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Star Wars: Empire at War Downloads > Mods > FoC Mods:
Thrawn's Revenge: Imperial Civil War (1.0)
Filename: trsetup.exe


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1.0
Thrawn's Revenge Team
29666
09-02-2010
Fully Patched Forces of Corruption
Mods > FoC Mods


Average User Rating: 6.5
Number of Votes: 160
Related Files:
Latest 5 Mods > FoC Mods:
- Rise of the Crime Lords (2.0)
- Clone Wars and TOR Icon Pack (1.0)
- FOC Enhancements 0.4.6 Patch (0.4.6)
- Imperial Commando Mini-Mod (1.0)
- Starfighters With Secondarys (1.0)

5 Other Files by Thrawn's Revenge Team:
- Thrawn's Revenge: Imperial Civil War 1.3.1 Patch Installer (1.3.1)
- Thrawn's Revenge: Imperial Civil War 1.3 (1.3)
- Thrawn's Revenge: Imperial Civil War (Torrent) (1.2)
- Thrawn's Revenge Fall of the Republic Minimod V2 (2.0)
- Thrawn's Revenge (Fall of the Republic Mini)

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Thrawn's Revenge: Imperial Civil War (1.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
Conquer the galaxy as the New Republic, Imperial Remnant, or Empire of the Hand. Features brand new units, graphical enhancements, 8 new Galactic Conquest maps, 20 new skirmish maps, and several non-playable factions that are active on the Galactic stage, including the Hutt Cartel, Hapes Consortium, Warlord Zsinj's Empire and the Pentastar Alignment.

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  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Thrawn's Revenge: Imperial Civil War (1.0) - Screenshots  
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Thrawn's Revenge: Imperial Civil War (1.0) - File Download Options  

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Thrawn's Revenge: Imperial Civil War (1.0) - Readme  
Readme File:
Thrawn's Revenge:
Imperial Civil War
----------------------------------------------------------------------
Website: gutr.swrebellion.com

Install to:
...Forces of Corruption/Mods

----------------------------------------------------------------------

***When Playing Skirmish, Only Use Maps Starting with ThRev, otherwise you will be missing shipyards***
***When Playing Online, Move The Desired Skirmish Map Into Forces of Corruption/Data/CustomMaps folder***

Table of Contents:
- Factions
- Unit Lists
- Planet List
- Known Issues

======================================================================
Factions:

Playable:
-Imperial Remnant
-New Republic
-Empire of the Hand

Non-Playable:
-Warlord Zsinj (Except in Hunt for Zsinj)
-Pentastar Alignment
-Hapes Consortium
-Hutts
-Duskhan League
======================================================================
Unit Lists:

Imperial Remnant
Space:
-TIE Fighter
-TIE Bomber
-TIE Interceptor
-TIE Defender
-TIE Droid
-Preybird
-Howlrunner
-Scimitar Assault Bomber
-Lancer Frigate
-Carrack Cruiser
-Escort Carrier
-Star Galleon
-Strike Cruiser
-Dreadnaught
-Immobilizer-418
-Katana Dreadnaught
-Vindicator
-Victory-I Star Destroyer
-Victory-II Star Destroyer
-Modular Taskforce Cruiser
-Dominator Star Destroyer
-Imperial-I Star Destroyer
-Imperial-II Star Destroyer
-Executor Star Destroyer
-Sovereign Star Destroyer
-Golans

Ground:
-Stormtroopers
-Shock Stormtrooper
-Chariot LAV
-TIE Mauler
-Century Tank
-2M Repulsortank
-XR-85 Tank Droid
-AT-AA Walker
-AT-ST Walker
-AT-PT Walker
-AT-AT Walker
-SPMAT Walker
-Juggernaut
-Scout Trooper
-Tax Agency

Heroes:
-Isard (Space: Lusankya)
--Soontir Fel (Space: 181st)
--Malcor Brashin (Ground: Chariot LAV)
-Thrawn (Ground, Space: Chimera)
--Freja Covell (Ground: AT-AT)
--Niles Ferrier (Space: DP20)
--Turr Phennir (Space: 181st)
--Joruus C'baoth (Ground: Dark Jedi: Space: Carrack)
--Captain Brandei (Space: Judicator)
--Captain Dorja (Space: Relentless)
-Palpatine (Space: Eclipse)
--Sedriss QL (Ground: Dark Jedi)
--Max Veers (Ground: AT-AT)
-Daala (Space: Knight Hammer)
--Gilad Pellaeon (Space: Chimera)
--Turr Phennir (Space: 181st)
-Pellaeon (Space: Chimera)

New Republic
Space:
-X-Wing
-Y-Wing
-B-Wing
-A-Wing
-E-Wing
-K-Wing
-CR90
-DP20
-Sacheen
-Quasar
-Marauder
-Nebulon-B
-Nebulon-B2
-Dreadnaught
-Katana Dreadnaught (Requires Karrde)
-Assault Frigate
-Bothan Assault Cruiser
-CC-7700
-MC40a
-Majestic
-Endurance
-Nebula
-Republic
-MC80
-MC80 Wingless
-MC80b
-MC90
-Golans

Ground:
-New Republic Trooper
-PLEX Trooper
-Commando
-Jedi
-T2-B
-T3-B
-T4-B
-AAC-1
-Gallofree HTT
-MPTL-2A

Heroes:
-Mon Mothma
-Leia Organa Solo (Ground)
-Ponc Gavrisom
-Luke Skywalker (Ground: Jedi, Space: X-Wing)
-Han Solo & Chewbacca (Ground, Space: Millenium Falcon, Mon Remonda)
-Lando Calrissian (Ground, Space: Lady Luck)
-Mara Jade (Ground, Space: Jade's Fire)
-Cilghal (Ground: Jedi)
-Corran Horn (Ground: Jedi)
-Kyle Katarn (Ground: Jedi, Space: Moldy Crow)
-Wedge Antilles (Space: Lusankya)
-Tycho Celchu (Space: Rogue Squadron)
-Garm Bel-Iblis (Space: Peregrine)
-Ackbar (Space: Home One, Galactic Voyager)
-Talon Karrde (Space: Wild Karrde)
-Booster Terrick (Space: Errant Venture)
-Airen Cracken


Empire of the Hand
Space:
-Nsiss Clawcraft
-Krsiss Clawcraft
-Syca Bomber
-Vigilance Gunship
-Warlord Gunship
-Decimator
-Au'riette
-Massias Interdictor
-Chaf
-Ascendancy
-Phalanx

Ground:
-Phalanx Trooper
-Phalanx Commando
-Rocket Bike
-Kirov
-AT-CW
-Megamaser Tank
-Rapid Fire Tank
-Floating Fortress

Heroes:
-Thrawn (Ground, Space: Grey Wolf)
-Thrawn Clone (Space: Griffin)
-Dagon Niriz (Space: Admonitor)
-Voss Parck (Space: Strikefast)
-Shial (Ground)
-Stent (Space: Battlehammer)
-Siath (Space: Thrawn's Hand)
-Hand of Judgement (Ground, Space: Gillia)
-Aurek Seven (Ground)

Non Playable Factions:

Pentastar Alignment
Space:
-TIE Fighter
-TIE Bomber
-TIE Interceptor
-Lancer
-Carrack
-Acclamator Assault Ship
-Victory-II Star Destroyer
-Imperial-I Star Destroyer
-Dominator Star Destroyer

Ground:
-Stormtroopers
-Shock Stormtroopers
-AT-PT
-AT-AT

Heroes:
-Ardus Kaine (Space: Reaper)
-Jerec (Ground, Space: Vengeance II)

Warlord Zsinj
Space:
-TIE Raptor
-TIE Fighter
-TIE Bomber
-TIE Interceptor
-CR90
-Carrack Cruiser
-Immobilizer 418
-Strike Cruiser
-Nebulon-B
-Nebulon-B2
-Victory-I Star Destroyer
-Imperial-II Star Destroyer
-Imperial-I Star Destroyer

Ground:
-Stormtrooper
-Shock Troopers
-Nightsisters
-TIE Mauler
-Century Tank
-2M Repulsortank

Heroes:
-Zsinj (Space: Iron Fist)
-Gethzerion (Ground)

Hapes Consortium
Space:
-Miy'til
-Battle Dragon

Ground:
-Hapan Soldier
-AAC-1

Heroes:
-Prince Isolder (Space: Song of War)

