippet: This game has its presentation down. From the game box through to the very units and ships themselves, everything feels like Star Wars. Playing Empire at War is a great deal like taking control of every actor in the movies. In fact, there is a button on the console that allows you to watch the action you're commanding in a cinematic camera mode. The game becomes very, very cool at that point - even more so than it was. Sending in a fleet of Y-Wings to take out the shields on a Star Destroyer looks cool in normal mode, but in cinematic mode it's downright awesome.

Yahoo! Games

Score: 4/5 Stars

Snippet: As for the range of spacecraft and ground units, if you saw it in the original trilogy, you'll most likely see it in Empire at War. From speeder bikes to Death Stars, it's all here, and implemented with considerable sensitivity to its source. It's certainly the Empire that comes out on top in the cool gadget stakes, as the movies don't provide many Rebel ground units beyond soldiers and Ewoks. Also, the Empire's various classes of Star Destroyer all come with multiple squadrons of TIE fighters and bombers ready for use, so their fleets require less on-the-fly management.


Score: 8/10

Snippet: The unit balancing on the ground lacks the depth that having an "air" plane of combat would introduce, and all combat lacks upgrades for resources or experience, which could have given more strategy to your choice of units (and upgrades). Combat can instead come down to whether you twitch one second faster and wipe out your enemies' counterunits before they wipe out yours, and an entire battle can snowball from an unlucky first encounter when a key unit is destroyed right off the bat.


Score: 7.6/10

Snippet: In keeping with the spirit of the franchise, the two sides in the conflict have unique advantages and limitations. The Rebels, for instance, have ready access to all kinds of information on the status of Imperial forces. The Empire enjoys no such luxury. In order for the Imperial player to discover what's going on, he or she will have to send out bounty hunters or probe droids to gather information. The Empire will also find it a bit easier to build up massive armies to smash their way through the Rebellion's defenses.


Score: 8.7/10

Snippet: After you get a handle on all the activity going on across the galaxy, Empire at War boils down to amassing raid fleets and invasion parties and knocking over one planet after another while trying to hold on to the ones you've gained control over. The larger and more sprawling your sphere of influence becomes, the more difficult it is to keep tabs on everything, and you'll probably find yourself swearing under your breath when your opponent raids a lightly defended planet that you forgot about.


Score: 4.5/5 Stars

Snippet: The good news and the bad news is that Star Wars: Empire at War is not a conventional real-time strategy game. On one hand, this is a great way to stand out. It does a wonderful job of bending, breaking, and often reinventing the normal RTS rules to create as Star Wars a feel as you could possibly hope for, short of sitting in a theatre and being fourteen years old.


Score: 83%/100%

Snippet: The graphics in Empire at War are gorgeous. This is easily one of the most attractive games we’ve seen, which takes great advantage of modern graphics cards. Perhaps the only missing major feature is support for HDR lighting, but given how rare that is anyway, I wouldn’t be inclined to knock Petroglyph, the game’s developers, over the head with it. Long gone are the days of inferior graphics for a Star Wars title.


Score: Fun Factor: 3.0/5.0

Snippet: Empire at War's multiplayer games are disappointing. With bland maps and virtually no opportunity for base customization, the land battles are really only interesting when hero characters join in on the action. It's cool to see The Emperor blow through squadrons of soldiers with his force lightning, or corrupt enemies to fight for the dark side.


Score: 8.7/10

Snippet: Because you're not producing units within the map - all your unit allocation and production is handled at the galactic level, if you remember - there's the ability to bring down reinforcements, if you control a suitable landing area. However, there's no real strategic important to the landing areas: one would have hoped that getting to the centre of an Empire base and controlling a reinforcement area there would enable you to bring down troops and destroy the tyrannical bastards from the inside out. However, that's not really the case: areas are inevitably stuck out on a limb somewhere.

Gamerz Edge

Score: 9.0/10

Snippet: For me, EAW had about an hour learning curve including some time spent reading their very well put together manual. The in-game tutorial was also welcomed and quite helpful, as was R2’s pop-up information in the HUD. Had I played more AoE 3 or Rome Total War, I would have probably been a bit better prepared for some of the elements in EAW that I personally was not very accustomed to, like the flexibility and strategy behind the Galactic Map and shifting units around to different planets. These tasks were hardly grueling, and actually contributed to the enjoyment I had with this game.

