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Star Wars: Empire at War Downloads > Mods:
No More Ground Cap!
Filename: no_ground_cap.zip

Date Added:
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33.02 KB

Average User Rating: 6.6
Number of Votes: 13
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No More Ground Cap! - File Description  

Install this Mod to remove the population on all land units, essentially allowing unlimited ground companies to be deployed.This is only for vanilla EAW.

Creator Description:
This file does exactly what it says: it eliminates the ground population capacity. Well actually, all original unit companies have no pop value, but you get the same effect. The only bug that is that if there are only a few planets in a Galactic Conquest, the AI player will focus almost totally on building ground forces, so its space defense will pathetic in comparison. Although defending your planets will be quite tedious, skirmish mode will be much more enjoyable since you can field as many units as you wan't. Lastly, I will also be releasing an Foc version soon. Enjoy!

No More Ground Cap! - Screenshots  
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No More Ground Cap! - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
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Download from Worldwide Mirror by FileFront Download No More Ground Cap!!

No More Ground Cap! - Readme  
Readme File:
To install this mod, simply extract the XML files to your XML folder. To uninstall, simply remove the XML files from your XML folder.

You have my permission to use this mod in any other mod and to edit it as you please; just give me credit.


No More Ground Cap! - User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 11 | Last comment: 08-31-2012 at 23:17

 #1 - 12-06-2008 at 08:43
Joined: August 1st, 2008
Posts: 196
This is what I call a sweat modstick out tongue

Could you make it for Space battles as well?I LOVE space battles and having...oh I don't know...200 ISD's with me=stick out tongue
(for FoC)

 #2 - 12-06-2008 at 10:03
Joined: September 1st, 2007
Posts: 368
doesn't having 0 population on the battlefield often make the game think you've lost?

 #3 - 12-06-2008 at 11:19
Joined: September 29th, 2007
Posts: 580
this sounds pretty good. only complaint is that it could get really laggy after a while.

 #4 - 12-06-2008 at 12:25
Joined: November 8th, 2007
Posts: 97
Ive removed unit caps in some of my own projects, and its better to set a cap at about 40-50, or else the the ai will mop the floor with your face with the sheer amount of units they bring in.

 #5 - 12-06-2008 at 16:18
From: (Florida)
Joined: October 17th, 2008
Posts: 207
No4: Remember that in this mod you can have as many forces on your own planets as you want for defense.
No1: Yes, I will release a mod just like this for space for both EAW and FOC.
No2: You don't have 0 pop cap, everything just doesn't take any population space.
In general: Screenshots for this mod wouldn't prove anything because you could just make a custom map and put tons of units on it. Now enjoy!stick out tongueHmmm Donut!

 #6 - 12-06-2008 at 19:43
Joined: December 17th, 2006
Posts: 494
i dont get how u can have unlimited defnce force as there is only 8 slots or was it 10?

 #7 - 12-06-2008 at 22:03
Joined: August 16th, 2006
Posts: 405
and i thought that it was a mod that just the land cap itself up but this works out just fine big grin

 #8 - To#6 - 12-07-2008 at 06:53
From: (Florida)
Joined: October 17th, 2008
Posts: 207
What happens when you drag/send more than 10 units to a planet, you will no longer see the units' icon when you zoom in, but you can see what you put on the planet by hovering your cursor over the ground slot when you are zoomed out.

 #9 - definately download... - 12-07-2008 at 12:15
From: (Utrecht)
Joined: June 15th, 2008
Posts: 250
This is going to lag like hell...Two Thumbs Up!!!

 #10 - 12-07-2008 at 18:48
Joined: July 1st, 2008
Posts: 1094
Nice! I think it will be much fun!big grin

 #11 - crashes - 08-31-2012 at 23:17
Joined: November 20th, 2011
Posts: 2
It crashed whenever it's used at the same time as no more space cap any reason for this?

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