Duskhan Confederacy
Space:
-D-Type Trifoil
-Armadia Thrustship

Heroes:
-Nil Spaar (Space: Armadia)
-Dar Bille (Space: Pride of Yevetha)

Hutts
Space:
-Rihkxyrk Fighter
-IPV
-Action VI Freighter
-Interceptor IV Freighter
-Bloodstar

Ground:
-Pirate Soldiers
-WLO-5 Speeder
-Skiff
-Light Speeder
-Hutt Sailbarge
======================================================================

Planets:
Abregado Rae,
Adumar,
Amrac,
Bakura,
Balmorra,
Bastion,
Bespin,
Bilbringi,
Bimmisaari,
Bonadan,
Borleais,
Bothawui,
Bpfassh,
Byss,
Carida,
Cejansij,
Chandrila,
Chardaan,
Chorax,
Chrondre,
Ciutric,
Commenor,
Corellia,
Corulag,
Coruscant,
Crustai,
Dagobah,
Da Soocha V,
Dathomir,
Denon,
Dolomar,
Duro,
Endor,
Etti IV,
Exocron,
Farrfin,
Filve,
Fondor,
Garos IV,
Generis,
Graveyard,
Gravlex Med,
Honoghr,
Jomark,
Kariek,
Kashyyyk,
Kauron,
Kessel,
Ketaris,
Khomm,
Kothlis,
Kuat,
Mantell,
Metellos,
Mon Calamari,
Morishim,
Mrisst,
Millayna,
Muunilinst,
Myrkr,
NalHutta,
Nespis VIII,
NewCov,
Nirauan,
Nkllon,
Nzoth,
Obroa Skai,
Orinda,
Ossus,
Pakrik Minor,
Pantolomin,
Pardron,
Pesitiin,
Poderis,
Porus Vida,
Qat Chrystac,
Rishi,
Sarvchi,
Sluis Van,
Svivren,
Syca,
Tangrene,
Telos,
The Maw,
Thyferra,
Trasi,
Ukio,
Umika,
Wayland,
Woostri,
Wistril,
Yag'Dhul,
Yaga Minor,
Yavin,
Ylesia,
Schysol,
Riette,
Hysperia,
Hapes,
Charubah,
Terephon,
Transitory Mists,
Selaggis,
Ession,
Noquivzor,
Levian Two,
Talasea,
New Alderaan,
Onderon
======================================================================
Known Issues:
-XR-85, MMT, T3-B treads don't work properly
-Some death clones linger after animation is finished
-Stealth meshes on EotH ships don't appear; stealth ability still works
-Planet abilities show up as [Missing] on mouseover in galactic mode
-Sovereign/Eclipse engine glows are weird
-Autoresolve is messed up, don't use it unless you enjoy losing

This will all be addressed in patches.
======================================================================
Credits:
-Galaxy at War/Codeuser for AT-PT
-Nem for particle textures and help
-Filo/FX Mod for some particles
-Jeff/Farseer for various replacement textures
-Dr_McCoy1701A, Capt. Ford, Captain Elgy for space skydomes
-ISD in Splash Screen by Fractal Sponge
-TIE Fighter in splash screen by Al Meerow
-Sidious Invader for friendly fire scripts
-CORRAN HORN: Mesh = Sidious Invader/the_Farseer, Texture = Sidious Invader/the_Farseer, Rigging = the_Farseer, Animations = The Farseer
-Century Tank: Model, Skin, Rigging, Animation by The Farseer
-Camille for EotH tank designs (MMT, RFT)
-FX Mod for many models, skins and particles.
-LoW (Valiyn) For Chaf design
-Gas giant textures by priteeboy: http://browse.deviantart.com/?qh=&section=&global=1&q=gas+giant#/d2bzskn
-High-res skymaps by Optikz: http://blenderartists.org/forum/showthread.php?t=24038
-EvilleJedi for Battle Dragon model and skin
-Warb Null for Bloodstar, Pirate Speeders, Sail Barge (Model, Skin, Rigging, Icon; Skins partially by Evillejedi)
-Dragonshadow for the Empire of the Hand symbol design
-CG Textures for texture resources cgtextures.com
-NASA for cloud map.
-Warb Null for EotH Landing Zones
-FX Mod for various planet skins.
-Filterforge filters for texture assistance from filter creators: ronjonnie, shul east, Moss and tpitts: http://www.filterforge.com/filters/8383.html
-Awesomeface emoticon by whoever made it... We don't know who you are (although we're fairly sure you go by the name of schild) but thank you.
-Evaders and the SW Rebellion network for being a great host.

The Thrawn's Revenge Team:
-Corey (Founder, Leader, Coder, Mapper, Modeler, Rigger)
-Videoteck (Cofounder)
-Zer Teron (Cofounder, Coder, Rigger, Text)
-Ben (Coder, Skinner)
-RedCommodore (Coder, Mapper)
-Respawned (Skinner)
-Dr. Nick (Particle Effects, Modeler, Skinner, Mapper, Coder, Rigger)
-Chaosredsock (Mapper)
-Kreaken (Modeler)
-Cody (Modeler)
-Lord Grievous (Mapper)
-Enceladus (Mapper, Skinner)
-Qui0Jinn (Mapper)
-Wesker (Mapper)
-Med8r (Mapper)
-Nezill (Skinner, Site Designer, VOs)
-Kalo (Modeler, Skinner, Rigger)
-Daft Vader (Rigger)
-Tyrant19 (Coder)
-Xoriss (icons)
-Mr. Hobo (Coder)
-Ahdanack (Music)
-Dede Frost (Modeler)
-insanegolfer (Coder)
-Darth Dino (Coder)
-Noret (Coder)
-Fuzzy.Wazzy (Concept Artist)
-Guardsman (Modeler)
-Slornie (Tester, Text)
-Scarecrow (Tester)
-Dane Kiet (Tester)
-Wal-Mart Shoplifter (Tester)
-Ca3ba (Tester, VOs)
-Junot (Tester)
-Popemaster (Tester)
-Sheepmonster (Tester)
-Sarcronis (Tester)
-Clone13538 (Tester)
-Admiral Gabriel (Tester)
-Vadereclipse (Tester)

Thrawn's Revenge Community Input:
-JLC9572 for various unit descrptions

You may not use any content from this mod in another mod without the permission of Corey or the original creator. You can contactCorey at Thrawnsrevenge@gmail.com

The Thrawn's Revenge team is not responsible to any harm to you or your possesions,

Star Wars and Empire at War are owned by Lucasarts, Lucasfilms and Petroglyph. Thrawn's Revenge is not affiliated with any of these companies.


Thrawn's Revenge: Imperial Civil War (1.0) - User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 144 | Last comment: 12-01-2011 at 01:10

 #1 - 09-02-2010 at 17:03
jeedai
From: (D.C.)
Joined: November 5th, 2009
Posts: 47
PURE AWSOMENESS!!! i've been waiting for this mod for a while

 #2 - 09-02-2010 at 18:41
capshades
From: (Katy, Texas)
Joined: December 17th, 2009
Posts: 226
Well, lets see the improvements made over v 0.9......
Great job by the way.

 #3 - 09-02-2010 at 18:59
arcsquad12
From: (Renfrew Ontario)
Joined: January 12th, 2009
Posts: 353
Wow, its actually out! Sweet.

 #4 - 09-02-2010 at 19:17
Enceladus1 (Staff)
From:
Joined: December 7th, 2007
Posts: 239
This file appears to have browser issues. If you can't download it with Internet Explorer or Chrome. Try to download it in Mozilla Firefox or Opera.

 #5 - 09-02-2010 at 20:38
bubbleteatroopa
From:
Joined: July 1st, 2008
Posts: 1094
This looks pretty damn nice! smileTwo Thumbs Up!

 #6 - 09-03-2010 at 01:10
_237th_SC_Com_Bly
From:
Joined: December 21st, 2008
Posts: 555
IT's ALIVE!!!!!!! finnaly afther waiting, the mod is downlaodable.

 #7 - 09-03-2010 at 02:02
SW_Freak91
From:
Joined: June 2nd, 2010
Posts: 2
AWESOME!!!!!! All Hail TR Team. Rock Gonna download right away

 #8 - how to open - 09-03-2010 at 06:44
MuchTooLearnUSH
Joined: January 3rd, 2008
Posts: 434
Had to download from ModDB since this site's FUBAR! However, what do I open the TR application with? (Word, notepad, etc?)

