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| Conflicts in Space (V4) - File Description |
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Description: Conflict in Space: New Units (V4)
[INSTALLATION]
Simply run CIS_V4.exe
Make sure that proper folder is entered!
Patch 1.04 or 1.05 is required!
Run 'Conflict in Space.bat' to start the game. You can find it in your 'Star Wars Empire at WarGameData' folder. You can also use provided icon (cis_icon.ico) to create a desktop shortcut.
[NEW UNITS IN V4]
Empire
* Death Star II - battle station capable of destroying enemy ships with 1 shot; requirements: tech level 5, level 5 space station, planet Kuat or Endor
* Titan Cruiser - heavy Imperial cruiser, 2 times larger than ISD; requirements: tech level 4, level 4 space station, shipyard planet (Kuat, Mon calamari, Sullust or Fondor)
* TIE Defender - advanced Imperial fighter, armed with laser cannons, ion cannons and warhead launchers, hyperspace capable; requirements: tech level 4, level 2 space station
* TIE/D automated fighter - droid fighter, slightly better than standard TIE; part of the space station level 3-5 garrison
* ARC-170 - multirole fighter armed with laser cannons and proton torpedoes; carried by Acclamators and Venators
* TIE Fighter (available on ground battles) - Snow Speeder's counterpart, less effective against ground troops but deadly to speeders; requirements: tech level 3, light vehicle factory
Rebel
* Mediator Cruiser - the largest and most powerful Mon Calamari warship, carries A-Wing and B-Wing squadrons; requirements: tech level 5, level 5 space station, planet Mon Calamari
* Republic-class Star Destroyer - advanced destroyer, cheaper and more powerful than ISD, population value 3 (most capital ships have 4), carries X-Wing and Y-Wing squadrons; requirements: tech level 4, level 4 space station, shipyard planet
* E-Wing - advanced Rebel fighter, very effective against enemy fighters and bombers; requirements: tech level 4, level 2 space station
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|  | | Conflicts in Space (V4) - Screenshots |  | Screenshots: |  |   | 
|  | | Conflicts in Space (V4) - Readme |  | Readme File: Conflict in Space: New Units (V4)
[INSTALLATION]
Simply run CIS_V4.exe
Make sure that proper folder is entered!
Patch 1.04 or 1.05 is required!
Run 'Conflict in Space.bat' to start the game. You can find it in your 'Star Wars Empire at War\GameData' folder. You can also use provided icon (cis_icon.ico) to create a desktop shortcut.
[NEW UNITS IN V4]
Empire
* Death Star II - battle station capable of destroying enemy ships with 1 shot; requirements: tech level 5, level 5 space station, planet Kuat or Endor
* Titan Cruiser - heavy Imperial cruiser, 2 times larger than ISD; requirements: tech level 4, level 4 space station, shipyard planet (Kuat, Mon calamari, Sullust or Fondor)
* TIE Defender - advanced Imperial fighter, armed with laser cannons, ion cannons and warhead launchers, hyperspace capable; requirements: tech level 4, level 2 space station
* TIE/D automated fighter - droid fighter, slightly better than standard TIE; part of the space station level 3-5 garrison
* ARC-170 - multirole fighter armed with laser cannons and proton torpedoes; carried by Acclamators and Venators
* TIE Fighter (available on ground battles) - Snow Speeder's counterpart, less effective against ground troops but deadly to speeders; requirements: tech level 3, light vehicle factory
Rebel
* Mediator Cruiser - the largest and most powerful Mon Calamari warship, carries A-Wing and B-Wing squadrons; requirements: tech level 5, level 5 space station, planet Mon Calamari
* Republic-class Star Destroyer - advanced destroyer, cheaper and more powerful than ISD, population value 3 (most capital ships have 4), carries X-Wing and Y-Wing squadrons; requirements: tech level 4, level 4 space station, shipyard planet
* E-Wing - advanced Rebel fighter, very effective against enemy fighters and bombers; requirements: tech level 4, level 2 space station
[NEW UNITS IN V3]
Empire
* TIE Interceptor - advanced Imperial fighter, can be spawned by SSD, ISD and level 4/5 space station
