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Star Wars: Empire at War Downloads > Mods > FoC Mods:
More AI!! (1)
Filename: more_ai.zip

Date Added:
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1.65 KB
FoC, or EAW
Mods > FoC Mods

Average User Rating: 9.8
Number of Votes: 5
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More AI!! (1) - File Description  

Basically this mod allows users to add one more faction that will co-ordinate their actions during Galactic Conquest, instead of just defending when attacked. Te new faction will be able to build any structures you code the faction to, it will accumulate credits and use them to build things you allow them to. The new faction will also have the ability to build space stations if coded into your system. They also will have full defensive, and offensive capabilities. This mod will work in conjunction with virtually any other mod, and will sustain a completed faction as long as the AI has enough coding in order to build new structures, etc.

More AI!! (1) - File Download Options  

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Download from Worldwide Mirror by FileFront Download More AI!!!

More AI!! (1) - Readme  
Readme File:
This mod is intended to add another AI into the game, for which faction you add this to is your choice.

- In order to change your factions AI first place the contents of the players file into your FoC players folder,

- After this in your factions folder, or expansion factions folder (depends on which AI, your switching,
replace the current AI setting (ex.none, or hostile) to the file provided.

- Then in order for the AI to function properly in the galactic conquest folder switch the current AI over to the new
provided one. ex. if you have the black sun pirates as a force on the galactic map then switch their hostile, or none
AI to the one provided. Note: the name of the faction provided in this mod is AI_Player_UnderworldStoryOpponent.

Note: This may impact game play on the story mode, it isn't advised to use this od with the story mode until kinks have been worked out

That's all enjoy!

This mod was intended to be used in conjuntion with almost any other mod, so anyone may use it if they give me credit for the idea
and small amount of coding.


More AI!! (1) - User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 11 | Last comment: 05-15-2009 at 11:23

 #1 - 03-09-2009 at 20:47
From: (San José)
Joined: February 28th, 2007
Posts: 51
At Last, i was bored of the AI who will never build space stations or new buildidings

 #2 - 03-10-2009 at 12:17
From: (San José)
Joined: February 28th, 2007
Posts: 51
Sorry for double post: Eons i dont understand those instructions, how can i contact you?

 #3 - 03-10-2009 at 12:35
Joined: February 16th, 2009
Posts: 364
same here, could you please give more detail??

 #4 - Dun understand too. - 03-11-2009 at 11:47
Joined: November 4th, 2005
Posts: 9
Hi. I also dun seem to quite understand ur instructions. Can u please elaborate more on it? Thanks.

 #5 - 03-15-2009 at 07:09
Joined: February 17th, 2009
Posts: 128
This doesnt improve the AI. It just allows you to add another faction.

 #6 - Eons Faction - 03-16-2009 at 15:58
Joined: March 2nd, 2009
Posts: 3
In order to assist those still having problems here are some more facts:
- Most mods will add a 'playable faciton' in which you will be able to play, but in galactic conquest they are often given the notorious BasicEmpire AI whiich allows them to battle in tactical battles, but they won't do any building during the map portion of the game. This mod makes it so the added AI (whichever you or another modder has added build strctures, troops, ships ect. While the Empire, Rebellion, and Underworld are working on their own accord.

-Second, in order to change the factions AI you must first add this AI codding to data/XML/AI/players. As well, in order for the added faction (whatever it may be) to use this AI they must have access to build all the structures, as well asthe structures being able to be built which will usually be under Infastructure in goals, and in AI_Goals_Underworld_Galactic.

Note: in order for the faction that has added to use this AI you also much add this AI to the ffaction files basic AI, as well as in the galactic conquests adding the new AI to the galactic conquests files usually found in CAMPAIGNS_UNDERWORLD_GC.

-If you have any more questions e-mail at eon__hotmail.com (two underscores).

 #7 - 03-18-2009 at 08:10
From: (Wisconsin)
Joined: July 15th, 2006
Posts: 8
is it possible to use this AI to replace the existing ones for Empire or Rebels?

 #8 - Yes!!! - 03-21-2009 at 08:56
From: (San José)
Joined: February 28th, 2007
Posts: 51
It Worked!! Thanks for the explanation Eons was very usefull!!

 #9 - #7 - 03-21-2009 at 08:59
From: (San José)
Joined: February 28th, 2007
Posts: 51

<AI_Player_Control> Empire, BasicEmpire </AI_Player_Control> or
<AI_Player_Control> Rebel, BasicRebel </AI_Player_Control>
and change them to

<AI_Player_Control> Empire, AI_Player_UnderworldStoryOpponent </AI_Player_Control> and
<AI_Player_Control> Rebel, AI_Player_UnderworldStoryOpponent </AI_Player_Control>

That should do the trick!!!

 #10 - #7-2 - 03-21-2009 at 09:09
From: (San José)
Joined: February 28th, 2007
Posts: 51
Sorry for the triple post Cry

And then in Factions.XML search

<Basic_AI> BasicRebel</Basic_AI> or <Basic_AI> BasicEmpire</Basic_AI>

and replace it for


 #11 - 05-15-2009 at 11:23
Joined: March 2nd, 2009
Posts: 3
I'm coming out with a complete conversion mod soon for the Hutt/pirate factions. Its going to be called the Infinite Army.

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