 #9 - 09-03-2010 at 07:05
Enceladus1 (Staff)
From:
Joined: December 7th, 2007
Posts: 239
It's an application (.exe) just run it as you would for any other installer on your computer. (Double click and Windows should take care of the rest.)

 #10 - 09-03-2010 at 08:38
joemandel
Joined: December 20th, 2009
Posts: 2
what a pitty that i havent any free space on disc C, because it needs over 800 MB thats only problem that i have

 #11 - 09-03-2010 at 08:39
white_star_90
From: (Oshkosh, Wisconsin)
Joined: May 28th, 2010
Posts: 487
Downloaded and just played some skirmishes and discovered that this mods easy AI is equal to the hard AI in the vanilla game. What's the deal?

 #12 - 09-03-2010 at 08:50
Enceladus1 (Staff)
From:
Joined: December 7th, 2007
Posts: 239
It's equal to the Medium AI actually. We did this because the AI in the vanilla game was far too easy.

 #13 - 09-03-2010 at 09:57
InvisibleHand
From: (Utrecht)
Joined: June 15th, 2008
Posts: 250
Absolutely a-f'kin-mazing. 10

 #14 - not impressed - 09-03-2010 at 11:39
IANF1
From: (Pennsylvania)
Joined: March 2nd, 2009
Posts: 300
the Kariek is a lag machine, i brought it out to fire on the enemy and it lags in between shots

the missle SUCK, vinilla missles could track and kill fighters, these probaly can't hit anything smaller then a frig and even then nebulons are out of the question

other then that i like it, MMT IS AWESOME they can kill anything

 #15 - ssry for double - 09-03-2010 at 11:41
IANF1
From: (Pennsylvania)
Joined: March 2nd, 2009
Posts: 300
ohh btw one other thing i hate is that the easy ai is alot harder then vinilla, and then if i have one on my team it does next to nothing, WTF i can bearly go one on one with a medium ai, this? this is insane, now i look like a noob cause i may not be able to beat an easy ai

5/10

 #16 - Are you kidding - 09-03-2010 at 12:02
Shard_C9
Joined: May 25th, 2006
Posts: 216
All I can say is, your computer is bad. We never noticed any performance issues /except/ with our K-wings and their shadowmeshes. Also, this is not vanilla EAW where you can spam the ISD/Bomber icon to win the round. Bombers are not amazing damage sponges that rape everything in immense numbers. I suggest you revise your Vanilla oriented tactics.

And if you think Easy AI is hard, then you really weren't that good to begin with.

 #17 - Still can't get download to exe. - 09-03-2010 at 13:00
MuchTooLearnUSH
Joined: January 3rd, 2008
Posts: 434
I'm having problems with the .exe, it will not run but I do get a pop-up asking for 'which' program do I want to "open" with. Big bummer so far..
Any ideas?

 #18 - shard... - 09-03-2010 at 13:37
IANF1
From: (Pennsylvania)
Joined: March 2nd, 2009
Posts: 300
first of all you are breaking rule 5 by using that tone

second of all i have already figured this out, my comments are that i said i didn't like looking like a noob for not being able to beat easy ai, i never said i was good or not, plus vinilla does not lag even when i have a large amount of units on the field, therefore one would think a mod won't UNLESS you have alot of units on the field

now kindly stated there is no reason to change this mod or anything, it is just not a mod i would be apt to use, plus i would rather not be insulted on my comments. now if you have nothing more to discuss i don't either

 #19 - 09-03-2010 at 13:53
Digz (Staff)
From: (London)
Joined: March 26th, 2006
Posts: 1090
Come on guys, lets not take move away from the fact that we have a great mod that has been released here and lets stick to that in the comments or what anyone else has to say.

I think many people think that the AI is far too easy, which justifies the AI being a little harder for this mod, as for the lag, they've added a lot to the mod so you may get a little lag, but so far I've had no lag and I'm loving every minute of this mod (playing it on my laptop as my desktop has the STEAM version).

I just wanted to ask whether this can be used with the STEAM version of the EaW gold pack as then I'd be able to play the mod at its highest level?

 #20 - 09-03-2010 at 14:04
Shard_C9
Joined: May 25th, 2006
Posts: 216
First of all, there is no tone to a post. Only the way you read them. And if you had heard me actually say that post, you wouldn't have perceived any malicious intent from it. No rule was broken. The only part of the post that can be perceived as an "attack" is me insulting your skill level for the mod. Which you can do to anyone who first downloads it, as this isn't like EaW Stock.

Vanillas unit cap is smaller than ours, broski. Its bound to lag on account of that, perhaps you should upgrade.

 #21 - In Addition : Digz - 09-03-2010 at 14:07
Shard_C9
Joined: May 25th, 2006
Posts: 216
It can be used with both, although you might need to manually configure where the mod is installed with the STEAM version a little more. As I recall, you make a mods folder within the "corruption" folder in your Steam/Commonapps/EaW folder. With the ICW folder.

 #22 - 09-03-2010 at 16:53
daxpro123
Joined: December 26th, 2009
Posts: 2
Does anyone else get a exception when they try to run this mod? Every time I run it, gives me an exception. frown I've tried installing it more than once and the same thing keeps happening.

 #23 - I'm confused - 09-03-2010 at 17:01
keonisan
Joined: April 18th, 2010
Posts: 224
Why did you make this an exe file? why not a regular folder mod like all the others. I don't understand why you'd make it more difficult than it needs to be. instead of what should've been a five second install process, it took more than five minutes for it to install, and i clicked on the launch icon ten minutes ago and it still hasn't loaded. something's running but nothings happening. i've got a dual core 2200 not some ancient machine. every other mod of larger size loads faster than this.

 #24 - 09-03-2010 at 17:06
Arbiter_ThrRev
Joined: April 5th, 2008
Posts: 99
@Daxpro: Make sure you don't have another mod installed to the data folder when you're trying to run this or it will cause an exception. This installs to the mods folder, it doesn't overwrite your data folder.

@ Keonesian: The installer is an exe, not the mod. It still installs to the same place and runs the same way as any other mod. We wouldn't have done an installer but many people don't know how to properly install a mod. Even if it wasn't an installer and was just a rar or zip, it would take a while to unpack because it's a gig and a half when unpacked.

The reason it might not be loading when you clock on the shortcut is that if you installed it to a different directory than the default one, you need to move the .bat and edit the shortcut manually, as it says right in the readme.

 #25 - 09-03-2010 at 17:12
daxpro123
Joined: December 26th, 2009
Posts: 2
Oh, oops, forgot I just installed a mod that adds an xml folder to data. Thanks for the help Arbiter ThrRev. smile I can't wait to play this mod now that the exception is fixed.

 #26 - works now. - 09-03-2010 at 17:44
keonisan
Joined: April 18th, 2010
Posts: 224
i restarted it and it seems to work now, kind of strange why it didn't work before. the auto resolve is a bit sketchy, i wipe out a planet fleet and auto resolve against just the station, with more than 4 cap ships and it destroys the entire fleet. arg.

 #27 - 09-03-2010 at 19:37
Enceladus1 (Staff)
From:
Joined: December 7th, 2007
Posts: 239
The odd results of Autoresolve was already noted in the Readme in the Known Issues section. Unless you like losing units I don't suggest using it.

 #28 - ??? Mod will not install - 09-03-2010 at 22:03
MuchTooLearnUSH
Joined: January 3rd, 2008
Posts: 434
What program do I open this mod with?

 #29 - 09-03-2010 at 23:03
Enceladus1 (Staff)
From:
Joined: December 7th, 2007
Posts: 239
@17 See if anything in this link helps:

http://discussions.virtualdr.com/archive/index.php/t-191176.html

 #30 - CONSTRUCTIVE criticism - 09-04-2010 at 00:28
magma_e
From: (Billings)
Joined: October 24th, 2008
Posts: 26
dont know if there is anything you can do about these but here are some things

I like it Two Thumbs Up! a few notes though:
1) would like an ai that builds mining facilities, i fought a Meduim Ai and all i had to do was drain its resources and then mow it down with big cruisers
2) its not a big deal but if you could perhaps space the planets out a little or make selection smaller on Art of War (didnt try the other ones yet) i found it hard to select the planet i wanted or even to invade ground cause the selection area for attacking one of the planets in the hapes sector was like a millimeter and a half
3) maybe give the rebels a ship that can actually do something the the SSD that every era imperial hero has cause since bombers are weakened the rebels kinda dont have much that can go toe to toe in the early tech eras as anything smaller than a mon cal simply dies in a matter of seconds

 #31 - Magma - 09-04-2010 at 05:36
Shard_C9
Joined: May 25th, 2006
Posts: 216
That's intentional. It's an SSD, you'll need more than a couple ships to kill one.

