Picture of the Month
Empire at War
- Screen Savers
» Submit Files
» File Search
» Latest News
» News Archive
» Submit News
» P-O-T-M Archive
» EAW-Files Clan
» Project Profiles
» About Petroglyph
» Petroglyph Podcasts
» Petroglyph GameDays
SW: Empire at war
» Press Release
» Release Date
» System Requirements
» Faction Tech Trees
Forces of Corruption
» System Requirements
» Additional Units
» Additional Heroes
» Additional Units
» Additional Heroes
» EaW Forums
- General Discussion
- Modding & Editing
- Problems & Help
- Clan Forums
- General Star Wars
» Submit PotD
» PotD Archive
» PotD Issues
» Latest Poll
» Apply To Volunteer
|Glactic Civil War Restored (1.0) - File Description
| Description: |
This mod is intended to return the Main Campaign from EAW to the FOC expansion pack. With a minor number of irreparable glitches and over two years of work and lone beta-testing, this mod succeeds in living up to its title of GCW Restored
What a great idea. I've only played the first 2 levels on the Empire campaign, but it's very nice. Having FOC graphics for the EAW campaign is wonderful. I'm looking forward to getting further and using FOC units.
NOTE: When loading this up, it is found under Galactic Conquest, not under Campaign.
A couple of things I did to make it more playable: I put the files in my mods folder. You need to add the proper path of modsgcwdata... because it won't work without the data folder (I learned that the hard way). I also changed the mobile_defense_units.xml to make the tech_level 99 for all factions (but only do this if you run this as a mod, otherwise you will never be able to build MDU's).
Also, one thing I want to touch on before it becomes an issue. There are no legal problems with this mod as far as porting, etc. for two reasons. First, the original campaign files are included on the FOC disk, just not activated. Secondly, and this is the important one, you can't play FOC without having EAW installed on your system.
Finally, on a side note, why is this the closest thing I've ever seen to a campaign (I realize it is a campaign, but it's not original) released by the community? The map editor comes with instructions for campaign scripting, and I would love to see someone make a campaign with set out objectives and planets that are accessible over time. Maybe Thrawn era, or KotOR... but I digress.
I'm going to waste my whole work day playing through the vanilla campaigns again.
And I'm going to like it.
|Glactic Civil War Restored (1.0) - File Download Options
Primary Download Locations:
| || Name: |
| Worldwide Mirror by FileFront |
| || || |
|Glactic Civil War Restored (1.0) - Readme |
| Readme File: |
This is the culmination of a two-year long struggle to restore something I felt that LucasArts should have done itself and everyone else said was impossible
Thats right folks, the original EAW campaign - both Empire and Rebel versions - has been fully restored. Admittedly there are a few glitches - but considering that most of this was complete gobbily-gook back when I started, I must admit I am both exhausted... and impressed.
The main listed glitches are as follows
#1: The Fresia Mission to recover the X-Wings had to be completely removed - to complete that mission you must now conquer Fresia. A side-effect is that the Fresia holocron entry will remain even after you finish the mission though the campaign will continue
#2: Never ever EVER Under ANY conditions build the Imperial or Rebel version of the M.D.U - and if you must build it NEVER construct any of the weapons emplacements - the campaign and LUA's used by the game HATE these things and WILL crash
#3: Sometimes the Imperial Campaign will read itself as 'finished' after Yavin is destroyed - as far as I know this glitch was fixed. Unfortunately this glitch MIGHT still crop up so the 'what if' story of wiping out the Rebellion won't activate and the game will read the mission as completed after Yavin has been blown up. As far as I can tell this glitch is gone but it might still be there so watch out for it
#4: The Rebel Wayland Mission ALWAYS drops me to the desktop whenever I land a certain number of units - usually vehicles - and tells me that the there was an error. DO NOT close the game. Simply tell the message to go away, click on the EAW tab in your toolbar and it'll load back up from where you were. Oddly enough, the game always runs smoother when it does that... I'm not sure why but *shrug* since I couldn't fix it but it also wasn't game breaking I decided to ignore it - if it bothers too many people I'll remove the Wayland mission as I've done with the Fresia mission
#5: Red Squadron is STILL featured in this campaign - the coding needed to make it work is completely intact, strangely enough, but as a side-effect Luke was left out of the 'heros' who are spawned in the game. If this bothers enough people I'll put him back in as a land hero
#6: The text for each mission has been removed and I've been unable to restore it. When a mission starts but before a battle begins there is the 'loading' page where - once upon a time - there was information on what you were about to do as well as pictures of the mission map. Unfortunately, since that text is gone, it simply shows up as gobbly-gook. I gave up restoring this as all the attempts I made only made things worse
Now for the Features
#1: The campaign has been completely restored - every mission, every story and every planet from the original campaign
#2: Every hero from the FOC pack as well as the original game has been coded into the campaigns. You'll get Yoda when Dagobah is revealed, the Arc Hammer and Dark Troopers at tech level three for the Empire and so on
#3: All of the Expansion Planets have been coded into the campaign to help resolve the 'path' glitches where you couldn't reach certain planets.
#4: The Underworld is in this campaign alongside the pirates - both can be encountered though the Underworld can't be played
But who wants to hear my blather ? You want to see the files don't you ? Of COURSE you do to install the files is fairly simple - just drag and drop into your DATA folder and boot the game up. Then go to the Galactic Conquest area and the new entry 'Main Galactic Campaign' will be there to play as the Rebel or the Empire
Permission: Anybody can use this - if you want it in your mod I'd like to know about it but *shrug* whatever
|Glactic Civil War Restored (1.0) - User Comments
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.
Total comments: 40 | Last comment: 08-11-2011 at 00:49
Click the symbol to expand all comments (view full comments)
When posting comments, you must follow these rules:
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
- No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
- No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
- No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
- No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
- No Attacks / Retaliation of any kind against a member, or group of members.
- Please do not advertise for other sites or forums here.
- Maximum of 3 smileys per regular member.
Now enjoy yourself and behave!