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Calculator for Space Units (1.0)
Filename: calculator.zip

Date Added:
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121.31 KB
Open Office

Average User Rating: 7.5
Number of Votes: 11
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Calculator for Space Units (1.0) - File Description  


This is a simple yet brilliant idea that will serve as a great aid to all modders. It is a tool that serves as a calculator to calculate AI_Combat, Build Time & Cost, Tactical Health and Autoresolve Health. It may not act as the perfect balancing tool but it does provide much aide in the synchronising of the values of individual ships to each other. An explanation of the function of the calculator can be found in the read-me. Remember you need Open Office to use this calculator. Open Office can be found as a free download at: http://www.openoffice.org/

Calculator for Space Units (1.0) - Screenshots  
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Calculator for Space Units (1.0) - File Download Options  

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Calculator for Space Units (1.0) - Readme  
Readme File:
Hi, this little gift from me to the EaW/FoC Community is a Calculator which calculates the AI_Combat, Build Time & Cost,

Tactical Health and Autoresolve Health.

Its not the perfect balancing tool, but it helps to synchronise the values of the individual ships to each other.

YOU NEED OPEN OFFICE for this, you can get it free here: openoffice.org.

How to use:

Follow Values in folling Fields:

A3 -> max Weaponrange of the ship (unless the Missiles)
A4 -> Health of a Hardpoint
A5 -> Shield
A6 -> Number of Antifighter Laser on that Ship (small laser)
B6 -> Damage of one Antifighter Laser

A7 -> Number of Ioncannons on that Ship
B7 -> Damage of one Ioncannon

A8 -> Number of med. Laser on that Ship
B8 -> Damage of one med. Laser

A9 -> Number of heavy Laser on that Ship
B9 -> Damage of one heavy Laser

A10 -> Number of Turbolaser on that Ship
B10 -> Damage of one Turbolaser

A11 -> Number of Missilelaunchers on that Ship
B11 -> Damage of one Missilelauncher

A12 -> Number of Fighter Squadrons on that Ship

A13 -> Number of Bomber Squadrons on that Ship

and TADAA... you have the values of AI_Combat, Build Time & Cost, Tactical Health and Autoresolve Health which you should

put into the xml of that calculatet ship :).

And again this is not the perfect balancing tool. it just helps to get the values "real" form ship to ship...

I use an advanced version of this for Frontlines too and it makes things much easier.

regards, n3b.

if you like it, it would be great if you send a dollar or euro to my paypal: N3bulu5@web.de

Calculator for Space Units (1.0) - User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 7 | Last comment: 01-18-2010 at 23:51

 #1 - Genius - 01-17-2010 at 13:24
From: (Birmingham (UK one))
Joined: March 4th, 2009
Posts: 50
Awsome idea! I don't Mod myself so I have no use for this but it's one of the best ideas iv'e ever seen! Two Thumbs Up!

 #2 - 01-17-2010 at 21:00
Joined: September 4th, 2005
Posts: 17
this file is like S.U.M not from SoundLizard, they're from me. can someone cerrect it ?

thx smile

 #3 - 01-18-2010 at 06:52
From: (In the Jungle)
Joined: December 21st, 2006
Posts: 170
I think SoundLizard is some kind of default account that files link to if there's some sort of error. I've seen quite a few files link to it in the past couple of weeks.

 #4 - 01-18-2010 at 08:03
Joined: July 28th, 2009
Posts: 174
thanks i could use this alot.

 #5 - 01-18-2010 at 08:36
Joined: July 1st, 2008
Posts: 1094
Whaw, so much better than doing it all yourself. We need more small but needed mod tools like this! Thanks for making this bro big grin

 #6 - 01-18-2010 at 13:34
From: (South o' the Mason-Dixon Line)
Joined: April 9th, 2009
Posts: 246
Excellent work Liz. One of the most annoying parts of coding in new units is the health, Ai_Combat, recruitment time & cost, etc. This greatly tones down the irritation, so it gets an automatic good rating from me. Nice job. Two Thumbs Up!

 #7 - 01-18-2010 at 23:51
Joined: September 4th, 2005
Posts: 17

This tool is not from Soundlizard, it's from me.

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