 #32 - 09-04-2010 at 07:44
cheezecake
From: (Long Island NY)
Joined: May 7th, 2007
Posts: 142
The purpose of an SSD was to be a fleet's worth of power in one ship.
You've gonna need an entire fleet for that one.

 #33 - 09-04-2010 at 15:03
IANF1
From: (Pennsylvania)
Joined: March 2nd, 2009
Posts: 300
look shard, i don't care who you are but kindly reread what i stated, and this time put some thought into it, thank you very much.

 #34 - 09-04-2010 at 15:20
Shard_C9
Joined: May 25th, 2006
Posts: 216
So what's to re read?

 #35 - @IANF1 - 09-04-2010 at 15:27
Arbiter_ThrRev
Joined: April 5th, 2008
Posts: 99
1. Lag
I doubt you'd lag from the Kariek. All of its features are well within the standard ranges of detail levels for everything, and there's no extra particles that would be causing it. The clawcraft are slightly high poly, so if you have a lower end computer, that might do it, but on a reasonably good computer it wouldn't be noticeable unless you're spamming them. We're going to lower the poly count on it so it can be used more with less of an effect, but again, on reasonably good computers it isn't a problem, so it's probably your graphics card.

2. Missiles
Here you're simply wrong. Whenever I or anyone else uses missiles or goes up against them, they completely destroy fighters. Targeting hasn't been changed. Go play against Zsinj and his TIE Raptors, and try to take out his fighters with your, then come tell us missiles suck.

3. AI
The AI files haven't even been changed for the mod, the only thing that's different is the DifficultyAdjustments.xml file. Easy in the mod is FoC's Medium, FoC's Hard is our Medium, and our hard is a level up from FoC's hard. All of us still think it's pretty easy to beat even a hard AI in the mod, so you might want to consider rethinking your strategies.

 #36 - 09-04-2010 at 15:47
Popemaster
From:
Joined: August 4th, 2010
Posts: 5
Yeah the Vanilla tactics that used to beat Hard AI's no longer work mate, and some of us (mostly me) have been thinking that the AI needs another boost because we can all hold our own against the hard AI.

 #37 - 09-04-2010 at 17:33
Nexant
Joined: August 17th, 2009
Posts: 17
I agree with the AI modding. My version of a good time was to typically go me vs three vanilla medium AI.

 #38 - 09-05-2010 at 05:48
CloneOmegaSquadren
From: (Michigan)
Joined: March 19th, 2009
Posts: 187
cant doanload i'll click it and it will just load for hours on end

 #39 - @35 and shard also @36&37 - 09-05-2010 at 07:51
IANF1
From: (Pennsylvania)
Joined: March 2nd, 2009
Posts: 300
shard- 35 is the kind of answer i was looking for, not something that seemed mean and insulted my gameplay, Moving on.

35- i bet what happened was i was on the edge of what i could and couldn't bring in to make it lag, and that combined with allied and enemy ships tipped it.

i will try the missles, but it seems the diamond boron missles don't hit fighters while the regular missles do (i didn't specify which missles i was using, sry)

this must be why i am having an exceptionaly hard time beating the ai, because they play differently more then anything else

36&37- if you do something like that, if you would kindly make it so that there is now a very hard ai, because people who can't beat hard ai will now have to go up against one all the time (your logic being all get another step up easy = vinilla hard)

 #40 - 09-05-2010 at 09:08
Enceladus1 (Staff)
From:
Joined: December 7th, 2007
Posts: 239
@ 38 Read the description please.

*If you are having trouble downloading this file; try using Mozilla FireFox or Opera. Internet Explorer and Google Chrome appear to have isues using the download link.*

 #41 - 09-05-2010 at 09:20
magma_e
From: (Billings)
Joined: October 24th, 2008
Posts: 26
yes i know about the SSD but the fact that even bombers have trouble means the rebels dont see many different tech eras, yes i can kill it, but it takes far to many capitol ships to do so, and with that amount of guns on it the low acuracy of turbos on fighters doesnmt matter, much like the sovreign (spelling i know) in pheonix rising, if the cpu got one you were effed
just saying i have a problem when a ssd starts killing fighters/bombers

aside from not building mining facilities i believe the cpu should actually be pumped up further as i do like it when several capitol ships clash instead of just me mowwing them over when i feel like it

 #42 - 09-05-2010 at 09:21
foreverrussia1
From:
Joined: August 8th, 2009
Posts: 114
So wait is this for FoC or EaW?

 #43 - 09-05-2010 at 10:02
RocksWidFarseer2
From: (Estcourt, KwaZulu-Natal)
Joined: January 23rd, 2010
Posts: 50
@42: It's for FoC.
...................................................................................

How do you level up as the Remnant?
I'm busy doing the Act of Wars GC, and just can't get higher than tech level 1!

 #44 - 09-05-2010 at 11:18
Enceladus1 (Staff)
From:
Joined: December 7th, 2007
Posts: 239
@ 42 Considering that the mod is in the FoC Mod section and that the requirement is a fully patched Forces of Corruption game (see the top of the page) it should be fairly obvious. It's for Forces of Corruption.

@ 43 If you feel like moving up a tech as the Imperial Remnant, go get Isard killed and you will advance to the Thrawn era (tech), get Thrawn killed to advance to the next era, etc.

 #45 - 09-05-2010 at 12:34
WooZIE997
From: (Minnie, KY)
Joined: May 28th, 2009
Posts: 486
wow lol IANF1 i havent read each and every post ive read the first few smile so dont get mad cause i didnt read every word on this page. i read your first bashing of the mod on #14 and a few others. lol wow really this is THRAWNS REVENGE.. not VINILLA! it is different lol why would you be sitting there and trying to compare it to vinilla when TR is pure awesomeness! and if you cant play cause of one ship lagging or something then dont use the ship smile you said "the missile SUCK, vinilla missles could track and kill fighters, these probaly can't hit anything smaller then a frig and even then nebulons are out of the question" that means at the time you probably didnt even play long enough to see if those missiles were effective now huh? you just compared them to "vinilla" and didnt think b4 u posted lol wow

 #46 - 09-05-2010 at 15:22
Nexant
Joined: August 17th, 2009
Posts: 17
Typically if you are getting raped all your doing is usually over extending yourself. Some other mod I tried 1 v 2 and I got my butt kicked so what do I do I adapted and instead of rushing for refineries in skirmish I cranked out 3 acclamators and dropped them in by my base and it did wonders. Instead of rushing out with everything try doing a support at first with your base as a backstop firing and take control and focus your units fire.

And I just noticed your put in two shades of grey as colors lol. Your fantastic now my star destroyers can be all pretty.

 #47 - Good Job - 09-05-2010 at 20:33
admiralsmiley
From:
Joined: December 5th, 2008
Posts: 10
Nice mod gentlemen, i never really read upon this mod till a week before its release and im impressed, some mods after i download them ill try for a day or two then just go back to Zerox's or ACM but I think ill be using this one for a while. You guys came at a good time too, right after the arrival of my new Alienware Laptop, so I can not only play the excellent mod, I can play the excellent mod's most graphically hungry campaign (art of war) at ULTRA HIGH settings, so I thank you.

 #48 - 09-06-2010 at 05:01
keonisan
Joined: April 18th, 2010
Posts: 224
The lag is from the chiss forces in general. i don't get as much of a lag from a ssd and supporting vessels, only with the chiss fleet does it come to a crawl.

 #49 - 09-06-2010 at 13:09
Nexant
Joined: August 17th, 2009
Posts: 17
I've been running into the problem a few others have it sounds like. No matter how hard I try I just can't get Isard killed. Although I did lose one and a half turbolaser turrets once.

