[Register] [694151 Members] [3175 Online; 134 Members, 3041 Guests]  
Star Wars: Empire at War
File Search






 Picture of the Month

 Empire at War
 » Downloads
    - Maps
    - Mods
    - Skins
    - Videos
    - Screen Savers
    - Wallpapers
 » Submit Files
 » File Search

 The News
 » Latest News
 » News Archive
 » Submit News

 Features
 » P-O-T-M Archive
 » EAW-Files Clan
 Mod Centre
 » Introduction
 » Project Profiles
 » Recruiting

 Petroglyph
 » About Petroglyph
 » Petroglyph Podcasts
 » Petroglyph GameDays

 SW: Empire at war
 » Features
 » Press Release
 » Previews
 » Reviews
 » Release Date
 » Screenshots
 » System Requirements
 » Faction Tech Trees
 Rebels
 » Units
 » Heroes
 » Structures
 Empire
 » Units
 » Heroes
 » Structures

 Forces of Corruption
 » Features
 » Reviews
 » System Requirements
 Rebel Alliance
 » Additional Units
 » Additional Heroes
 Galactic Empire
 » Additional Units
 » Additional Heroes
 Zann Consortium
 » Units
 » Heroes
 » Structures

 The Community
 » Links
 » EaW Forums
    - General Discussion
    - Modding & Editing
    - Problems & Help
    - Clan Forums
    - General Star Wars
 » Submit PotD
 » PotD Archive
 » PotD Issues

 The Site
 » Latest Poll
 » Staff
 » Apply To Volunteer
 » Contact





  Interview | Petroglyph QA
This Page has been viewed 602 times


Hey Guys,

Welcome to the Second Interview with Petroglyph Games.
This time we have PAT PANNULLO aka Darth_Torpid around the EAW community or just Torpid-PG on the Petroglyph Forums. He's gone ahead and answered some questions given from some of the community and a few that I came up with.

Lets get on to the QA then smile

Q1. How do you think EAW went?

[Pat] It was a huge challenge to Petroglyph – a high-profile license as our first project, but I think it went very well.


Q2. Are there any plans to extend in another game what Silri does at the end of Forces of Corruption? If not what is the PG-Canon for what happens with the Zann Consortium and Silri?

[Pat] As with all projects developed by an independent developer for a publisher, where EAW and FoC goes from here is really up to LucasArts. We definitely has some initial ideas as to where the story goes from the end of FoC but nothing solid enough that I would consider it PG-Canon.


Q3. Are there any possibilities of a future RTS Star Wars Game by you guys?

[Pat] That’s up to LucasArts J We would be happy to take on the project if they asked.


Q4. Can you extend on what features were in the original builds of Empire at War? Its been commented on a number of times that things like Political Control and other Rebellion-esque features can be seen left over in the XML and LUAs.

[Pat] Political control was a system that determined how long it took to take over a planet. Some heroes would influence political control such that they could take over planets more quickly than if they were elsewhere. There were all manner of things that could influence the system. It was considered too complex for inclusion in an already complex game, so we cut it. It’s not totally lost, however – the corruption system in FoC is very similar to what we had in mind. The only other Rebellion-esque thing I can think of that got cut was the ability for Rebel units to land and stay on a planet they didn’t own without taking it over. This eventually got simplified into the raid system.


Q5. If you could make any modifications to the way the game works at present what would they be? IE. Nerfing certain faction units.

[Pat] It’s been a long while since I’ve looked at EaW (always looking to the future, this one is!) but I know that there are many complaints that the Consortium units are a bit overpowered, so perhaps another balance pass on those would be warranted.



Q6. What made you use a Breakable Hardpoint system in Empire at War? Why not just a solid state ship that released smoke particles when they exploded?

[Pat] I believe the hard point system was Joe Bostic’s idea, but it was something he wanted to do for a long time. Destroyable hot spots have been a staple on many other types of games (like boss battles in arcade shooters) and they’re fun. And of course, the fun factor from EaW hard points carried over into the customizable Hierarchy hard points in UAW.



Q7. Why did petro decide to remove so many Game features (Such as diplomacy or [3 way battles from FoC]) that were present in the E3 Presentation game play. If they were forced to cut some of the EaW features because of time constraints, why didn't they include them in the expansion?

[Pat] It was years ago, but I don’t recall a diplomacy ever being a functional system or even being part of the original design. XML tags were put into place for the political control system, but that system was never really completed (code-wise) either. Three-way galactic conquest multiplayer was something we wanted to get in for FoC (three-way didn’t make sense really until we added a third faction), but the code challenge involved (that is, a complete re-write of the original EaW multiplayer engine) would have put the expansion over budget and over time, so it had to be abandoned.

A Massive thanks goes out to Pat for taking the time to read and answer the QA smile

I'll try and get a couple more of these sent off to PG over the near future aimed at different things. So if you want any SENSIBLE questions answered. Post them over on the forums : LINKY

Average User Rating: 6
Number of Votes: 3


User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 1 | Last comment: 07-30-2008 at 19:07

 #1 - 07-30-2008 at 19:07
mike_1234567890
Joined: August 16th, 2006
Posts: 405
well lucasarts showed make another oneof these
the storyline is incomplete



When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!



  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this Document please:


 Latest Files
 » Bespin Platforms (1)
 » The Discovery Re.. (3.0)
 » movie mod patch .. (.02)
 » YZ-2500 corvett.. (V1.0)
 » Imperial Forific.. (1.0)
 » movie mod (.9)
 » the_stag mod (1.5)
 » Clone Factory (1.0)
 » Mandalorian Gau.. (V1.0)
 » Lager Starfighte.. (1.2)

 Latest News
 » PvM Update #5
 » Shadow of the Empire..
 » Stargate - Pegasus C..
 » Weekly Poll Results ..
 » Rise of the Mandalor..
 » Covenant at War: Ape..
 » Battlestar Galactica..
 » Legacy Mod: Unfortun..
 » Weekly Poll Results ..
 » PvM Announcement #2

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.1332 seconds using 8 MySQL queries and 13 includes
Copyright © 2010 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Blumenkohl. Use of Empire at War Files materials is subject to certain Terms & Conditions.
TM & © 2010 LucasArts. All rights reserved. Empire at War and related marks are trademarks of LucasArts.