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Bly's Realistic Space Changes (BRSC) (1.0)
Filename: blys_realistic_space_changes_brsc1.0.zip


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40.53 MB
1.0
_237th_SC_Com_Bly
983
02-11-2009
foc
Mods > FoC Mods


Average User Rating: 8
Number of Votes: 27
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Bly's Realistic Space Changes (BRSC) (1.0) - File Description  


Description:
Pretty much a continuation of Bly's realistic space mod. I kinda like it, personally. Try it out, and give CONSTRUCTIVE feedback.



Bly's Realistic Space Changes (BRSC) (1.0) - Screenshots  
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Bly's Realistic Space Changes (BRSC) (1.0) - File Download Options  

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Bly's Realistic Space Changes (BRSC) (1.0) - Readme  
Readme File:
<<<<<-------------------Bly&apos;s Realistic space change------------------->>>>>

version 1.0 change:


Galactic Empire:

Star Destroyer:

resized
rechagre time decreased from 5 to 4
added: Deploy squadrons

70 TEI Fighters (10 squadrons total)
30 TEI Bombers (20 squadrons total)
28 TEI Interceptors (4 squadrons total)
5 Tartan Patrol Cruiser

(here star destroyers too, only not deploy squadron)

Death Star I:

3 Victory-Class Destroyers
2 Imerial-Star Destroyers


Death Star II:

4 Victory-Class Destroyers
3 Imerial-Star Destroyers


Executor:

140 TEI Fighters (20 squadrons total)
51 TEI Bombers (17 squadrons total)
119 TEI Interceptors (17 squadrons total)
15 TEI Defenders (5 squadrons total)
15 TEI Phantoms (5 squadrons total)
10 Tartan patrol Cruisers


Victory-Class Destroyer:

added: Deploy squadrons

21 TEI Fighters (3 squadrons total)
15 TEI Bombers (5 squadrons total)
6 TEI Scouts (2 squadron total)


Interdector cruiser:

added: deploy squadron
removed: jamm missels

21 TIE Fighters (3 squadrons total)
3 TIE Bombers (1 squadron total

Accalamator-Class Destroyer:

added: Deploy squadrons

14 TEI Fighters (2 squadrons total)
6 TEI Scouts (2 squadrons total)
3 Tei Bombers (1 squadrons total)


TIE Phantom:

increased 8 to 12 shots before recharching
decreased recharge seconds from 8 to 4
stealht now takes 300 sec. first 80 sec.
Space station:
Garrision:
Level:
1:
35 TEI Fighters (5 squadrons total)
15 TEI Bombers (3 squadrons total)
1 Tartan Patrol Cruiser

2:
35 TEI Fighters (5 squadrons total)
15 TEI Bombers (3 squadrons total)
3 TEI Scouts (1 squadron total)
2 Tartan Patrol Cruisers
1 Accalamator-Class Destroyer

3:
35 TEI Fighters (5 squadrons total)
15 TEI Bombers (3 squadrons total)
3 TEI Scouts (1 squadron total)
4 Tartan Patrol Cruisers
2 Accalamator-Class Destroyer
1 Boardside Cruiser

4:
35 TEI Fighter (5 squadrons total)
35 TEI Interceptor (5 squadrons total)
15 TEI Bombers (3 squadrons total)
3 TEI Scouts (1 squadron total)
4 Tartan Patrol Cruisers
2 Accalamator-Class Destroyer
1 Boardside Cruiser
1 Victory-Class Destroyer

5:
70 TEI Interceptor (10 squadrons total)
15 TEI Bombers (3 squadrons total)
3 TEI Scouts (1 squadrons total)
3 TEI Defenders (1 squadron total
6 Tartan Patrol Cruisers
3 Accalamator-Class Destroyer
1 Boardside Cruiser
2 Victory-Class Destroyer
1 Imperial-Class Destroyer



Rebel Alliance:

MC80 Mon Calamari Cruiser:

resized
added: Fighter Bay
added: Deploy squadrons

15 X-Wings (3 squadrons total)
15 A-Wings (3 squadrons total)
6 y-Wings (2 squadrons total)
3 B-wings (1 squadron total)


Alliance assault frigate:

time between shots is decreasd from 5 to 3.5

Nebulon-B Frigate:

added: Fighter Bay
added: Deploy squadron

20 X-Wings (4 Squadrons total)
3 Y-Wings (1 squadron total)


Corellian Corvette:

added: Fighter Bay
added: Deploy squadron

3 Y-Wings (1 squadron total)

Space Station:
Garrision:
Level:
1:
35 X-wings (7 squadrons total)
15 Y-Wings (5 squadrons total)
1 Corellian Corvette

2:
35 X-wings (7 squadrons total)
15 Y-Wings (5 squadrons total)
2 Corellian Corvette
1 Nebula-B Frigate

3:
35 X-wings (7 squadrons total)
15 Y-Wings (5 squadrons total)
4 Corellian Corvette
2 Nebula-B Frigate
1 Maurader Cruiser

4:
35 X-wings (7 squadrons total)
15 Y-Wings (5 squadrons total)
4 Corellian Corvette
2 Nebula-B Frigate
1 Maurader Cruiser
1 Assault frigate MKII

5:
35 A-wings (7 squadrons total)
15 B-Wings (5 squadrons total)
6 Corellian Corvette
3 Nebula-B Frigate
1 Maurader Cruiser
2 Assault frigate MKII
1 MC80 Mon Calamari Cruiser


Consurtium:

Aggressor-Class Destroyer:

added: Deploy squadron

10 StarVipers (2 squadrons total)



Keldabe-Class Battleship:

added: Deploy squadron

15 StarVipers (3 squadrons total)


crusader-Class Corvette

added: Deploy squadron

3 Skipray Blastboats (1 squadron total)

Space station:
Garrison:
Level:

1:
35 StarVipers (7 squadrons total)
15 Skipray BlastBoats(5 squadrons total)
1 Crusader-Class Corvette

2:
35 StarVipers (7 squadrons total)
15 Skipray BlastBoats(5 squadrons total)
2 Crusader-Class Corvette
1 Interceptor-class Frigate (Interceptor IV)

3:
35 StarVipers (7 squadrons total)
15 Skipray BlastBoats(5 squadrons total)
4 Crusader-Class Corvette
2 Interceptor-class Frigate (Interceptor IV)
1 Vengaence-Class Frigate

4:
35 StarVipers (7 squadrons total)
15 Skipray BlastBoats(5 squadrons total)
4 Crusader-Class Corvette
2 Interceptor-class Frigate (Interceptor IV)
1 Vengaence-Class Frigate
1 Aggressor-Class Destroyer

5:
35 StarVipers (7 squadrons total)
15 Skipray BlastBoats(5 squadrons total)
6 Crusader-Class Corvette
3 Interceptor-class Frigate (Interceptor IV)
1 Vengaence-Class Frigate
2 Aggressor-Class Destroyer
1 Keldabe-Class Battleship



Planets with max level 5 space station:
Fondor
Kuat
Mon Calamari
Maw
Mandalore
Bespin (Bespin now has 3500 credits each day without mines because the big gas planet bespin can provide all tibanna gas for your fleet)
mustafar
Hypori
Sullust
Endor
Coruscant
Yavin IV

The rest of the planets are all level 4 (kamino now give 500 credits without mines because underground under the water there is much oil in the planet)

changed the cost of units
redone prices and buildtime

New GC:
End 4 Begin 5
this is a GC in afther episode 4 and the begin of episode 5

upgrade info:
upgrades are much more expansive but the time it takes to upgrade is short

upgrading your space station will have new costs and build times
in GC space station tech 1 is buildtime 1 minute tech 2,3,4 30 sec and tech 5 1 minute
changed costs too
building star base 1 cost 3000 credits because all materials of the basics of the space station is needed.

resized capital ships, Starfighters/bombers

new texture for space units and hardpoints

some new maps


<<<<<<<<<<<<<<<-------------------Credits------------------->>>>>>>>>>>>>>>

Mod idea by: _237th_SC_Com_Bly
Coding done by: _237th_SC_Com_Bly
Mapping done by: _237th_SC_Com_Bly
Telling me stuff i did not know: invisible hand
new space unit Textures done by: Jeff Cheney


Bly's Realistic Space Changes (BRSC) (1.0) - User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 12 | Last comment: 11-04-2012 at 14:16

 #1 - 02-11-2009 at 19:55
The_Farseer
From: (Kent WA)
Joined: August 28th, 2007
Posts: 1258
Cool to see my textures in another mod besides my own (and now the FX mod too). Cool stuff smile

 #2 - 02-11-2009 at 23:13
_237th_SC_Com_Bly
From:
Joined: December 21st, 2008
Posts: 555
please rate this file afther u played it if it is a 6.5 or higher i am going to make a V2

 #3 - 02-12-2009 at 07:36
Major_A_Payne
From: (Wales)
Joined: May 7th, 2007
Posts: 331
Bly. Why should you be concerned about a rating. You can never go by it anyway. If you enjoy this mod your making then you should continue with it. Don't just make it for the playing public.

 #4 - TEI fighters - 02-12-2009 at 09:27
vivaEspain
From:
Joined: September 14th, 2008
Posts: 349
They're not called TEI fighters, they are TIE fighters. big grin No rating from me because I don't have FoC, but looks nice. Two Thumbs Up!

-vivaEspaņa Beer! Beer!

 #5 - 02-12-2009 at 18:41
TS_Fan
From: (Ontario)
Joined: July 13th, 2006
Posts: 137
TEI?
It looks like fun though. I'd grab it but am not playing the game right now

 #6 - 02-13-2009 at 00:44
_237th_SC_Com_Bly
From:
Joined: December 21st, 2008
Posts: 555
holly ***** a 9.2 for just some changes

 #7 - 02-14-2009 at 11:23
ssdcommander
From:
Joined: August 25th, 2008
Posts: 89
wow this is great bly :aug2:
cant wait to test v2

 #8 - 02-14-2009 at 12:21
_237th_SC_Com_Bly
From:
Joined: December 21st, 2008
Posts: 555
is your foc working?

 #9 - Bombers - 02-14-2009 at 16:07
Fa5
Joined: January 17th, 2009
Posts: 8
Why does the Consortium main battleships or w/e have no bombers just fighters? I'd think they'd have atleast one squadron or more but other then that great job.

 #10 - 02-14-2009 at 17:43
DirkDiggler76
Joined: February 26th, 2007
Posts: 90
mine crashes frown frown
mad
installed the same old way i do all others, but i load to black screen with hour glass and then if i hit enter to crashes . any ideas?

 #11 - 02-15-2009 at 00:09
_237th_SC_Com_Bly
From:
Joined: December 21st, 2008
Posts: 555
# 9 the cons don't give bombers with thier capital ships because they are already very powerfull like (draining shiels and plasma cannon) i just gave some fighters to deffense theirself from it.

#8 u did past the map called Bly's_Realistic_Space_Changes_1.0 in ur mod map?????

 #12 - idea - 11-04-2012 at 14:16
keys_of_fate
From: (Las Cruces)
Joined: November 4th, 2012
Posts: 1
hey man do you think you can do the same for EAW



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