 #50 - omg lol - 09-06-2010 at 13:11
IANF1
From: (Pennsylvania)
Joined: March 2nd, 2009
Posts: 300
i started using isard single handedly to beat enemy fleets (waybetter they buying ships) but then the emp of hand came in and decided to attack isard while sitting above an enemy planet, 5 heroes, maybe 6, thrawn was the death of me because he got behind my ship and started hitting all the hardpoints (which are paper by the way) , the only way to hit him was to turn around (wich was extremely annoying) i managed to escape with 1, yes 1 hardpoint left bearly intact on my ship. i killed 2 heros and was counting on a retreat to finish the other but thrawn got me so i retreated.

all you have to do is get rid of the sheilds on the exacutor and then have enough lasting power to pound away at the paper hardpoints

 #51 - 09-06-2010 at 18:03
keonisan
Joined: April 18th, 2010
Posts: 224
are the chiss fleet vessels canon or fanon? i haven't read all of the eu so i'm curious. i do like the phanax destroyer, it's profile reminds me of the omega from b5. i wish the fleets operated more smoothly.

the ssd's are tough, i almost never have enough forces to beat one and end up auto resolving, yet somehow against lusanka, i won using the auto.

 #52 - Playing Art of war Full ......GREAT WORK GUYS!!! - 09-07-2010 at 09:04
sam45pere
Joined: June 13th, 2006
Posts: 7
Love the entire mod so far looks absolutely awesome!!!

 #53 - Issard dead now what? - 09-07-2010 at 10:00
MuchTooLearnUSH
Joined: January 3rd, 2008
Posts: 434
I just killed that beast of a SSD (Issard) yet I'm still at tech level 1? Thought once you killed the hero unit that you advance to the next tech level? Playing the first GC as New Republic...

 #54 - Zinsi dead now what? - 09-07-2010 at 12:10
MuchTooLearnUSH
Joined: January 3rd, 2008
Posts: 434
Ok, I've killed Isard and Zinsi in the first GC but, no moving on to next tech level? What is needed to get to tech #2?

 #55 - tip vs ssd - 09-07-2010 at 13:33
IANF1
From: (Pennsylvania)
Joined: March 2nd, 2009
Posts: 300
when facing an ssd, try using photon (proton?) beam special attack from certain heroes to get rid of sheilds, then hammer it for the rear as it seems it can't fire back there and it's paper hardpoints will fall fast

 #56 - @MuchTooLearnUSH - 09-07-2010 at 13:49
Arbiter_ThrRev
Joined: April 5th, 2008
Posts: 99
Read the GC descriptions. They all list the Imperial faction's leaders that are available. Currently all of the GCs except Art of War are era-specific, meaning you don't"tech up". Keep in mind it isn't technically a tech level anymore, it's a time frame. You're choosng what time frame to play in when you choose a GC. There will be more available later where you can go between eras, but we felt we had enough in it for release, and any more would be too much for us to test.

 #57 - Now that makes sense! - 09-07-2010 at 14:11
MuchTooLearnUSH
Joined: January 3rd, 2008
Posts: 434
Arbiter ThrRev,

Thanks for the response, I now understand! I'm holding specific feedback for the 'team' after I give all the GCs a rigorous spin. Thanks again for the quick response smile

 #58 - 09-07-2010 at 14:46
cheezecake
From: (Long Island NY)
Joined: May 7th, 2007
Posts: 142
This mod is really awesome and I hope I can get more time to play it between doing other things like working on my own mod.
And I found this amusing after I realized it: the war in the Legacy Era Mod that I'm working on is the Second Imperial Civil War big grin somewhat of a far-fetched follow-up haha.

 #59 - 09-07-2010 at 15:02
DirkDiggler76
Joined: February 26th, 2007
Posts: 90
playing the rebals now.. who do i likk to advance.

You should put a list out who to kill to advance for each tech

 #60 - 09-07-2010 at 17:18
Kingboo3245
From: (Moenia, Naboo)
Joined: June 11th, 2010
Posts: 147
nice ships from SWG

 #61 - 09-07-2010 at 19:06
ZerZeron
Joined: May 9th, 2006
Posts: 39
What are you referring to? There are no ships from SWG in this mod..

 #62 - @Dirk - 09-07-2010 at 21:18
Arbiter_ThrRev
Joined: April 5th, 2008
Posts: 99
Read the Galactic mode tooltips. One of them IS a list of that stuff, and there's even an update based around it. If you look in the readme, it shows the Imperial heroes in bulleted form with the leaders having one dash and the non-leaders under their leader with two dashes, like this:

-Palpatine (Space: Eclipse)
--Sedriss QL (Ground: Dark Jedi)
--Max Veers (Ground: AT-AT)

 #63 - Feels like a real war - 09-09-2010 at 17:18
MuchTooLearnUSH
Joined: January 3rd, 2008
Posts: 434
TR team,

Playing your large GC, and I must opine,...it does indeed 'feel' like a big civil war!

On a side note, I'd like to move on to level 2 but, Isard will not come out of hiding now that I have the strength in my fleets to take on that SSD.

BTW, I'm playing 'hard' and have about 1/5 - 1/4 of galaxy conquered.

Curious why many land maps have no defences? Was this to help with any lag problems? (So far, lag has not been an issue and my desktop is top a top notch rig)

 #64 - 09-10-2010 at 05:30
white_star_90
From: (Oshkosh, Wisconsin)
Joined: May 28th, 2010
Posts: 487
I'm playing Art of War light as the New Republic and was wondering what it takes to get new ships because right now I'm effectively stuck with only a few different ships in each class. For example I can only buld three different types of Mon Cal cruisers. On a different note, are there any Star Trek fans on the Thrawn's Revenge team because I have an MC80B star cruiser named Enterprise. Thought it was kinda funny.

 #65 - Lv 2 - 09-10-2010 at 17:25
MuchTooLearnUSH
Joined: January 3rd, 2008
Posts: 434
Ok, I've made it to level 2 and the NR in the large GC, 'hard'. So far, no lag and no exception errors!

Who do I eliminate next? Thrawn or Zinsi?

 #66 - 09-10-2010 at 20:31
Arbiter_ThrRev
Joined: April 5th, 2008
Posts: 99
Zsinj is the leader of a minor faction, not the Empire proper. You have to eliminate Thrawn. We tried to do the most logical progression of leaders, which meant trying to stay with the same fragment of the Empire.

 #67 - RE: #66 - 09-10-2010 at 20:48
MuchTooLearnUSH
Joined: January 3rd, 2008
Posts: 434
Arbiter ThrRev,

Thanks for the quick response! I must say, I am really getting into this mod! At first, I thought the AI was very weak on 'hard'...however, my opinion is starting to change not that I'm on level 2. I can definitely 'see' a marked improved in the AI aggressiveness on level 2!

If/when I find that Thrawn bugger and bust his chops, I hope level 3 becomes even harder!

I'm holding my full comments/review for later but I must opine, I'm having a great time with this mod effort! I can see much design in the big GC layout, well done TR team...the long wait was/is certainly worth it!!!!!

 #68 - Lv 3 Just like in the story... - 09-11-2010 at 06:10
MuchTooLearnUSH
Joined: January 3rd, 2008
Posts: 434
Took awhile to find Thrawn. I very much like the way this mod follows story locations!

Now at level 3 with NR, large GC, 'hard'. BTW, I'm having fun!!!

 #69 - 09-11-2010 at 14:08
keonisan
Joined: April 18th, 2010
Posts: 224
a couple things, i wonder if anyone else notices the ssd error where you tell it to go to a location that has no obstructions between point a and b and yet it wants to spin around like it's got nothing better to do.

also, why is it that none of the new republic fighters or bombers have hunt for enemies ability?

the endurance is a little lame, it's like they slapped a hangar on the top of the ship and that's it.

I'm curious as to why there aren't any star defenders for the NR? like the strident or the viscount, they're canon to after the black fleet crisis or what about the mediator battlecruiser.

 #70 - Initial feedback - 09-11-2010 at 14:41
MuchTooLearnUSH
Joined: January 3rd, 2008
Posts: 434
TR team,

First I want to say thank you to all who have worked on this mod; it's a 'keeper'! My feedback is only based on GC, 'hard' AI, single player (I don't play any other portion of this game). Now for some initial thoughts and comments...