* Storm Commandos - elite Imperial troopers equipped with sniper rifles and thermal detonators, need tech level 3 and an Officer Academy, can travel around the galaxy undetected by enemy fleets
* Imperial Royal Guard - Emperor's elite guard, can only be recruited on Coruscant
* Mara Jade - level 3 hero, during space battles uses modified Z-95 Headhunter fighter
Rebel
* B-Wing - heavy Rebel bomber availiable with tech level 4
* T4-B/AA - anti-aircraft variant of the T4-B Heavy Tank, TIE Bomber's nightmare, buildable at tech level 4
* Wookie Warriors - Wookie squad, can only be recruited on Kashyyyk
* Kyle Katarn - level 3 Rebel hero, during space battles uses the Moldy Crow
[NEW UNITS IN V2]
Empire
* Grand Admiral Thrawn - level 4 imperial hero, greatly boosts effectiveness of ships in space battles, can see enemy fleet at nearby systems
Rebel
* Z-95 Headhunter - an outdated Rebel fighter, a bit cheaper than the X-Wing
[NEW UNITS IN V1]
Empire
* Super Star Destroyer - powerful dreadnought armed with 12 turbolaser batteries, 8 ion cannon batteries, 6 concussion missile launchers and a tractor beam emitter, requires tech level 5 and lvl 5 Space Station, can only be built on Kuat and Fondor
* SSD "Executor" - Admiral Piett's Super Star Destroyer with commander's bonus and power to weapon ability, at tech level 5 replaces Captain Piett's "Accuser" ISD
* ISD "Avenger" - Captain Needa's Star Destroyer, faster and more manoeuvrable than standard one, level 4 space hero
* Venator-class Star Destroyer - cruiser armed with 2 turbolasers batteries, 4 laser cannons (both blue) and 2 proton torpedo launchers (untargetable), requires Star Base level 2, spawns V-Wings
* Venator-class Star Destroyer (with SPHA-T) - Venator with Proton Beam, requires Space Station level 3
* V-Wing - an outdated fighter, can be spawned by Venator and Acclamator
Rebel
* Mon Calamari Cruiser (wingless design) - capital ship, requires level 3 Space Station, can only be built on MonCalimari, Kuat, Fondor or Sullust
* General Jan Dodonna - space hero availible at level 4, capable of detecting enemy weaknesses, can see enemy fleet on nearby systems
[OTHER CHANGES]
V4
* captain Needa and Venator w/o Proton Beam removed
* new textures for Storm Commandos
* Storm commandos have slower animation now
* SSD targeting improved (priorities, extent etc.)
* targetable hangar hardpoint on SSD
* Snow Speeders, B-wings and A-wings are available at tech level 3
* TIE Interceptors are carried by SSD and Titan Cruiser only
* stronger Rebel forces in "Alderaan's Demise" scenario
* XML files are commented (may be useful for modders)
* minor balance tweaks, adjustments and bug fixes
V3
* strategic pop cap increased by 40% per planet
* number of Scout Troopers in squad increased to 6
* winged MCC buildable at tech level 3
* wingless MCC and Assault Frigate Mk. II buildable at level 2
* Obi-Wan Kenobi is level 4 hero now (instead of level 5)
* some minor balance tweaks
V2
* SSD is more balanced (read: weaker)
* targeting for SSD slightly improved
* 2 additional heavy turbolaser batteries for SSD placed on the hangar bones (fighter bays are still present but hidden)
* Home One is now level 3 hero for Player and AI in all GC scenarios
* Imperial Star Destroyer availiable at tech level 3 (instead of level 4)
* "Hunt" ability for V-Wing
* corvettes are slightly weaker against fighters, frigates and capital ships are a bit stronger
* some minor balance tweaks
* various bug fixes
V1
* Home One is larger and more powerful
* population cap in space battles raised from 20/25 to 30/35 (Imps/Rebels)
* cheaper fighters in Galactic Conquest
* Accamators spawn V-Wings instead of TIEs
* slightly stronger shields for winged Mon Calamari Cruiser
* longer heroes respawn time (240 -> 360 sec)
* some other minor tweaks (units costs etc.)
* icons, descriptions
[KNOWN ISSUES]
If you change starting technology level to 5 in any Galactic Conquest scenario, the Empire will get both Captain Piett's ISD and Admiral Piett's SSD. This bug doesn't appear when you start the game with any other technology level and in Alderaan's Demise scenario (but you won't receive the Accuser regardless of chosen tech level).
DS II isn't perfect yet...