Hooked Gamers

Score: 7/10

Snippet: I was incredibly disappointed by the lack of an opening movie. That said, the main menu more than made up for it. And what a bold statement: it's the cockpit of a TIE Fighter, and through the front panel you watch as a space battle unfolds. If you were lucky enough to be a PC gamer (and Star Wars fan) in 1995, the imagery will stir within you the memories of the best space combat game ever made - Star Wars TIE Fighter. I refuse to believe this is just a coincidence; Petroglyph wants the player in that frame of mind when they start playing Empire at War. It's a bit of a double-edged sword though, as the later Star Wars space combat games never lived up to their predecessor. Empire at War suffers from a similar fate - despite having many good qualities, it doesn't manage to fulfil its potential.

Gamers With Jobs

Snippet: Star Wars: Empire at War is a game that flirts with greatness, but one that ultimately struggles to find an identity, pace, and cohesion. Empire at War promises epic battles across multiple Star Wars worlds. It offers players the freedom to dominate or liberate the galaxy as they see fit, or follow a story relatively parallel to the events leading up to and encompassing Episode Four. And, in the first dozen or so hours you spend with the game, you’ll likely recapture, if briefly, that Star Wars magic that once held you (I presume) so enthralled.

PC Gameworld

Score: 90/100

Snippet: Rarely have I seen an RTS game with such an adaptable AI component. It will hit you where you're weak and avoid the planets where you have half a fleet of Star Destroyers waiting to crush all comers.


Score: 8.0/10

Snippet: The beauty of the game is simply that - it's astounding. On our test rigs, the game shows shockwaves and heat ripples when there's an explosion. The water shimmers and splashes when units travel across it. The dust storms are, in fact, dusty. As far as visual quality goes, I couldn't ask for more from any real-time strategy game.


Score: 9.36/10

Snippet: Although the game overall might not be challenging enough for hardcore RTS fans like I mentioned, most gamers and especially Star Wars fans will find this game very appealing with a lot of longevity.

Action Trip

Score: 84/100

Snippet: As you'd expect, the audio design is first-rate. When ordered around, units and heroes react with a variety of vocal responses and you'll also find the usual array of familiar sound effects from the Star Wars universe. The whole game is accompanied by J.W.'s well-known score, with an additional theme or two that was done by veteran sound editor Frank Klepacki.


Score: 7.8/10

Snippet: All the units that you’ve seen before in the movies look pretty close to their cinematic parents. The new units, in particular rebel ground units, less so, but then I suppose you could rationalize that as the Rebels using whatever they can get. However, for a place as large as a galaxy, it's pretty odd how the planetary surfaces themselves start to all run together. Oh look a swamp planet. Oh look, another swamp planet. Hey a water planet that looks suspiciously like the water planet we just conquered...

Euro Gamer

Score: 7/10 Stars

Snippet: That's the problem with multi-tiered strategy games like this: even in Rome Total War, in which the real-time sections are exquisite, the temptation is just to auto-resolve so that you can get on with the conquest. Unless you're really bent on making all those fiddly battles bend to you whim (as many Rome players are) then you're simply going to give up after a few goes. Empire At War doesn't have the visual flair or the tactical titillation to keep your nose to the grindstone, and those planetary fights become a ticklist of reinforcement balance and turret erection.


Score: 6.9/10

Snippet: If you've played the demo before the full game, then you really won't find much here than what you've already seen. The game grows tiresome after such a short while and you just wish that something exciting will happen, but it doesn't. The whole experience just feels unfinished, unpolished and has very little to desire.

Game Over Online Magazine

Score: 72%/100%

Snippet: Subsequently, beating the computer on the land or in space is easy, super easy. The single player campaign, which runs a storyline between the end of the third movie and the destruction of the death star at the end of the fourth from either the rebel or imperial viewpoints, presents no challenge at all if you’re just patient, build your forces, and attack en masse in space and with a ground force incompatible with his defenses on the ground.


Score: 4.5/5 Stars

Snippet: The good news and the bad news is that Star Wars: Empire at War is not a conventional real-time strategy game. On one hand, this is a great way to stand out. It does a wonderful job of bending, breaking, and often reinventing the normal RTS rules to create as Star Wars a feel as you could possibly hope for, short of sitting in a theatre and being fourteen years old.


Score: 8.5/10 Stars

Snippet: First of all you have to realize that when you create a building (such as a barracks), units do not automatically come out of that building like every other RTS on the planet. Instead players can only call upon those forces at predefined reinforcement points. I really liked this idea because you can create units from any planet that you own, and then call them down at these points.