Mod Stability: 10/10

Mod 'Fun Factor': 8.5/10

Mod AI in GC portion of game: 5/10

Balance: 8/10

Replayability factor: 8.5/10


Ok, I know you folks already know what needs tweeking so, I'll not hit on those points.

I do find the new tech level idea to be quite brilliant! However, it can be taken advantage of once one learns the game play within this mod.

Overall, it is a top-tier mod effort and if you folks continue to tweak and refine, it would be very marketable ($$$wink. BTW, you guys did an outstanding job with the splash screens and the overall 'looks' (packaging) of the mod!

Now for an overall guesstimate (rating)...IMO, 9/10. Great job folks and do, please, continue to refine this effort! More feedback later...

 #71 - 09-11-2010 at 21:05
jflather8
Joined: September 27th, 2009
Posts: 4
if anyone could help it wont allow me to download this mod, all other mods work fine just this one does not, any help would be great because this mod looks awesome

 #72 - 09-12-2010 at 08:34
white_star_90
From: (Oshkosh, Wisconsin)
Joined: May 28th, 2010
Posts: 487
#71
If you're use IE it won't download. Try using Mozilla that will work.

 #73 - 09-12-2010 at 11:34
Frio_Lazzlo
Joined: July 15th, 2010
Posts: 12
Congratulation on the great mod TR team!

I am not much of a GC player (usually play space skirmish) but i must say that these are one of the best if not the best maps i have ever played. After playing the first 3 or 4 maps as the new republic and the art of war map as the imperial remnant (all on hard) i want to share some of my findings.

Likes:
- All of the units that are in the game serve a purpose, there arent any units that are there just to increase the size of the download.
- When heroes die they stay dead!
- You can move just on the former trade routes.
- Different units at each tech level and a nice mixture in the hunt for Zsinj map (my favorite so far).
- Plenty of other new graphical and functional changes that make the mod a fresh experience.

However there are some areas that can be improved.
- The GC maps are just to easy (and i like a challenge), once you learn how everything works it is just doing the same thing over and over, but this is most likely a general problem with the game and not specific to the mod.
- The AI just doesnt put enought effort to conquer other planets or reclaim the lost ones. I feel that there are too many starting ships to conquer the whole map and be able to block each enemy planet rendering him preaty much dead even tho the military history charts are in the enemies favor at the start.
- Sometimes when moving a fleet to a planet that is not immediately adjacent the fleet is choosing an odd longer route, one time they even took a huge detour around the rim planets even tho it was possible to go straight.
- IMO some of the space ship models could use some reskining, for example if the MC80b would have a similar skin as the MC90 that would be awasome. This applies to most of the empire of hand ships, republic SD and MC80s.

Overall a great mod and i would definitely recommend it to everyone who havent played it yet, i am having alot of fun playing it.

Like MuchTooLearnUSH i also would give it a 9/10.

Thanks for the great mod and good luck with 1.1!

 #74 - awesome - 09-12-2010 at 23:56
LegionOfFlames
Joined: September 12th, 2010
Posts: 1
this is amazing. for real. i love everything about this mod

question though... none of my ships besides fighters attack space stations. the only way i can take them down is to move everything to the far side of a station, and wait for enemy support vessels to spawn and move in... and random lucky shots strike the station.

is this just me? i get the feeling something is wrong with my install. no hardpoints on the stations either...

but seriously... this mod is freaking sweet. well done

 #75 - 09-13-2010 at 19:30
Foshjedi2004
From:
Joined: October 24th, 2005
Posts: 436
Nice to see the Chaf finally released.

Just Sad we never managed to get a mod out with it frown

 #76 - 09-14-2010 at 15:18
BPJon
From:
Joined: February 29th, 2004
Posts: 10
"1152: Error extracting *filepath* to the temporary location"

Anyone else getting this / know how to deal with it? It's stopping me from installing...

 #77 - Your Maps - 09-14-2010 at 16:46
Kingboo3245
From: (Moenia, Naboo)
Joined: June 11th, 2010
Posts: 147
Your maps are like artwork nice job!

 #78 - 09-15-2010 at 01:25
arwing
From:
Joined: September 13th, 2010
Posts: 3
Does anyone know how big this mod is? it doesnt say on the information section.

 #79 - @#78 - 09-15-2010 at 14:41
Kingboo3245
From: (Moenia, Naboo)
Joined: June 11th, 2010
Posts: 147
not sure more than 540MB i know that (The main mod folder)

 #80 - 09-16-2010 at 14:50
KieranHorn
Joined: December 10th, 2009
Posts: 13
Okay, first thing I want to say is this.

Thank you.

I've been looking forward to this mod ever since it was announced. When it got canceled I was sooo depressed, then a few months(or maybe a year) later, I find out it's back! I was thrilled! Now it's out, and I. Freaking. Love. It.

Like, a lot.

More importantly the fact that you guys are going to continue to update it is just astounding to me. You guys, rock.

 #81 - 09-16-2010 at 18:15
Dark_Diablos
Joined: April 17th, 2006
Posts: 965
Okay funnily enough, the shortcut this mod created looks for a Thrawns Revenge Bat that doesn't exist, and in the mods folder the folder is called Imperial Civil War. Also there wasn't any bat to be seen...

 #82 - 09-16-2010 at 18:16
Dark_Diablos
Joined: April 17th, 2006
Posts: 965
Double post but whatever. It installed the bat in the default EAW location, regardless of where I told it to go otherwise and where the actual mod files are.

 #83 - 09-17-2010 at 04:55
ITTOA666
From:
Joined: September 10th, 2010
Posts: 14
The one thing I didn't like about this was when I took Zsinj and attacked a space station with several x wing squads. The ssd could barely kill the squads, and the station was nearly invincible. I don't know if that's because of the difficulty adjustment, but it seemed like the ssd is very underpowered despite having 50 hardpoints. I erased the mod after realizing this.

 #84 - #83 - 09-26-2010 at 12:01
gary139
From: (Where am I is not important.....)
Joined: June 15th, 2009
Posts: 127
First of all, X-wings are smaller making it easier to avoid laser fire from big ships and X-wings aren't the right units to attack a Space station. Try something else like y-wings,b-wings or k-wings, or mix them.

 #85 - 09-27-2010 at 10:18
ITTOA666
From:
Joined: September 10th, 2010
Posts: 14
@#84-Sorry, I didn't flesh out my explanation. The space station was defended by a couple x wing squads and the ssd couldn't destroy them.

 #86 - 10-03-2010 at 11:45
stalker123456789
Joined: October 3rd, 2010
Posts: 1
awesome mod cool !but why there are not any capital ships availableconfused

 #87 - 10-03-2010 at 17:08
Arbiter_ThrRev
Joined: April 5th, 2008
Posts: 99
Build a capital shipyard if you're playing GC, and if you're in skirmish make sure you're using a mod map. As it says in the readme, you can't use the original maps from FoC.

 #88 - Help - 10-05-2010 at 05:49
Swickity
Joined: October 5th, 2010
Posts: 1
Hello all, I have installed the mod in all appropriate folders and when started I get the mod start screen but when I try and play GC all I get is a new unit or two on each faction. As well the faction options are the same as the original game. I uninstalled game and reinstalled with patch but still am having no luck in getting EOTH.

I don't know if my pathways have been crossed or what the issue might be. I have installed and run lots of mods without issue.

Thanks

 #89 - 10-06-2010 at 23:02
reallybigjohnson
From: (wisconsin)
Joined: November 16th, 2004
Posts: 57
very good mod. i like the idea of immediate level 5 space stations since that takes away the "magically upgrading" aspect of it. one thing you might look into is what xerox did with his mod. he changed the vanilla maps and simply added the extra station. that way the vanilla maps would also be playable.

i found the preybirds to be overpowered. you get the right away with the empire and i dont even have to bother with anything else i just keep building them and i clean house. they kill fighters, bases and capital ships with ease and dont appear to be weak against anything, they even annihilate the antifighter cruisers.

some of the ship textures are wonky. ive seen bland looking ships with almost no detail and a few of them like the mc90 and the republic cruiser are super shiny.

for some reason both on medium and hard (havent tried easy) the AI wont build mining stations. they seem to completely ignore it and keep sending a handful of fighters after my mining station right next to my base. i noticed this in another mod so i dont know if its a vanilla AI issue (havent played vanilla game in forever) or if its a change to the AI.

