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Arcade mod (1)
Filename: arcade_mod.rar


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39.86 MB
1
Ralf Solo
676
06-28-2010
FOG 1.1
Mods > FoC Mods


Average User Rating: 10
Number of Votes: 3
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Arcade mod (1) - File Description  


Description:
I'm finding this mod a bit difficult to review. It's a good mod, with some much needed enhancements over vanilla and I found it to be very playable. The difficulty in reviewing it is that in addition to the vanilla mod (that's a weird concept), the author has included several extra xml files to allow further customization of the game on the end user level. Of course, modding of mods happens regularly, but the author promoting this is a rarity indeed.

Even if idea of modding a mod doesn't appeal to you, the basic version of this mod is very playable and an enjoyable experience that doesn't overwhelm players.
Quote:
ARCADE mod for FOC 1.1 , Huges battles and lots of great tweaks from the vanilla game , AI more aggressive , Hutts as an AI faction, New campaigns , Allied AI ...

the_stag



Arcade mod (1) - Screenshots  
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Arcade mod (1) - File Download Options  

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Arcade mod (1) - Readme  
Readme File:
ARCADE mod for FOC 1.1 by Ralfsolo 06/2010

Mod for SW empire at war Force of corruption 1.1.

Hello I made a mod for myself but I had fun so I share it,it is a my all for 1 mod redux called
now ARCADE MOD, I have put together some mods from others people and my mod
(all the credits are written down) :

THE MOD IS FULLY TESTED FOR ANY SIDE IN SINGLE AND MULTIPLAYERS CONQUEST CAMPAIGN
(for multi everyone must have these files).



How to INSTALL: Un-zip the files and put the folder Data in your game directory
(see also folders with alternate campaigns and AI)
- How to un-install , remove all the new files.

What the mod do:

----- AI :
- Hutts, alive as a faction, will take back their planets by force.
- AI more aggressive (partials and edited files from Dark_Lord, EL Emperador and Eons).
- No retreat AI.
- AI build level 5 star base.
- No Death Star for Empire AI (in option).
- Allied AI versus you (see folders empire/rebel or rebel/underworld or empire/underworld versus player) but
the player has to take the side left (no AI allied with player possible).
- AI build more buildings on his planets, up to 7.
- hard difficulty raise up.

----- GENERAL:

- Bombing friendly fire for MPTL/SPMAT/MALs,bombing run,orbital bombardment (mod by By Redtachi)
- Space population in battle is raise by 3+.
- Global population increase with the space stations.
- Double garrison, health and price lowered for the space stations.
- Ground assault units population limit raised (pop 60).
- Garrison on planet change from 10 to 50 (you can now garrison 50 units on a planet).
- Double units from all ground building who spawn units in battle.
- Alderaan is back ( pieces glued by some god like unknow aliens).
- All planets money, pop raised 3 times, 8 slots building (few planets has a little building
places so you should build military building first on them or they may not appears during a
battle so no extra units).
- Mines, palaces produce more money.
- The dead bodies stay during the battle ground.
- bunker range from 1,5 to 2, a bit more armour.
- Heroes health raised by 2.
- Conquest campaign - 1 planet each (idea from from Ely Soto) + 2 campains from me.
- More money for the players and AI for all campaigns .
- more starting units for players and AI.
- All campaigns has 55 planets.
- Galaxy rebuilded with new trade routes and planet positions.
- ALL UNITS AND TURRETS now shoot to air units, with low accuracy
turrets rotation more flexible.
- Some dead vehicles stay longer on the battlefield making protection for infantry.
- Fog of War lowered in Galaxy screen.
- More little alterations I don't remember ...
- Screen-shots included.

----- GRAPHIC:

- Corruption effect removed from Galaxy screen.

----- MUSIC:

- 10 News music samples edited be me. To back original music, remove the folder music file.

-----FACTIONS:

UNDERWORLD:

- Sabotage, corruption ⦠removed but all black market ready at start (but not all units)
- Price reduced for units and buildings
I have to remove all because it was impossible to play with my mod, The faction is still playable and have
very very powerful units at start + more units to choose (see screenshots), Rebellion - Empire will
have very hard time if they start at level 1-2.
- Hero Jabba joined the faction (for some reason).

EMPIRE:

- Some units and buildings have reduced price also time building reduced for some of them to stand against the
Underworld faction at low tech level .
- Ground shield at start.
- Heroe Mara Jade.
- Death star price increase to 60000, and take more time to build, approach time 3 times longer (I put an folder
for normal time deathstar approach than you can change).
- Ground tie fighter (files fixed from Lews Therin Telamon mod).
- Star Destroyer a bit more thought on hard points .
- More units price/build time reduced (because Underworld was too powerful).
- AT-AT more powerful.
- acclamator at level 1.

REBEL:

- Some units and buildings have reduced price also time building reduced for some of them to stand against the
Underworld faction at low tech level.
- Ground shield at start.
- Hero Kyle Kartan.
- Raid has number rise to 12 units from 3 units.
- Ground x-a wings (fixed from Lews Therin Telamon mod).
- Tech stealing faster.
- Nebulon frigate at level 1.
- More units price/build time reduced (because Underworld was too powerful).
- Leia Organa bonus in defence , health , price.

ENJOY and use as you wish, Ralf

----- TINY BUG:

-Tiny bug 1 : You may see some units on the building spot when you zoom a planet, it is nothing,
also put your ground units in space when you want to select them because you don't see all of them.

-Tiny bug 2 : rebel space base 1 appear twice on space build hub , choose the left one.

-Tiny bug 3 : rarely some units are stock in water , air/space bomb them or AUTO-resolve the battle.

-Tiny bug 4 : Underwold has rebel infantry , I do not why it such so it's appear after altered some files.

----- NOTES:
-Note 1 : the mod is heavy for old computers.
-Note 2 : this mod works in skirmish but not have all the features.
-Note 3 : starting a game at level 1/hard is almost impossible to win.


License
Free to Use/Modify/Redistribute
....................................
....................................


Arcade mod (1) - User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 3 | Last comment: 07-12-2011 at 20:14

 #1 - 06-28-2010 at 12:33
bubbleteatroopa
From:
Joined: July 1st, 2008
Posts: 1094
Looks good.

I think il download this when I install FoC again.

 #2 - 06-28-2010 at 13:50
Blargtroll
Joined: April 7th, 2010
Posts: 53
sad thing is, I'm in the same boat as you frown , but yeah looks awesome. when i get the chance ill play it. big grin

 #3 - STUPID - 07-12-2011 at 20:14
asshats321
From: (illinois)
Joined: July 12th, 2011
Posts: 1
my allys wont help build the enemies instantly destroyed zann is op and my soundtrack was replaced with dumb music



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