Next Level Gaming

Score: 7/10 (Average)

Snippet: As the Rebels, you do not invade neutral planets, you are not trying to repress the people you are trying to free them; instead, you can gain a bonus to your resources by stealing them from the Empires coffers directly. Send in a special unit, like Han Solo and they will start to siphon off cash for your use. As the Empire the opposite is true, you do not have the ability to steal credits from the Rebels, instead you must make it yourself, but you have no qualms about suppressing neutral parties. Think not that you will be defenseless if the Rebels start to steal your hard earned credits, you can always send a bounty hunter after them. The same system works for technology; the Empire can build research buildings and discover new advances, where the Rebels can only steal the knowledge from the Empire.

Gameguru Mania

Score: 78%/100%

Snippet: The only part I really enjoyed about the land battles was playing the Imperials and controlling Darth Vader. He kicks some serious butt in the game. Both land and space battles can be played in real-time, but if you desire you can use the Auto-resolve option. The space battles are very 2D, but will appear 3D - if you switch to the cinematic camera which is pretty cool.

Lan Game Reviews

Snippet: The graphics are also another subject to discuss. Flat out, they don’t feel like moded sprites. They feel like they were made for the game and that the game was made for them. The other nice thing about the graphics is that they use them for all the holographic transmissions and cut scenes. This keeps you focused on the game and doesn’t put forth any stupid CG cut scenes that just shows off what they can do in the way of CG. Also, the sound is amazing as well. I just can’t get enough of that ‘bpew bpew bpewbpewbpewbpew’ sound.

Computer And Video Games

Score: 85/100

Snippet: Clearly, Petroglyph has taken a long hard look at Total War's campaign map, and while Empire At War's is considerably smaller, it's still every bit as vexing and compelling. But here's the catch. Unlike Rome's turn-based strategic map, this one is real-time, meaning you never have to wait to issue your orders. And it works superbly, with planets (each has its own benefits and bonuses) constantly changing hands as you and your foe launch daring raids into each other's territories.

Average User Rating: 5.5
Number of Votes: 4

User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 25 | Last comment: 11-25-2009 at 11:27

 #1 - 03-03-2006 at 13:27
Joined: June 17th, 2004
Posts: 1454
From what I have heard, many of these reviewers are simply being very kind on their marking system.

 #2 - 03-05-2006 at 06:16
From: (Portstewart)
Joined: November 1st, 2005
Posts: 264
well i was extremly disapointed when playing this for the first time. reminded me of playing battle for middle earth for the first time but not just as bad as that.

 #3 - Thanks for linking to all these reviews - 03-09-2006 at 19:56
Joined: October 10th, 2002
Posts: 35
Thank You. Although I purchased the game before coming here(I just did a google on Empire at War Review), this could be very helpful to someone that is considering buying the game, or is just curious to see what other people and the gaming community think of it. But, about your Gamespy listing, they gave it a 3.5/5 stars... not 4.5/5.

I think they summed up the game pretty nicely without going into too much detail, but I would have given it a 4/5 stars as I consider 3.5(70%) to be an average game and I consider EAW to be better than average.

Anyway, read a number of the reviews nicely linked here(again, thanks!), not just Gamespy's, in order to gain a decently informed opinion. wink

Cheers smile

 #4 - 03-13-2006 at 11:16
Joined: February 12th, 2006
Posts: 67
Personally after completing the game (very quickly) I found there to be very little replay value in it, it lacks any real depth at all. Not something I could get my teeth into really a nicely polished game on the surface (and bugs aside) but ultimatley a shallow and unrewarding experience. No mod in the world can make it worthy of the starwars theme and lucasarts should have more respect for there fans, and give them the game that they deserve (rather than churn out half baked titles). Lucasarts have such extensive resources at hand and still we get this!

p.s I originally posted this on the weekly poll section but seems more relevant to this section, so dont start moaning that its posted every where stick out tongue

 #5 - 03-16-2006 at 05:57
Joined: February 12th, 2006
Posts: 67
Hmmm the offical reviews listed above are in some cases inaccurate and not a little biast I will atempt to clear up some of the issues, and give you a neutral (even though I dont particularly like the game) and realistic overview. Ok starting from the bottom working up

Computer And Video Games

You will find that there are many similarities between the two games (EAW and TW) however EAW isnt very vexing or compelling. Overall the simplistic approach to galactic conquest means a some what quick and lack luster affair, even the most challenging difficulty levels lack exactly that...a challenge. While EAW is essentially real time there are still turns but there is an adjustable tme limit, so although you never have to wait to issue orders there is only so much that can be done within a turn before you find yourself waiting for the next one to come. Planets do constantly change hands but only a certain few in my experience I have found the computer A.I to be found severly wanting, as it will quite often pick one or two of your planets to favour its attentions over, and will pretty much leave the rest of the galaxy to your mercy (you may conquer in your own tme).