 #90 - awsome - 11-29-2010 at 13:54
benkur
From: (port huron michigan)
Joined: August 12th, 2010
Posts: 2
this looks so awsome but i got to get the disk from my dads Rock

 #91 - help - 11-29-2010 at 17:00
cbehnke2012
From:
Joined: June 14th, 2010
Posts: 3
Hey this mod looked great and i am definately excited to try it out but i'm having trouble installing it. I downloaded it via firefox and got the trsetup.exe but when i go to install it i'm flashed the black window which says"too big to fit in memory". I have 414 gb free on my harddrive so that's not the problem... I'm usually pretty good at fixing installation issues if the mod is downloaded in a folder, but i have no idea what to do :confused

 #92 - 11-29-2010 at 17:08
Arbiter_ThrRev
Joined: April 5th, 2008
Posts: 99
Try redownloading the file, it's a strange error with windows if I remember correctly.

 #93 - 11-29-2010 at 17:37
cbehnke2012
From:
Joined: June 14th, 2010
Posts: 3
yeah i found the problem, using firefox it gets to 19% then fails, saying the source file cannot be read. Retrying the download instantly gives me a .exe that when started gives the same error as before

 #94 - I really like this mod! - 12-09-2010 at 15:07
MuchTooLearnUSH
Joined: January 3rd, 2008
Posts: 434
Been playing the Empire remnant in GC and must opine...have a great time! No lag, no exception errors. Mod is very stable!

Can't wait to see what you folks come up with in future versions! This is a good, ...very good mod!

 #95 - good - 12-17-2010 at 19:18
angelo512
From: (san frasncisco)
Joined: December 17th, 2010
Posts: 1
tnx..its good i hope i enjoy it

 #96 - 12-18-2010 at 19:40
AK151
From: (Richardson, Texas)
Joined: July 4th, 2010
Posts: 402
I love this mod. Just gonna say it. The projectiles are awesome, and I love the new ships. I can see that there was a lot of work put into this mod. But I do have a few complaints, mainly the length of space battles. Gameplay is balanced, but it takes a very long time to destroy something. It took somewhere around five minutes fora Rebellion majestic to destroy a Victory II. Just something I would like to note. But I must say, kudos to the entire TR team. And by the looks of the Mod DB page, the only things ahead are improvements. This is definitely one of the better FoC mods. Not the absolute best, but a masterpiece nonetheless. Good day!smile

 #97 - Broken DL Link - 12-20-2010 at 21:47
ITTOA666
From:
Joined: September 10th, 2010
Posts: 14
Download link doesn't work, too may redirects.

 #98 - 12-20-2010 at 23:38
Enceladus1 (Staff)
From:
Joined: December 7th, 2007
Posts: 239
Read the description please. The download link has an issue with Internet Explorer and Chrome browsers.

 #99 - Very stable mod - 12-23-2010 at 09:44
jojobe
Joined: July 9th, 2007
Posts: 79
As someone said before the mod was very stable. Someone was talking about how long it took to kill a ship. I think the amount of time is realistic. The only negative i can think of is that the game too easy. playing against the AI on hard i won every time.

 #100 - 12-24-2010 at 13:09
Enceladus1 (Staff)
From:
Joined: December 7th, 2007
Posts: 239
That would be because the AI was broken in this release. It will be fixed for the 1.1 release coming in early January.

 #101 - Using the PetroLauncher - 12-25-2010 at 12:04
born2beagator
Joined: December 21st, 2010
Posts: 2
I have installed everything and put the mod in the right folder, but when I start the game, there is nothing new about it. Any idea whats wrong?

 #102 - 01-04-2011 at 07:59
starwarsfan553
From:
Joined: October 2nd, 2010
Posts: 4
This looks like a great file Rock just sad no Jacen or Jaina Cry Otherwise great modTwo Thumbs Up!

 #103 - 01-14-2011 at 19:25
TheManual
From:
Joined: April 12th, 2007
Posts: 47
Anyone know how to get this to work for the EAW:Gold Pack on steam?

 #104 - Steam - 01-15-2011 at 21:44
jojobe
Joined: July 9th, 2007
Posts: 79
id like to know too. when iplayed the game i used my xp lap top. would like to know how to play it on steam looking around the steam folder i found a folder says steam apps sorce mod. im gona payaround a bit see if this is it.

 #105 - Steam ADDING MODDS TO IT - 01-15-2011 at 22:27
jojobe
Joined: July 9th, 2007
Posts: 79
Found out that adding modds to steam is just like adding to regular game . You just gotto know where to look

C:/Program Files/Steam/steamapps/common/whatever game you are modding. the files are in the COMMON folder. its just like adding files to vista.

 #106 - 01-19-2011 at 19:43
JasonBall
From: (The Land of Jerks)
Joined: April 23rd, 2010
Posts: 924
this is like a whole other game. nice job.

 #107 - Space battle issue @ certain planets - 01-22-2011 at 16:38
maffmaffmaff
From: (San Francisco)
Joined: January 22nd, 2011
Posts: 1
The mod overall is awesome, kudors to the developers, but I've had the same reoccurring issue in a couple of the GC maps. Currently I'm playing the large-scale Art of War, and I've sent a fleet to assault Dagobah. When that little screen pops up to debrief on the planet, I'll click "Begin" and the loading bar will start to load up the battle, but then the "Begin" button comes back. Its like waking up on Groundhog Day all over again!

I've noticed this happening in the Shadow Hand GC map as well (at Borleias), so something tells me this isn't just a lag issue. Any idea of how to fix this, what's causing it, or a list of planets to avoid?

 #108 - 01-25-2011 at 07:54
Ja_ngo
From:
Joined: May 28th, 2009
Posts: 311
why are there only star fighters and heroes in skirmish space battles?

 #109 - 01-25-2011 at 08:09
Ja_ngo
From:
Joined: May 28th, 2009
Posts: 311
and yes, i did read readme and i know those should work only in mod maps but they don't...

 #110 - 01-25-2011 at 17:45
Arbiter_ThrRev
Joined: April 5th, 2008
Posts: 99
@maff^3
That's because of misnamed spacemaps. Thanks for telling us, it's hard to catch all of them when there's 200 or so maps and only a few people testing them, so they're easy to miss. Shouldn't be an issue in 1.1

@Ja_ngo
No, the thing in the readme means that UNLESS you are playing on maps provided by the mod, you will only have fighters and heroes. No other maps (either released by the community or in the unmodded game) have the markers to make the shipyards appear. If you are playing on the mod's maps and don't have anything except heroes and starfighters, it means you haven't bothered looking any farther than the starbase. Frigates, corvettes, capitals, etc. are all at shipyards, not the space station.

As it says in the readme, the mod maps all have ThrRev: as a prefix.

 #111 - 01-29-2011 at 12:00
clonecaptain5672
From: (Brooklyn)
Joined: January 22nd, 2011
Posts: 18
This mod is cool from the looks from it but it wont load! mad

 #112 - 02-01-2011 at 12:01
Masterofthesith
From: (east bend)
Joined: January 16th, 2011
Posts: 2
are you going to add dark jedi for the imperial remnant that would be really cool

 #113 - 02-02-2011 at 12:39
odorofdeath
Joined: July 5th, 2010
Posts: 5
Just wanted to start off with GREAT MOD; the whole interface looks great and very polished, it's obvious a LOT of hard work was put into this and it definitely shows.

My question: nearly all of the planet's info/description and several of the unit's descriptions are [Missing]. Is this an error on my end or just something yet to be implemented?

Thanks!

 #114 - need help !! - 02-05-2011 at 05:45
nighthawk99999
Joined: February 5th, 2011
Posts: 1
I have trouble lunching this mod..every time I click on the shortcut.. a black command prompt window appears and after that it disappears and nothing happens ! my FOC is v1.1 and I installed the mod in FOCmod directory like written in the readme....what should I do to play this mod... ? need urgent help

 #115 - 02-05-2011 at 09:02
betd1
Joined: July 31st, 2007
Posts: 2
I just started playing as the remnant and I only have two heroes? You have that huge list of heroes and all I have are Iceheart and her useless SSD (I tell it to got towards the rebel station and it flies around in circles) and the Chariot LAV guy. Do I have to find the other heroes?

