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  Forces of Corruption | Zann Consortium Units
This Page has been viewed 79,962 times

Consortium Ground Units


Name: Mercenary Assault Squad
Class: Infantry
Intel: The basic infantry units of Tyber Zann's ground forces.  They carry modified Disruptor Rifles that can be instantly switched between disruptor and standard blaster ammunition.
Special Ability: Stimpack - Increases the movement speed and damage dealt to enemies for a short while.  But also damages the Mercenary Assault Squad when used.


Name: Grenadier
Class: Infantry
Intel: The Grenadier squad is a backup infantry unit.  Its members carry Grenade Launchers loaded with standard concussion grenade ammunition.  They rarely need to get witin blaster range to do tremendous damage.
Special Ability: Proximity Mines - Small Explosives that can be dropped anywhere.  Delivering massive damage when the enemy steps on them.
  Stimpack - Increases the movement speed and damage dealt to enemies for a short while.  But also damages the Grenadier Squad when used.


Name: Defiler
Class: Infantry
Intel: The Defiler is a minor hero that can be used to corrupt worlds and sabotage enemy structures on a planet.  Defilers prefer long range combat and creating large Explosions.
Special Ability: Corruption (Galactic)
Sabotage (Galactic) - Destroys an enemy structure, either on land or in space, for a price..
  Remote Explosive (Land) - Sticks to buildings, enemy units and friendly units causing massive damage when detonated.  It is remotely detonated by a Defiler at any time.  These explosives can also be thrown on the ground; however enemy units can clear them from their paths by shooting at them.


Name: Ewok Handler
Class: Infantry
Intel: Fat, disgusting and smelly.  Ewok Handlers travel the galaxy in search of new and interesting creatures to force into service.  Their most lucrative endeavour is to capture Ewoks, strap bombs to their chests and stuff them into a big bag until needed in battle.
Special Ability: None


Name: Destroyer Droid MK II
Class: Attack Droid
Intel: This durasteel armoured combat droid still maintains its frightening insectoid design from the Clone Wars Era.  The Droid is vunerable while moving, but will uncoil and deploy shields when stationary.  It has been modified to accomodate Ion Cannon mounts that are devastating to enemy shields.
Special Ability: Swap Weapons - Reconfigures gun mounts to either ion or blaster cannons.  Ion cannons damage shields.  Blasters will do heavy damage.



Name: Nightsister
Class: Mounted Infantry
Intel: The Nightsisters of Dathomir are Force sensitive female warriors who have been seduced by the dark side of the Force.  During Battle, Nightsisters use Rancors as weapons, riding on top and controlling them via the Force.
Special Ability: Drain Life - Drains Life from nearby enemy units, healing the Nightsister.



Name: Vornskyr
Class: Beast
Intel: Dangerous predators that have been trained to hunt and attack infantry.  They can also be sense the Force and are extremely usefull for tracking Jedi and Sith Enemies
Special Ability: Prowl - Vornskyrs begin scouting for nearby enemy units and Jedi
  (Innate) Detect Stealth - Stealth Units cannot sneak by Vornskyr.  If stealth units are detected, Vornskyrs will howl and attack.



Name: Missile Attack Launcher
Class: Artillery
Intel: The MAL employs the use of concussion missiles for ranged bombardment and anti-vehicle defence.  The Unit has three rocket pads that pivot around the vehicle when deployed.  When in motion it can target ground based vehicles without having to stop.
Special Abilities: Deploy - The MAL locks itself down and changes the position of its rocket pods. This dramastically increases it's firing range.
  Weapon Swap: Missiles - Swaps between normal concussion missiles and carbonite missiles that slow their targets down in addition to damaging them.



Name: MZ-8 Mobile Pulse Cannon
Class: Artillery
Intel: The MZ-8 sacrifices speed and mobility for its firepower.  It houses a heavy pulse cannon that can level a structure in a short amount of time.  The MZ-8 can self destruct by overloading its power system, creating a tremendous explosion that causes a large amount of damage.
Special Ability: Self Destruct - Detonates the reactor causing massive Damage to Nearby Enemy Units



Name: Canderous Assault Tank
Class: Tank
Intel: The Defiler is a minor hero that can be used to corrupt worlds and sabotage enemy structures on a planet.  Defilers prefer long range combat and creating large Explosions.
Special Ability: System Control - Confuses enemy targeting systems into directing fire towards the Canderous Assault Tank.



Name: F9-TZ Cloaking Transport
Class: Transport
Intel: The F9-TZ transport houses squads of infantry units and has the ability to cloak making it invisible to enemy radar and sight.  The transport uses repulsor technology allowing it to travel over water.
Special Ability: Cloak - Causes the unit to disappear making it invisible to enemy radar and sight.



Name: Consortium Mobile Defence Unit
Class: Mobile Build Pad
Intel: Mobile Defence Units are land Vehicles that provide build pade functionality on a mobile platform.  They can be deployed anywhere on the battlefield, and have three build options.
Build Options: Sensor Scrambler - Jams Missiles and hides a limited number of units within a specific radius from enemy radar.
Ysalamiri Cage - Negates force-related powers within a specific range causing them to become inactive.
  Rocket Pad - Fires a volley of rockets that detonate on impact.  It can also fire on enemy aircraft.