[CREDITS]
EvilleJedi for providing most of the used models (e.g. Mediator Cruiser, E-Wing, TIE Defender, TIE/D, TIE Fighter)
Bailknight for providing TIE Interceptor and B-Wing models
Legacy of War team for providing Super Star Destroyer model
Black Knight (Ryan H.) for converting EvilleJedi's Titan Cruiser
ArucarD for converting EvilleJedi's Republic-class Star Destroyer
Keeper_of_faith for converting EvilleJedi's ARC-170
Thomas Banner from SCIFI 3D for Death Star II textures
[SPECIAL THANKS]
Special thanks to my beta testers: Admiral_Antilles, andrewator, anthraxus899, Celestial_Kitten, Cpt. Winters and Lt_hawkeye
[LEGAL STUFF]
Don't use any part of this mod in yours without my permission!
Contact: avenger85 AT poczta DOT fm |  |

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| Conflicts in Space (V4) - File Download Options |
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Primary Download Locations:
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| Conflicts in Space (V4) - User Comments |
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The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.
Total comments: 294 | Last comment: 02-02-2008 at 02:19 You have a Death Star able to fire on ships... you're a God...
NOOOOO UR GOT v4 out and my DAMN EAW dosent work.....
I think that the DSII should be Tarkin or Palpatine's ship. Just a thought.
Tarkin? Tarkin was long dead by then. Palpatine's not a bad idea though...
Hey! Hunting X-Wings! You promised!
Other thoughts: Sorosuub Preybirds, Crimson-hulled Victory Class Star Destroyers (Like in Darksaber, those were sweet), Katana-Class Dreadnaughts (perhaps Garm Bel Iblis as a hero) and why has nobody even attempted to make Luke a Jedi hero? I know he's in the expansion, but damn! I don't want to wait that long!
Kudos, though, another great job.
Oh, and sorry for the double post, but I disagree with B-Wings being tech level 3, they should be higher... Go about your day...
Does all these ships appear in skirmish???
MY EAW DOSENT WORK AT IVE BEENW AITIGN FOR THIS FOR A LONG TIME  
So do these appear in skirmish or not?
Yes, these units are available in skirmish. I've only forgotten about "land" TIE Fighters, it will be fixed in next release (probably v4.1 hotfix).
DS2 is too powerful to be a hero unit IMHO.
And sorry for X-Wing's lack of "hunt" ability 
if it's a software problem I might be able to help you
This mod (like all the other cis versions) is amazing, finally we have the second Death Star
10/10 
Ya it really sucks, my game doesnt work either, ive been watching this mod since V1, and it makes me cry everytime a new version comes out that i cant play it :-(
Anyway, i think the first picture is the funniest thing ive ever seen. Yet no-one has noticed that there are TWO death stars in the picture. Thats just awsome.
(If anyone could find the time to listen to whats wrong with my game and help me fix it, you'd be my personal hero.)
can u build the DS on skirmish?
i thought the last version of CIS was incredible, but this is totaly awesome. This mod is one of the best out there for EAW. My space battles have now become jaw dropping experiances !!! thank you so much for a great add on to SW EAW.
cant wait for more 
Awesome mod I love it but one thing the republic class star destroyer is orange!!!! 
This mod is absolutely awesome!!!
It even beats the Bailknight's Mod + Bluelobster's Map Pack combination, A Galaxy Divided V3 and EaW Enhanced Version 2.
And perhaps an idea for a hero in the next version: Princess Leia.
Kinda like Mara Jade, just a female with a gun, and the abilities Take Cover and perhaps a weaker version of Force Push. She can use the Force too, so she should.
Too bad you removed Needa. I thought he was quite good. The non-SPHA Venator was worthless, though.
Wwooow MAn U ARE GOD im getting my empire at wars tmrow cuz the other one didnt worked .. CAnt wait to play these moD!!!!
I didn't understand the difference between laser and rockets for the Death Star. Well t's hard to get it and I tried to do as much space battles as I could but I don't find huge fleets so I was not able to see rockets in action.
I just installed cis-v4 and I'm getting an exception error during loadup. I tried the mod with 1.5, and after I got the error, I reinstalled the game and used v1.04patch, but I got the same error. Otherwise EAW's working fine, and I can still play CIS v3. Anyone else getting this error? Please help! I would really like to play this mod.
well at least ur EAW works.......... mines dead
oh and advengar this has already happend to 3 other games of mine i try to reistall but......they fail to reistall....idk if it the CDs or the Computer....jeeg my life get more beter amd better dosent it
omega_cannon
Death Star II isn't buildable in skirmish. Current model doesn't support hardpoints, so DS2 is almost indestructible.
SithMaestro
I might be able to help you. Send me via e-mail all important informations (version number, languague etc. etc.)