As for the snippet form LAN GAME REVIEWS/ACTION TRIP I would pretty much agree with that the graphics and sounds are good, except if you overlook the fact that the original actors voices are not used for the main characters. I realise in some cases this may be impossible as in the case of the late, great sir Alec Guiness but there is no excuse for missing out the others, and in cases like the others perhaps different characters should have been chosen you will find the actual character choices a mystery.

GAMEGURU MANIA pretty much hit the nail on the head as about the only thing enjoyable about the land battles is playing the dark lord of the sith, land battles tend to be more of a grinding chore than an enjoyable experience. And use the auto resolve at your peril clearly this option has been added to the game purley to punish lazziness as more often than not the results of an "auto resolve" are completely unrealistic and heavily biast in the computers favour. Many are the times I have taken a numerically and technically superior force against a tiny garrison or fleet only to see my magnificant and mighty forces run home with there tails between their legs (if any survive at all).

NEXT LEVEL GAMING seem to be quite confused as to how the game does actually work. As the rebels you may conquer neutral systems in favour of the more diplomatic approach if you wish, also they state that as the empire you "do not" have the ability to steal credits from the rebellion this is also untrue as you may use the same tactics as the rebels regarding the use of smuggelers and bounty hunters.

GAMESPY/EMPIRE AT WAR.COM ok and the bad news is? well there is alot of bad news im afraid if on the one hand you are looking for a totaly engrossing and "supremacy deluxe" experience...then look else where. If on the other hand you are looking for a mild mannered, wishy washy attempt to capture the galactic civil war in all its glory then look no futher. If ever a game could be described as politically correct down to the last detail then this would be it, Its kind of like going out for dinner with John Major only less appealing.

GAMES OVER ONLINE MAGAZINE yup this snippet is pretty accurate simplicity itself the computer A.I lacks one thing....intelligence but what it lacks in intelligence it makes up for in artifical....stick out tongue

EURO GAMER I think Ive already mentioned how wonderful the auto resolve feature is trust me after using it once you wont be tempted to use it again, you might even be tempted not to play the game again as you grind out obvious and insignificant results against small pirate bases otherwise say goodbye to your finely honed fighting forces.

GAMEAXIS well they are right when you've seen one planet you've seen em all heh...however there are units missing that were in the movies but not in the game no super star destroyer being the major gripe, ther is probably more but I cant be*****d to reinstall the game to find out.

JUSTPRESSPLAY longevity! sorry did you say longevity cant imagine what they are talking about really, after you have completed the game once on either side you will have experienced all that the game has to offer. Theres no wonderful hidden suprises no higher goals to work toward no different strategies or units just more of the same...and that isnt much to start with.

ill finish the rest later gotta go.

 #6 - 03-16-2006 at 11:38
Joined: February 12th, 2006
Posts: 67
GAMERATI yup no argument there as mentioned before graphics are of a very high quality.

PC GAMEWORLD ROFL!!!! not sure what game they were playing cant possibly have been EAW though, if ever there was an award handed out for talking out of your A.R.S.E, then it would have to go to these guys. I believe I have already adequatley informed you of how "good" the A.I is nuff said!

GAMERS WITH JOBS hmmm personally I dont really believe the game to be worthy of a dozen hours of play, doesnt recapture the essence of the very first time you ever saw star wars. But they got it right when they said it "flirts with greatness" It ends up as being one of those "what if" games, could have been so much more but isnt.

HOOKED GAMERS as with some of the other comments again its pointed out that it isnt quite the game it should be or could be, can you see a pattern here? possibly the game could have benefited with more movie seqences which would have leant a bit more depth to the overall storyline.

GAMERZ EDGE yeah thats about right, the tutorial is nicley done with a rather gentle hand holding learing curve. If you've never played an RTS before (this is for all you cave dwellers out there stick out tongue) then it does easy you into the game very well, trouble is it doesnt ever get any tougher than that. If you are looking for a new challenge look else where.