Consortium Space Units


Name: StarViper Fighter
Class: Fighter
Intel: A powerful and versatile fighter.  It has extremely high maneuverability, an impressive array of firepower and carries a payload of Buzz Droids that when deployed wreak havoc on enemy ships.
Special Ability: Buzz Droids - Droids that tear ships up from the outside.


Name: Skipray Blastboat
Class: Bomber
Intel: A heavy unit once favoured by the Empire, it was eventually phased out and replaced.  However, Tyber Zann redesigned the ship as a bomber by converting its cargo hold and adding sensor jamming equipment.
Special Ability: Sensor Jamming - Hides units from enemy radar.


Name: Crusader-Class Gunship
Class: Gunship
Intel: Named for the crusaders of Mandalorian past, this gunship is well armed with highly accurate point defense laser cannons designed to destroy incoming enemy missiles and efficiently
Special Ability: Point Defence Laser System - Unique Defence system that targets incoming enemy missiles (Proton Torpedoes and Missiles) and destroys them

Name: Interceptor- Class Frigate (Interceptor IV)
Class: Frigate
Intel: Refitted with better engines, shielding and most notably increased firepower over its predecessors.  The Interceptor IV has become the workhorse of the Consortium Fleet.
Special Ability: Full Salvo - Fires a continuous volley of Concussion Missiles at its target.


Name: Vengeance-Class Frigate
Class: Frigate
Intel: A unique frigate class unit with mass driver cannons that bypass shields and do direct damage to the hull of their target.  The ship contains no shields, but it is equipped with a cloaking generator allowing it to dissapear from enemy radar and visual range.
Special Ability: Cloak -The ship becomes invisible to enemies on the battlefield and on their radar.
  Self Destruct - The Vengeance can be set to self destruct causing extensive damage to nearby ships.



Name: Kedalbe-Class Battleship
Class: Battleship
Intel: A formidable new capital ship.  It is fitted with a weapon that leaches shields from its target, and uses the stolen energy to power its own weapon systems.
Special Ability: Leech Shield Power - The Drained shield power is routed to the Kedalbe's Weapon Systems.



Name: Aggressor-Class Destroyer
Class: Destroyer
Intel: A Consortium capital ship of unique design, the Aggressor-Class Destroyer is built around a pair of cannons that fire two shots in succession inflicting massive damage on a target.
Special Ability: Self Destruct - The Aggressor can be set to self destruct causing extensive damage to nearby ships.



Average User Rating: 6.1
Number of Votes: 161


User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 23 | Last comment: 05-31-2011 at 19:16

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: Vaders_legion (Member) - 01-08-2007 at 18:46

 Expand#2 - Posted by: 1upD (Member) - 01-13-2007 at 10:49

 Expand#3 - Posted by: Azrune (Member) - 01-20-2007 at 10:17

 Expand#4 - Posted by: Vaders_legion (Member) - 02-02-2007 at 18:37

 Expand#5 - LOL - Posted by: Kill001 (Member) - 02-18-2007 at 22:30

 Expand#6 - lol - Posted by: wompa_eating (Member) - 04-07-2007 at 11:33

 Expand#7 - Posted by: Arcesious (Member) - 06-04-2007 at 22:35

 Expand#8 - Dramastically - Posted by: Wil101 (Member) - 08-12-2007 at 11:10

 Expand#9 - best - Posted by: spiderpig1 (Member) - 10-02-2007 at 12:44

 Expand#10 - Posted by: Jerry93 (Member) - 01-08-2008 at 15:29

 Expand#11 - wow, who did this? - Posted by: mcmonkey4eva (Member) - 10-19-2008 at 12:32

 Expand#12 - Posted by: Rorschach_XIII (Member) - 03-24-2009 at 14:56

 Expand#13 - Posted by: darthguy456 (Member) - 08-15-2009 at 11:43

 Expand#14 - How to get TIE Inty - Posted by: Edward5331 (Member) - 12-20-2009 at 10:49

 Expand#15 - Posted by: Convector (Member) - 03-17-2010 at 12:26

 Expand#16 - Posted by: darthjohn95 (Member) - 04-07-2010 at 13:29

 Expand#17 - Posted by: HoltsRock (Member) - 12-18-2010 at 15:19

 Expand#18 - Posted by: JasonBall (Member) - 01-19-2011 at 19:26

 Expand#19 - Posted by: clonecaptain5672 (Member) - 01-27-2011 at 13:07

 Expand#20 - problem - self destruct - Posted by: vlnikolic (Member) - 02-13-2011 at 03:59

 Expand#21 - solution - Posted by: vlnikolic (Member) - 02-13-2011 at 12:04

 Expand#22 - Posted by: Keldabe_Cruiser (Member) - 05-28-2011 at 15:55

 Expand#23 - Posted by: Keldabe_Cruiser (Member) - 05-31-2011 at 19:16



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