VADERFAN1
I know this bug. Orange glow disapears if you set max detail level. Republic Destroyer model will be redone in the next release. I'm going to add engine glows as well 
General_Secura
Removing cpt. Needa was a hard decision but I think the Empire doesn't need another ISD hero.
Angelfox51
DS2 isn't armed with rockets Read carefully ability's description. It orders the battlestation to stop firing at will. You may want to destroy Rebels ship to ship.
COMICMAN
Hmmm...Are you using any other mods? Combining CiS with non-modpath mods can cause such problems. Also, delete V3 before installing V4 and make sure the installer is copying files to the proper directory.
wow this is nice
Thanx for the answer. i've read the information but I didn't understand it. It was talking about stopping firing and T4B Rockets tanks.
Anyway, this mod rocks. And yes it's sad to remove Captain Needa. But maybe you can reput it and add Princess Leia in future version. About ISD Hero, you can add it only as a space Commander like Thrawn.
i thought ur done with mod making? and ur mod is OK..................... pretty good
I HAVE ALL BUT I HAS A PROBLEM WITH BAT.FILE?
I CAN'T RUN THE BAT.FILE 
...just what I wanted. I loved it;
Secura - Princess Leia does not need to be a hero. She's useless.
Others - Its a great mod
Avenger - The Tie/D is absolutely awesome! It reacts just like in the novels and games (Rogue Squadron 64 had Tie/Ds). Absolutely awesome job.
Remove the Space Junk.
To keep it Civil War Canon, maybe you can (forget the Crimson Hulls, as far as I know only one ship had them) add the World Devastators. Well... then again they were too big.
Instead, perhaps you can add the At-Pt (Don't have a link yet) for land battles.
And for Space, (I love the Republic Star Destroyer) you could add the Nebulon B2 and maybe get Dash in there as a hero for the rebels.
How about you contact me and i can give you a list of stuff you can add? like heroes and units?
darthhammer12@yahoo.com
its not un canon.
You sissy.
Just put down your ideas - because if they're dumb enough where you have to hide them then.. he's probably not going to like them. I joke.
#28, and are R2-D2 and C-3PO not useless???
And how do you build the Death Star II??? I can only build the first Death Star. Do you have to build it on a specified planet???
you can make a short cut and edit the path to :
"C rogram FilesLucasArtsStar Wars Empire at WarGameDatasweaw.exe" MODPATH=modsCIS
they even gave us a cool icon for the shortcut 
sorry for double post, but wow i guess it dosent like slash's
Why don't you give Thrawn his Chimera ISD in the next version. He ends up doing nothing and just sitting around when your the Imps. And also couldn't You change Red Squadron to Rogue squadron.
This mod really rocks. But there are some things I'd like to see.
Longer laser fires (not those short ones) as in the A Galaxy Divided mod 
Or can someone tell me how to do it?
Oh, and is this mod working with 1.4 ? Coz my game crashes with 1.5 
Anyway, you're my starwars-modding-god 
As you probably know, the Rebel Alliance consisted of multiple species, since the Empire loathed all sentient creatures except for humans, perhaps you can add these for the Rebels:
Bothan Spies: buyable on Bothawui
Mon Calamari Soldiers: buyable on Mon Calamari
Geonosian Soldiers: buyable on Geonosis
Twi'lek Assassins: buyable on Ryloth
Sullustan Engineers: buyable on Sullust
Human Soldiers: buyable on every planet with human natives that support the Alliance (Abregado-Rae, Bestine, Corellia, Dantooine, Fondor, Jabiim, Naboo, Tatooine, Yavin)
To general Secura
Death Star II is buildable only on Kuat or Endor with tech level 5 and Station level 5 too.
Thanks, Angelfox51.
And, Avenger85, it is just perhaps an idea, but can you add the Separatist ships to the buyable ships at a merchant dock???
Is number of hardpoints made up my the modeler when he makes the model or can u code more hardpoints to ships? My point is that some1 should make more hardpoints to ships... Like some laser cannons against small crafts(fighters/bombers ) and light turbolasers for the small/large ships (still able to target to fighters and bombers) and finaly heavy turbolaser batterys for large ships(unable to shoot anything smaller than tartan/corvette). My point in this is that its stupid when my ssd is shooting with turbolasers those tiny little a wings.. it looks stupid... Ppl who understands this may try to explain better if know what i mean...