BIT-TECH.NET there is some truth in that the landing zones are quite a good way of introducing new forces, and they are not always strewn out to the sides quite often they are centrally located. But I found that even should you capture all the respective landing zones still your opponent can remain undefeated until you search the whole map and destroy every unit, and still your opponent can land more troops! how this works when they dont control any of the landing zones is anyones guess.

GAMEPRO I didnt really try multiplayer so Im not the right person to comment however I dont imagine it would be of much an improvement in the longevity or enjoyment stakes.

FIRING SQUAD.COM Here we go again there really isnt anything good to say about the game so we'll stick to something safe and say how good the graphics are.

GAMESPOT One of the great let downs of the game is a lack of activity going on around the galaxy, like I have mentioned before the A.I wont trouble you too much. Once you have fortified the targets the A.I has chosen to target the rest of the game is a breeze. Dont expect it to spring any suprises on because it wont if it were your anniversery the A.I would get you a bunch of flowers and a box of chocolates(if it remembered) bungee jumps and free fall parachuting are out of the question. stick out tongue

IGN not something we dont already know or expect, however I found that the opposing sides are so very similar and thats probabley what makes it appear to be so boring. The only difference between the two sides is that the rebels must steal their tech while the empire may reserch it. Oh and the empire has the death star.

1IP.COM not really sure what this comment is about, if you want to win your battles simply keep your forces together and overwhelm your opponent it never fails (there are no benefits to flanking your opponent, ambushes or catching them in a crossfire etc so why bother). So in actual fact RTS stands for RealTimeSimplicity. The only time I ever lost a battle was because of auto resolve.

 #7 - 03-16-2006 at 16:50
Joined: February 12th, 2006
Posts: 67
YAHOO GAMES well not much to say on that one, except the empire didnt have a great variety of ground units in the films either, I dont recall ever seeing a tie mauler!

GAMEDAILY ??? perhaps this reviewer was on a trip at the time as mind bending drugs could be the only possible answer for confusing the characters in EAW with the real life actors of the films. Apart from the fact their voices are totally different, I seem to remember Darth Vader being a little taller..lol stick out tongue. I would agree with the cinematic sequence button though a nice idea, its amazing what you can do when you really try isnt it Petroglyph perhaps if you had tried a little harder it wouldnt have turned out to be a crock of *****. but thats life I suppose.

These comments may hopefully be a little more honest and constructive for anyone who havent already bought the game and if you havent my advice to you is dont nuff said. And for those of us who have bought the game it looks like we have been duped yet again by another faceless corporation who for the sake of appealing to the mass casual gamer consumer market have produced a half*****d travesty instead of the game we should have got, cant wait until they bring out copious expensive expansions vainly trying to fix up this leaky tub of a game.

 #8 - 03-16-2006 at 17:02
Joined: February 12th, 2006
Posts: 67
This is of course only my humble opinion but if you look around you may or may not find other gamers who have similar gripes and are also a little bent out of shape.

 #9 - 03-19-2006 at 11:33
Joined: March 18th, 2006
Posts: 46
LOLZ. Some of these should actualy be lower than they are. The makers left out 70% of what should have been in the game:
6 planets
8 space units
6 ground units
There are files in the game, but you cant use them

 #10 - 03-19-2006 at 11:34
Joined: March 18th, 2006
Posts: 46
*Update* ok, like 30%

 #11 - 05-12-2006 at 23:47
From: (Surrey, BC)
Joined: May 9th, 2006
Posts: 32
EIGHT space units?!
SIX ground units?!?!?!

DAMN YOU!!!!! madmad

 #12 - 05-26-2006 at 19:09
Joined: January 27th, 2006
Posts: 130
I think EaW is really boring... no offense.

And I think Lucasarts or someone bribed these reviews cause they arent even worth half the scores for this game. Really...

 #13 - "oOh Really" - 06-12-2006 at 20:58
From: (Wendover NV)
Joined: November 16th, 2005
Posts: 21
seems to me like the reviews are not that great and it sounds like to me that most of you played it on easy HAHA well anyways EA is good for there AI abilitys like in Command and Conquer. I think lucas Arts is getting better with the AI you just need to play the game on hard and then you will see the difference in game play.. or you can just mod the AI to were you get Pwnd everytime I love this game graphics are great and the game play is tuff on hard 4.5/5

P.S keep up the good work

 #14 - 06-13-2006 at 17:24
Joined: February 12th, 2006
Posts: 67
You thinks it tough on the hardest setting, LOL!!!! man you must suck.