 #116 - 02-05-2011 at 12:08
Arbiter_ThrRev
Joined: April 5th, 2008
Posts: 99
@114
The folder should just be called Mods, not FOCMod

@Betd1
As we have said multiple times, the tech system is based on eras which change when the leader of the Remnant is killed. You do not get every hero at the same time. In the unit list, the heroes for each leader is listed under the leader, with two hyphens.

ie
-Thrawn (Ground, Space: Chimera)
--Freja Covell (Ground: AT-AT)
--Niles Ferrier (Space: DP20)

If you want the next set of heroes, get Isard killed.

And the reason it flies around in circles like thast is Petroglyph sucks at pathfinding. Tell it to go through larger open spaces and it will be fine, it is far from useles.

 #117 - 02-10-2011 at 15:19
AROCK1997
From: ((you don't need to know))
Joined: February 10th, 2011
Posts: 13
It look's cool and I really want to play it but it's soo hard to operatefrownmadconfused

 #118 - More feedback - 02-14-2011 at 15:06
MuchTooLearnUSH
Joined: January 3rd, 2008
Posts: 434
TR Team,

Congrats, your mod has moved up on my favorites list! This mod has incredible potential and I for one am a dedicated fan of this work! I can hardly wait to see your improvements!

I would like to see more units, more heros, more balance, more attack/defend and just generally,...MORE!

 #119 - 03-13-2011 at 12:46
satanisthesavior
Joined: March 13th, 2011
Posts: 2
I'm downloading this mod right now, and I can't wait to play it. I just had a question about the known issues... It said they would be fixed in a patch in january, but at the top it still shows the file as being version 1.0. Was it created as a separate mod or has the mod just not been updated yet?

Also, is it possible to uninstall the mod? Last time I used a mod with an installer for a game I couldn't uninstall it so I had to reinstall the whole game... Not that big of an issue but I would rather not have to go through the trouble of all that...

 #120 - 03-13-2011 at 15:04
satanisthesavior
Joined: March 13th, 2011
Posts: 2
Can't comment on gameplay, it won't run well on my computer (even with all the graphics turned way down). frown

 #121 - 03-26-2011 at 05:25
kotorfanatic
Joined: May 1st, 2009
Posts: 58
a spectacular mod the blaster effects,explosions and the best the effects definetly one of the best mods for EAW 10/10 smile

 #122 - 03-30-2011 at 13:23
capslock2000
From: (Kirkwood, MO)
Joined: August 8th, 2010
Posts: 1
I installed it all according to the instructions, but when i tried to play it, it said a required security module couldn't be opened, this program could not be executed
mad What gives?!?!

 #123 - 04-16-2011 at 20:59
johnny5747
Joined: March 24th, 2011
Posts: 1
Anyone else get an exception using Ackbar's concentrate fire?

 #124 - ? Help - 04-22-2011 at 08:53
henryholton
From: (Lake City/fla)
Joined: April 20th, 2010
Posts: 1
Been playing game for about a week now and then all the sudden it just freeze's up for no reason,i was about half way thru map. (103 star systems,The art of war) when i was looking at 3 star systems for the first time so i could conquer them (Sluis Van,
dagobah,and Bpfassh) there was no informaton on them ( not the discription,all the other information) and this was when the game locked up ( picture that is,music keeps playing) I've tried the repair but it makes no difference and also tried reloading game,still no go.was wondering if it might be the missing information on these planets that made the game lock.( and i have a high end computer with all the up date's for the game so thats not it)....Any help on this would be great,Thank ( great mod by the way,when it was working.)

 #125 - how to start? - 04-28-2011 at 17:38
BACDuke
Joined: April 28th, 2011
Posts: 1
how do you start that game? i dont see any exe files and it doesnt work with the mod launcher :/

 #126 - NICE - 04-29-2011 at 22:18
salazar72
From: (California)
Joined: April 29th, 2011
Posts: 13
coolI love this mod but Friendly Fire?and i wish other mods can be downloaded like this

 #127 - 04-29-2011 at 22:21
salazar72
From: (California)
Joined: April 29th, 2011
Posts: 13
I used InstallShield and made a Desktop Icon.

 #128 - 04-29-2011 at 22:23
salazar72
From: (California)
Joined: April 29th, 2011
Posts: 13
iF any one needed help.

 #129 - Think about it. - 04-29-2011 at 22:29
salazar72
From: (California)
Joined: April 29th, 2011
Posts: 13
TR should team up with Legacy,Petroglyph,and Lucasarts to make a Yuuzhann Vong Mod .big grin

 #130 - 04-29-2011 at 22:32
salazar72
From: (California)
Joined: April 29th, 2011
Posts: 13
larger unit capacity for G and SP!Aaargh!!!Roll Eyes (sarcastic)

 #131 - 05-01-2011 at 19:09
salazar72
From: (California)
Joined: April 29th, 2011
Posts: 13
YUUZHAN VONG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 #132 - 05-12-2011 at 12:30
white_star_90
From: (Oshkosh, Wisconsin)
Joined: May 28th, 2010
Posts: 487
I've got a couple of issues that have popped up on me recently. First and foremost when trying to star a galactic conquest, the whole thing freezes up. Secondly, the quad lasers on the rebel escort carrier and assault frigate cac barely hit the broadside of a barn let alone fighters flying straight towards them. While I don't care about the quad lasers I do care about the galactic conquest. What's the fix for that?

 #133 - Multiplayer campaign/g.c. - 05-31-2011 at 10:13
Unit_672
Joined: June 13th, 2010
Posts: 12
I was wondering does this work in multiplayer for a multiplayer galactic conquest or do you have to do something first? at the moment when you host one no maps appear at all to choose from.

Thanks

 #134 - you should - 05-31-2011 at 11:09
salazar72
From: (California)
Joined: April 29th, 2011
Posts: 13
I have an idea that you should do. warb_null makes these models of things from kotor and i have trouble installing the kotor mods also i was thinking about a mandalorian mod. not like the one farseer made i'm mean one that is easier to install just like how Thrawn's Revenge was installed. What my main topic is that make a mandalorian wars mod. i'm not kidding you should it would be a great mod.

 #135 - Unit 672 - 05-31-2011 at 15:04
Arbiter_ThrRev
Joined: April 5th, 2008
Posts: 99
There are currently no multiplayer GC maps in the mod.

 #136 - 06-02-2011 at 23:52
salazar72
From: (California)
Joined: April 29th, 2011
Posts: 13
still cool

 #137 - Salazar - 06-03-2011 at 15:09
Arbiter_ThrRev
Joined: April 5th, 2008
Posts: 99
You may be better off posting your suggestions at our forums ( http://gutr.swrebellion.com/forums/index.php ). The comments section here is probably best used for posting about 1.0.

 #138 - How to - 06-12-2011 at 18:38
typervader
Joined: June 12th, 2011
Posts: 1
I cant get the Floting Fortess uit, how do I

 #139 - 07-12-2011 at 19:22
Johnyboy1
From: (North carolina)
Joined: July 12th, 2011
Posts: 94
this is a awsome mod

 #140 - MISSING - 07-19-2011 at 11:56
Slode20
Joined: July 19th, 2011
Posts: 6
why ALL the new units and planets information are MISSING???

 #141 - 07-20-2011 at 18:03
Arbiter_ThrRev
Joined: April 5th, 2008
Posts: 99
If you don't use the English version of the game, the text will be missing. You'd have to rename the Mastertetfile_English to _German/Italian/French etc in the mod's text folder.

 #142 - 07-22-2011 at 08:13
Slode20
Joined: July 19th, 2011
Posts: 6
thanks! Great Mod!!! U Rock

 #143 - AI Aggression - 12-01-2011 at 01:04
Takamo
Joined: November 10th, 2011
Posts: 23
Hi, I'm familiar with mods with aggressive ai's. If you want to, and you know which file to look into, you can edit the AI yourself. You can do anything; remod costs, build time, etc. You just have to take the time to adjust these things yourself. And don't bother downloading 1cred/1sec mods, just do it yourself. Edit the xml files containing the units you want. It can take a long time, but it is worth looking into at least.

 #144 - This mod - 12-01-2011 at 01:10
Takamo
Joined: November 10th, 2011
Posts: 23
This mod is excellent. The set up is easy and the new units are top class. You must be very proud, because it's obvious a lot of time and effort was put into this. 15/10



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