This is the best mod  Death Star II FOREVER 
#20 If you have an older cis version and then installed v4 the save game will not work because it can't find the previous mod, I had the same problem.
Now we have the second Death Star someone could make a battle of endor map.
And don't try to do to much, this could easily get away from you... The price of success, eh?
That said, I have more brainstorms. Mostly heroes.
Leia: A Combat-Capable Mon Mothma with Take Cover and Lucky Shot (Leia never misses, after all)
Garm Bel Ibis: Fleet Commander in the Peregrine. Unsure of abilities, but I can come up with something...
Lando: Increase credit output of the planet he's on, Sprint & Take Cover. Spacebound pilots the Lady Luck.
And seperate Luke from Red Squadron, Make Red Squadron Rogue Squadron, Give Luke his X-Wing and Post-movie abilities, no pansy-boy Luke for this dude...
For the Empire: Give Thrawn the Chimaera.
Admiral Daala: Commands the Gorgon, Redirect All Firepower and Boost Weapons. Offensive Juggernaut but vulnerable. Perhaps amplifies only offensive capabilities of her troops, but maybe reduces defense... WAIT! Give 'er the Knight Hammer! maybe not... That'd be broken... If only there were a way to give higher bonuses if Tarkin was on the ship too...
Pellaeon: Wait, give HIM the Chimaera, Thrawn can ride shotgun.
You know what? Do whatever you want. You haven't gone wrong before. The only thing I ask is the hunting X-Wings.
Verdict still 
Small patch especially for you, D44 
http://rapidshare.de/files/27581701/hunt.zip.html
Simply copy these 2 files into CIS' XML folder.
What does that little patch do?
hmm i'm quite a way into a GC match as the rebels, i have been unable to capture kuat or fondor the only two cap ship building planets on this particular match without the mediator/mon cals is it possible to take out piett? without any cap ships?... The mods awesome avenger, truly amazing made the game rather fun for me again^_^ 
You can build E-Wing armada or prepare a trap with planetary ion cannon 
@ISSRevan
It only adds hunt ability for X-Wings
this is one of the best mods i have seen on this site yet, i cant wait for V5 to come out
Lol,
General Secura, Avenger already stated that this was a Galactic Civil War mod, thus there will not be any additional clone wars units. You want those, go get EAW enchanced mod (which sucks btw)
Ideas for the Lovely Avenger!
Hey Avenger, Could you possibly somehow make the laser fire faster in space? Maybe a little longer and brighter too? Because its incredibly short and ridiculous when watching the tie fighters go at it with rebel fighters...
About the Crimson ISD, there was -one- that I know of, Star Destroyer that was entirely red. I'm going to do some research but if anybody could get the name that'd be great. Think you could add that to the space battles?
Remove the Junky junk (Planets don't have that much crap XD)
Hi Avenger, are you uploading the patch to EAW files? if not and it's not to big could you please send it via e-mail if it's not to much trouble, as i cannot use rapidshare.
Another great mod, nice work,but ds2 seems to be too powerfull..poor rebels.. . Just a little idea if i'm right TIE Avengers were earlier than Defenders, Avengers were fihgters (4 laser cannon,4 concussion missile lunchers), Defenders were the ultimate weapons of the empire in this category,some kind fighterbombers with very strong shilds( 6 laser cannon, 3 ion cannon, 4 proton torpedo launcher). If you could include Avengers too, and make same balance changes like this, than the game would be more realistic and maybe balanced , this E-wings really kicks. What do you think about that, worth it?? lol
Woot!! Thank, thats what i thought i'm waiting for him on Atzerri with a fleet full of bwings and the likes although i attacked him with like 15 Ewing squadrons...takin out the hanger first to stop resistence then the engines to outmaneuver him.... took like 28 minutes for him to kick my **** slow and painful defeat! lol oh well i'm keepin my eyes peeled for V5, but don't work too hard 
Cheers!
At first i will tell you all that SW EAW is a lot more exciting to play with your mods.
Congratulations!!!
All of you are great!!!You all are now so far that everybody of you can create a mod with new ships planets or other beeings.But the great step will be done if all of you,and i mean all of those persons who reached an download ranking over 1000 and more ,work together to create the ultimate EAW Final Mod.I will only tell you my imagination:
The best SSD i have ever seen is from bailknight.Why???His SSD has 1)red turbines(i dont know the english word for that,sorry)2)His SSD has great death sequences(with smoke and more)3)His SSD is more balanced.
