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Models with extra Bones (2.0)
Filename: models_with_extra_bones_v2.zip


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1021.89 KB
2.0
_237th_SC_Com_Bly
http://eawmodding.ideaboard...
285
09-07-2010
Empire at War / Force of Corruption
Model


Average User Rating: 10
Number of Votes: 5
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Models with extra Bones (2.0) - File Description  


Description:
In addition to what looks like more bones added to the Tartan and the Nebulon B, now we've got two new additions to the party. Looks like fun.


the_stag



Models with extra Bones (2.0) - Screenshots  
Screenshots:
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Models with extra Bones (2.0) - File Download Options  

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Worldwide Mirror by FileFront
usa - USA Central USA Central
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Download from Worldwide Mirror by FileFront Download Models with extra Bones!



Models with extra Bones (2.0) - Readme  
Readme File:
to install: put the models (.ALO files) in C/Programfiles/lucasarts/swfoc/data/art/models

this is a modders recourse, not a mod.

Models with Extra Bones pack version 2:
-tartan-class patroll craft: 28 extra bones
-nebulon-B frigate: 53 extra bones
-broadside-class corvette: 38 extra bones
-kryft-class destroyer: 218 extra bones

This can be used as long as credit are given

models by lucasarts and petrology, edited by _237th_SC_Com_Bly

Version 2 is specially for FileFront while version 3 will be for Aplha Blue,
this switching will be continiued untill all models are done.

ENJOY!!!


Models with extra Bones (2.0) - User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 11 | Last comment: 11-19-2011 at 15:20

 #1 - .... - 09-07-2010 at 13:33
War_Lord_Link
From: (Florida, where its HOT!)
Joined: June 25th, 2009
Posts: 147
O_o YEEAAH! More rigged models! Thank You, Thank You, Thank you!!! Nice work, mate!

 #2 - 09-08-2010 at 13:24
_237th_SC_Com_Bly
From:
Joined: December 21st, 2008
Posts: 555
You Welcome smile i am just ahppy i can help fellow modders.

 #3 - 09-08-2010 at 15:45
FEARsome_oddslayer_4667
From: (Rhode Island)
Joined: January 29th, 2007
Posts: 606
Bly. You are awesome for making these. These alone can make any mod awesome without looking for new models with new bones. Keep the old ones and just add more to em. Great work Bly, you're really doing something awesome for the modding community smile

 #4 - 09-10-2010 at 11:25
_237th_SC_Com_Bly
From:
Joined: December 21st, 2008
Posts: 555
hmmpf will try to add 2/3/4 more ships sunday

 #5 - Neb B attachment bones? - 09-10-2010 at 17:10
SyrcuseNYJedi
From:
Joined: September 16th, 2008
Posts: 6
Howdy. Nice job!!! Two quick questions though. Maybe I am delusional, but I am not seeing the original hp attachment bones on the Neb B (ie: HP_F-L_BONE). Are we suppose to use different bones now to attach the side hp models? Secondly, why are the shield meshes now so hard to see on the Neb B and the Krayt? Thanks Bly.

 #6 - 09-11-2010 at 02:22
_237th_SC_Com_Bly
From:
Joined: December 21st, 2008
Posts: 555
i am looking in the nebulon b model and yes very wierd original bone shave been messed up, but i didnt even touch them, i will fix that. and yes now u say, the shield doesn't appear anymore, thanks for tel;ling dude, i wil; fiz it in the next version.

 #7 - 11-14-2010 at 23:49
Lord_Axxis
From: (Iowa)
Joined: February 12th, 2010
Posts: 66
I also noticed the original Muzzle bones on the Broadside were renamed to "Muzzle(whatever)_flash," was that done on purpose?

Also...Why the hell would ANYONE need 220 extra bones on an Aggressor class? That seems a bit extreme, but I will admit, the Hangar bone between the "guns" is a great idea. It already looks like they had originally designed it in there, and just ran out of time for production...or forgot.

 #8 - 01-19-2011 at 09:38
_237th_SC_Com_Bly
From:
Joined: December 21st, 2008
Posts: 555
i just wanted to show off stick out tongue

 #9 - 01-20-2011 at 04:19
megavin123
From: (beersdal(heerlen))
Joined: October 30th, 2010
Posts: 119
what are bones?

 #10 - 05-29-2011 at 21:02
Keldabe_Cruiser
From: (Where there's corn.)
Joined: May 10th, 2011
Posts: 423
bones are the parts of the model that:
hold the hardpoints models
the place lasers and stuff spawn
joints
i think that's it

 #11 - great work - 11-19-2011 at 15:20
venators_all_the_way
From: (indiana)
Joined: September 23rd, 2006
Posts: 69
Next, can you add bones to acclamator, moncal, homeone, and the interdictor. I have already coded in your nebulon, tartan, and broadside into a mod I am working one, I found a way around the nebulon glitch with the original lasers, if you open them up, there is the blast bone, which is right in the same place as the usual bone, so from afar it will still look good



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