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Star Wars: Empire at War Downloads > Maps:
Mustafar Madness (1.0)
Filename: mustafar_map.zip

Date Added:
Type / Category:
210.86 KB
FoC 1.1 (fully patched)

Average User Rating: 7
Number of Votes: 1
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5 Other Files by the_empire_guy:
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Mustafar Madness (1.0) - File Description  

Diese Karte kommt mit einem Bonus!
(This map comes with a bonus)

Also, since this is a Valentine's day submission, see if you can find the three hearts I've put in the map! (although it'll probably be after V-day when this gets put up)

Are the hearts the bonus? Or is it that gigantic looking cannon thing in the top center of the map? That thing looks menacing, and it's very Star Wars. If it's the hearts, then I found two of them. I think more hearts should be hidden around. Not just in game maps, but in everyday life. Like the song says: "What the world needs now Is love, sweet love".

I had a couple of problems with this map. Mostly stemming from un-built bases. I understand there is a different strategy that is employed when you have to pick and choose which buildings to build first. But this game wasn't really made for that (although it isn't impossible to work with, but the AI usually doesn't do it right). I figured this out quickly when I first started and had my settings on "Destroy Enemy Base". It made for a very short round.

Gameplay aside, this is a very well done map as far as visuals (texturing, height, etc.). Except the lava water, but that's an easy fix.


Mustafar Madness (1.0) - Screenshots  
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Mustafar Madness (1.0) - File Download Options  

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Mustafar Madness (1.0) - Readme  
Readme File:
This is my first map since...A long time. so bear with me if I'm not quite up to standards.
If you remember me, I made two prior maps with an idea that I called 'mod maps'.
The concept is simple: I create a map with just props and terrain, and then you, the downloader puts in the rest. (I also release a full version)
I'm doing the same with this one.

Now, as this is the full version, I feel like I should describe the map.
It is set on Mustafar (kinda) With a balanced Empire/Rebel Base on either side of the map. This is a small map so I kinda filled up any 'blank space' with scenery.
There aren't many secondary objectives besides an abandoned sensor array. There is also a river of lava dividing the map, with a bridge to connecting the two sides, and two reinforcement points on either half. (As I said, not very big)

To install: unzip this folder, then move the file 'mustafar.ted' into your 'Maps' folder - C:Program FilesLucasArtsEmpire at War forces of CorruptionDataArtMaps
I haven't been able to test the map because something is wrong with my computer and it won't let me test it out of the map editor, but it should work fine. If you encounter any problems please let me know.

Mustafar Madness (1.0) - User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 10 | Last comment: 02-25-2011 at 19:17

 #1 - 02-17-2011 at 11:03
From: (Delaware)
Joined: February 18th, 2010
Posts: 101
I very much dig your prop placement, but not as much as the texture work. Couple other adjustments could be made in a V2 which I'd personally like to see. 6.5/10 to leave you room for improvement!

 #2 - Thanks - 02-17-2011 at 12:48
From: (Pennsylvania)
Joined: February 16th, 2009
Posts: 309
Thanks, and as for the bases, I'm unsure why they start out destroyed. When I place them on the map they are fully built, but anytime I re-open the file, they get destroyed. Am I placing them out of the wrong category? Also, I'm not really sure how the lava water turned out, I'll have to do a quick playthrough of it and adjust it.

@Cir1843 I agree, I'll update the textures in my version of the map with no bases (the mod map version)

 #3 - 02-17-2011 at 12:51
From: (Pennsylvania)
Joined: February 16th, 2009
Posts: 309
Sorry for the double post, but that's supposed to be one of those Lava harvesting machines that we saw in Ep III stick out tongue. It didn't really turn out that way though, so you can imagine as a cannon if you'd like

 #4 - 02-17-2011 at 15:18
From: (The Land of Jerks)
Joined: April 23rd, 2010
Posts: 967
hey, it doesn't look that bad. and this is your first map? i'm surprised, your user is getting to be a couple years old. as for that cannon-looking thing; i can see it as that, or a lava thingamibob.

looks ok.

 #5 - 02-17-2011 at 18:47
From: (Pennsylvania)
Joined: February 16th, 2009
Posts: 309
JasonBall, I actually made two maps back in late 09/early '10 but I had problems with my computer, and got a new one so it's been a while.

I'm re-doing my first map, making some cosmetic touches to it, etc. It was called Abregado Ports

 #6 - 02-19-2011 at 13:20
From: (The Land of Jerks)
Joined: April 23rd, 2010
Posts: 967
Oh. ok. at least you capitalized the "B" in JasonBall. big grin

 #7 - @Empire_Guy - 02-21-2011 at 10:19
From: (Delaware)
Joined: February 18th, 2010
Posts: 101
As far as i know, the base buildings do explode everytime you load your map in the editor. Not sure why that happens, but as long as you set the building in the editor as 'shield_generator_build_pad' instead of 'none' (should be a drop-down menu around the bottom of the settings of the prop), the building should start complete in-game.

 #8 - 02-22-2011 at 12:58
From: (Pennsylvania)
Joined: February 16th, 2009
Posts: 309
I've actually got that under control. You place them out of a different category (I forget which, but it's at the lower end of the list)

 #9 - 02-23-2011 at 07:44
From: (Delaware)
Joined: February 18th, 2010
Posts: 101
Groovy. I'd definitely like to see an update on this map, though. Was playing it last night.

 #10 - 02-25-2011 at 19:17
From: (Pennsylvania)
Joined: February 16th, 2009
Posts: 309
I'm trying to submit my 2.0, but it isn't showing up on my list of files here. It's not even showing up as "pending" I don't know if it didn't go through or if it's just a technical error, but I'll get it through sometime.

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