The best Death Star 2 is from you dear Avenger eally great,but it should be maybe more balanced and it should also look like the second death star,but the rescale of it is great and the fire rate also.Also Captn Needa and Thrawn are super.
The next great Mod was the EAWEnhanced mod V2 :there are a lot of ships from which i was fascinated,also the idea with the escorting fregates was great.and he also uses bailknights SSD.but it also had bugs:for example ebels is skirmish:if you go to tech 2 the Y-wings cannot be build any more....
The mod of realistic rescale is also very important cause i hated to play tie fighters which are as big as a tartan and so on.....
But i forgot a Mod creator who created maps especially for great ships like Death Star 2 and SSD...we need someone who create more spacemaps without space junk to fill with SSD .....it was very hard for me to place the SSD to my now playing map because it was so big.
I can write and write so long but there are so many people who tell you their imagines so you cannot read any more.So i will send an apell to all EAW fans.Please help me and our great creators to make an alliance between them .write them your imaginations ,not to one crator,to all the best creators,they should be in contact together with e-mail ,internet or otherwise,they should call an coordinator and plan the final mod with all creators included and all ships and everything .....at last ecuse me for my bad english.here in austria our teachers are not so good.Dear Avenger85 you are the first i write to lease write to one other creator and he schould write another and so on.I know that this will be very hard.
MAY THE FORCE BE WITH YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!
Erim writing from Austria.
Just one question. What is the deal with the DS in the 5th? Screenshot. Is the DS turning or what?
Do you think you coulde combine your mod with Bailknights, I like both of your mods but they both have things that would cancel each other out if you know what i mean.
The DeathStar II's fire is screwed up, like whenever it shoots the beam goes like all over the screen and then the enemy ship gets destroyed...can you fix this?
This mod is great, I think for your next version you should include some of the newer ships, a dsII skin, and balance things out a little for the rebels. Otherwise excellent job.
My Death Star 2 doesn't seem to fire 90% of the time and when it does fire it just blows up one of the hardpoints of the target ship, is this normal or is my game just screwed up?
sorry for double post but i seemed to have fixed it
Hey Jumi, You're half-right.
The Tie Avenger was mass-produced before the Tie Defender was even deployed on the front-lines. However...
The Tie Defender was constructed first.
Also, the Tie Phantom was built before the Tie Avenger, which is a Tie Fighter that had a cloaking device (which is stupid in my opinion).
I agree with the people who have said "You're a god"... where's the worship smiley when you need it???
You're a god... at this
now you should try making the Eclipse star destroyer, or the Galaxy gun...
to you avenger 85, good great, wonderful, amazing!!!!!!!!!!!
you 
Thanks for your comments!
Alternative link for hunting X-Wings patch:
http://www.megaupload.com/?d=WTMXCTPZ
Thx Avenger..loving the mod, keep up the great work 
PLease get rid of the ARC-170 and the V-Wing. Tey dont feel ''empire'' enough to be in there IMHO.
Most of the native alien species are with the rebels, perhaps you can add them as buyable soldiers???
Bothan Spies: buyable on Bothawui
Mon Calamari Soldiers: buyable on Mon Calamari
Geonosian Soldiers: buyable on Geonosis
Twi'lek Assassins: buyable on Ryloth
Sullustan Engineers: buyable on Sullust
Human Soldiers: buyable on every planet with human natives that support the Alliance (Abregado-Rae, Bestine, Corellia, Dantooine, Fondor, Jabiim, Naboo, Tatooine, Yavin)
You should add the
-Hapan Battle Dragon and the Haps Nova Battle Cruiser.
-The Mon Ramonda MC80B.
-Lancer Frigate
-Carrack Cruiser
-IG-88 and his fighter (IG-2000) Maybe even give him the assasinate ability
-Dash Rendar and his Outrider
-or even MC90's
Earlier there was a comment on an all crimson ISD and some question to the name of it. It was called the Errant Venture. And the captains name was Booster Terrick. He was after Return of the Jedi, and played a major role in the Yuuzhan Vong series.
Hope that answered your questions Cetestial Kitten, unless you already found it out.
Looking really good! May I suggest adding Nebulon B-2 Frigates? Those are really sweet. Thanks!
You should add the Viscount-class Star Defender.
It was a Mon Calamari design, the size of a Super Star Destroyer.
Since the Rebels have no unit that is a match for a SSD (not even the Mediator one on one the SSD always wins) the Viscount might be a good idea.