 #15 - 06-14-2006 at 21:21
From: (Wendover NV)
Joined: November 16th, 2005
Posts: 21
AS i said b4 with a little modding of the Ai the game will be harder to play on any level DUH!!!!!! learn how to read...

 #16 - 06-15-2006 at 10:52
Joined: February 12th, 2006
Posts: 67
I shouldnt have to mod it, the whole point is that a company such as this should be capable of turning out a quality game without any need for people to mod (finish) the game because the programers havent dont there job properly. Dont you think?

 #17 - Oh Yeah! - 06-22-2006 at 00:17
From: (Blaine Washington)
Joined: June 21st, 2006
Posts: 7
This is the best game ever! I love this website because it is full of people who eat,
sleep, and breathe Star Wars Empire at War! And for those of you that do not like the game I dont know why you have an account here but whatever floats your boat!
I hope to see you guys on the chat rooms!

 #18 - Oh Yeah! - 06-22-2006 at 00:18
From: (Blaine Washington)
Joined: June 21st, 2006
Posts: 7
This is the best game ever! I love this website because it is full of people who eat,
sleep, and breathe Star Wars Empire at War! And for those of you that do not like the game I dont know why you have an account here but whatever floats your boat!
I hope to see you guys on the chat rooms! rock on!

 #19 - 06-26-2006 at 14:25
Joined: February 12th, 2006
Posts: 67
germanfrek maybe you didnt notice but EAW isnt the only game on file front.

 #20 - 07-18-2006 at 08:45
From: (Conn.)
Joined: May 28th, 2005
Posts: 253
EAW really has a major lack of units...thank god for modders smile buts thats also another problem...its hard to get multiple mods to work because they edit the same set of files and its a pain to get just the right combination of mods to work. That brings up another thing: Mods are almost a necesity when playing EAW. Only 10 ground units allowed?! Only up to, what, 25 space units (20 for rebel)?! thats soooo tiny. Screw that, i changed mine to 800 and it makes for movie-like battles! The editor for EAW is so simple a caveman could use it, and for that i give petroglyph a MASSIVE thanx cuz i find editors very confusing. Also, there are only a few planet locations in Skirmish mode. Why couldnt they just make a skirmish for EVERY planets land and space map? geez....anyway my score is 8.1 outta 10. Two Thumbs Up! Rock

 #21 - 09-12-2006 at 08:55
From: (New York)
Joined: March 14th, 2006
Posts: 56
I think EAW is more a modern version of Star Wars Rebellion, I still think Rebellion did a better job with Hero's and Space battles, but other than that this game is undoubtly one of the best Star wars games ever. 9/10 cool

 #22 - 09-26-2006 at 17:17
From: (Alaska)
Joined: May 7th, 2006
Posts: 52
My Score: 9/10

I was kind of hoping there would be some sort of "secret base" thing. You know, the Empire builds secret bases throughout the galaxy, research facility's and Dark Trooper training. I really think that a Dark Trooper would improve the game. Also, I wish that there was some sort of thing where you have "Research Breakthroughs" and "Relics"where you get a message saying something like: "Your scientists on Bespin have discovered a more effecient way of mining!" or, "Historians on Naboo have discovered relics from the Battle of Naboo!" And then for the first one you get extra money, and for the secdond one you get Droideka's or something. But that's just me. Other then that, awesome job guys! big grinbig grinbig grin

 #23 - 06-13-2007 at 11:08
From: (greenfield)
Joined: June 11th, 2007
Posts: 4
Beer! Beer!Hmmm Donut!Resistance is Futile! this is one hell of a game

 #24 - 04-25-2008 at 18:09
From: (sydney)
Joined: September 28th, 2007
Posts: 2
Can be an extremely good game when you mod it a bit
There is an expansion
The graphics are quite good
cinematic mode is OWNAGE
Maps are well designed (in terms of path placement). there is always more than 1 path to victory.

AI is stupid esp. in galactic conquest- there are too defensive. way too easy to defeat
Not that fun without mods
The strategy is only in how you build your economy and forces. not in how you send them into battle. All you need to do is build up your forces first and charge into enemy territory. If you have the larger force, you win. there are no bonuses from a complicated strategy eg. pincer movements (except in the use of artillery units.)

final rating
without mods or expansion: 7.5
with expansion only: 8.5
with mods only: 9.5
with mods and expansion: 10!!!!!

 #25 - 11-25-2009 at 11:27
From: (Cypress, Texas)
Joined: June 20th, 2009
Posts: 152
WoW!!! i still cant rate anything, and now just...GRRRRR!

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