And other ship ideas:
Rebels:
Nebula-class Star Destroyer (a New Republic Star Destroyer used by the Rebels, it was 65% of an ISD's length, it could still match one in a battle. Should spawn E-Wings)
Defender-class Assault Carrier (a New Republic Starfighter Carrier, it should spawn E-Wings)
K-Wing Fighter (an advanced Rebel fighter, it carries turbolaser batteries that match the power of a capital ship, and many proton torpedo tubes. Because of this, it should be a tech 5 elite fighter/bomber.)
Nebulon B-2 (a more advanced design of the Nebulon B. This design is meant as an attacking craft, unlike the Nebulon B, which is meant as a carrier ship.)
Empire:
TIE Raptor (a non-hyperspace capable TIE design. Not as fast as the TIE Interceptor, it was as manouverable as an A-Wing, and had four laser cannons and two concussion missile tubes as weapons)
TIE Opressor (another TIE design, this one was meant for attacking larger enemies, such as capital ships. It had two laser cannons, a proton torpedo launcher, and two concussion missile launchers)
World Devastator (an extremely powerful Imperial ship, it was able to consume enemy ships)(yes i know this one might be hard, but it would be totally awesome)
Vengeance-class Super Star Destroyer (another enormous capital ship owned by the Empire, it was about 10 kilometers in length)
Interdictor Star Destroyer (a lethal mix between a Star Destroyer and an Interdictor Cruiser. This ship had the firepower and size of an ISD, and the Gravity Well Generators and Missile Jamming Fields of the Interdictors. It basically is an ISD with the Interdictor's humps on it.)
I have an idea for a ground version of Red Squadron.
A squadron of Snowspeeders, with Luke Skywalker, Wedge Antilles, Dak Ralter, Hobbie Klivian, Wes Janson, and Zev Senesca.
If you are willing to do this idea, i'll gladly write the unit descriptions.
i think u should make the DS 2 a little cheaper. for me i dont think it's really worth it! it may destroy medium ships in one shot but not capital or even battlestations! and u should make the build time A LITTLE lower it takes forever for it to be finish being built, i'd also like if u made the DS 2 stronger!
When i use the DS2, it easily blows up a Mediator-class Mon Cal Cruiser in one hit!!! A Space Station lvl 5??? One hit!!!
I do agree however with the shorter build time.
Thanks for your ideas! I read them regurarly. I'm sure some of them will be included in V5.
BTW You can also post your suggestions on the forums thread:
http://forums.filefront.com/showthread.php?t=268024&page=2
I still think that IG-88 and the Hapan battleships would be sweet. The Battle Dragon could act like the artillery on the ground and just pount an area of space with turbolaser fire, and the Hapes Nova's could have the firepower of a VSD but the speed of a corellian corvette.
Another idea: you know how you can build rocket or laser emplacements in space on available space stations? Maybe make a modification that would add the ability to make it into a quad-turbolaser emplacement? That would be amazing!
odd. when i play the DS2 is a little weak! oh well hmmmmm............... odd
Oh, well, thanks for the info Celestial Kitten , i see you know well the SW universe.
Avenger,i think it would be a good idea to give the empire some hypercapable fihters,bombers to match the rebels, and some bigger "guns" for the other side to match the SSD.
Suggestions,ideas:
rebel: -Viscount-class Star Defender
-Bulwark battlecruiser (i see them last in Rebellion )
-Nebulon B2 frigates
empire:-Lancer frigates (against figters)
-TIE Avengers (against figters,bombers)
-Imperial Gunboats (against capital ships)
-and a little modified Defender as i mentioned above(fighterbomber)
These are only "advices" , i think every one would be pleased to see them in v5. You are the only one who can do this!
Sorry about my poor english.
lol:Jumi from hungary
Still got that palpatine error...other than that its a kick **** mod
The New Republic Star Destroyer is already in game.
Also, we don't want -too- many units in game. Coding is hard enough as it is I'm sure; so keep the suggestions to at least a sane level you lunatic.
Ronin117,
I disagree with only one thing you think would be cool to add into the game. That is --Hapan Battle Dragon and the Haps Nova Battle Cruiser. -- These are pirate specific ships and honestly, I think people should hold off on modding pirates until the release of Forces of Corruption. Other then that good idea!
Jumi,
Yeah, we do need something to combat the SSD. Its incredibly hard to destroy it, and if the AI in many situations I've been in had been human, the Rebels would not have stood a chance. Its too easy to conquer with the SSD.
Avenger,
Keep up the good work! But I still think you should remove the space junk, otherwise the SSD and larger ships are liable to get randomly stuck (it rarely happens) and ships will be scattered and sometimes spawn off-map instead of around the SSD (happens when a massive unexplainable asteroid feild is defecting the spawn points)
Ive recently got back into EAW and I was browseing around BCfiles and woa! found this link and I thought I wonder if theres anything to liven my eaw up like say clones or a big SSD or even perhaps, just maybe..... Grand Admiral Thrawn himself... And I dled ur v3 and wow just wow I got a mate to get it and we went online and beat the crap outta each other with a mixed fleet altho I lost i was rebels But never the less it makes eaw fun again!
One slight criticism but i havent dl this v4 yet so I apologise if uve done this but in v3 there was no engine fire on the SDD and that kinda looked abit off (I noticed it when my friend came at me with it AHHHHH)
Oh and the new death star 2 fireing on ships idea........EXCELLENT! keep ot up I look forward to ur next mod
Sorry, I'm not able to reply all your posts...only some of them.
New units:
K-Wing - maybe, isn't B-Wing enough?
TIE Avenger - ok, it will be lvl 3 hypercapce capable fighter (A-Wing's counterpart)
Bulwark - I don't like to double unit classes, MK II frigate fulfils the role
Nebulon b2 - same as above but it's more likely i'll add NB2 than Bulwark
Defender-class/Nebula-class - I think they offer nothing more than Republic-class, anyway I'll take a closer look at them, thanks
World devastators - are you really like these large vacuum cleaners 
Viscount-class - YES, the problem is good 3D model...
Other suggestions:
Space junk will be partialy removed in V5. Maps will be larger. I'm not sure I'll make it myself or ask someone to use his mod.
SSD engines - it's a hard task, maybe I'll ask Bailknight for permission to use his SSD, haven't decided yet
Bugs:
Did someone experience PALPATINE'S BUG??? I didn't, nor did my betatesters.
Please answer some my questions here:
http://forums.filefront.com/showthread.php?t=268024&page=2
THANKS!
My questions are in post #30, #4 and #8 (it's about CiS official thread, URL in previous post)
Well...this is prob the best mod out there...havent found bugs in it until now just the republic destroyer...it seems it has some problems with the texture and the engines dont glow.The texture apears and disapears.My graphics settings are all on max(geforce 6600GT).What could be the problem?...oh..some suggestions.Maybe u can add more planets(there are mods out there...maybe u can ask for permision).As for new units...canon units are the best .
Why would the Hapan battle fleet be pirate specific, the Hapes Consortium was a empire that joined the New Republic, offering their fleet services in time of need. Example being the Yuuzhong Vong invasion, at the battle of Fondor. In either case, it wasn't my favorite idea (though I think I came off that way). But I do agree with holding off with modding pirates.
There are so many ideas out there, no more super weapons or super ships, it's hard enoough fighting them without making more, there are SOO many capital ships to create.
-The modified SSD that was a factory for dark troopers. The name of that ship escapes me. two ideas there.
-The Flurry was a New Republic carrier ship, refer to the book: Truce at Bakura.
-Give the Rebels more heroes with capital ships (Han Solo has the Mon Remonda) (Lando has the Lady Luck) Though Lady luck isn't a capital ship
-Give Palpatine and Mon Mothma their own capital ship to fly in. Give the emperor and ISD MK.II and give Mon Mothma the winged medical frigate (a modified MC-80 from Return of the Jedi)
-Lancer frigate, Dreadnought, Carrack cruiser
I know I keep making suggestions, but I just want to say that Avenger85: you have made an incredible mod. Without doubt the best offered out there. So I send a personal thanks to you. A job well done.
The SSD can also be taken down by a few Mon Cal cruiser with Ackbar, and 6-10 marauder cruisers. Take out the shields and then pound the entire thing with the marauders. It will die quickly. Also have bombers target the hanger and engines, don't waste time on the shields generators.
when im playin this mod, (which is very excellent), it seems that the bombing run isnt available when i have at least an acclaimiter assult ship. thanx!
thats because acclamators carry ARC 170s not TIE Bombers but it would be cool to have a ARC 170 bombing run
how come when i play ur mod the DS 2 doesnt kill spacestation or capital in one hit!! it's weak!
Sweet! 
10/10
@omega_cannon
Select DS2 and order it to attack specified target (click on any target's surface but not hardpoint). I hope I was clear enough.
# 89- don't target the individual hardpoints, target the ship/space station
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