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| Aerial Assualt Mod (V1) - File Description |
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Description:
This mod is for EAW.
The Aerial Assualt mod from Blamtroid adds a number of air units to land battles as well as a few new space units.
Additions List:
Quote: Rebels:
Land Gallofree Transport (not actually a transport)
Land X-wing
Land XJ-wing
Land A-wing
Land Correlian Corvette
AAT
Land N1 starfighter
Home one style ship
Providence Cruiser
Lucrehulk Battle ship
Empire:
Land Tie Fighter
Land Tie Scimitar
Land LAAT
Land Tartan Patrol Cruiser
Land V-Wing
Strike Cruiser
Basil Super Star Destroyer (Hero)
Loronar Strike Cruiser
~Scorpinox
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|  | | Aerial Assualt Mod (V1) - Screenshots |  | Screenshots: |  |

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| Aerial Assualt Mod (V1) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Aerial Assualt Mod (V1) - Readme |  | Readme File: Aerial Assault Mod
Aerial Assault Mod V1 unit list:
Rebels:
Land Gallofree Transport (not actually a transport)
Land X-wing
Land XJ-wing
Land A-wing
Land Correlian Corvette
AAT
Land N1 starfighter
Home one style ship
Providence Cruiser
Lucrehulk Battle ship
Empire:
Land Tie Fighter
Land Tie Scimitar
Land LAAT
Land Tartan Patrol Cruiser
Land V-Wing
Strike Cruiser
Basil Super Star Destroyer (Hero)
Loronar Strike Cruiser
Installation:
Backup you art text and xml folders if you have them and extract the contents of the zip file into the Data folder of EAW.
Uninstall:
Delete the art text and xml folders you got when installing the mod and if you did have previous folders that you backed up then simply copy the backups into the data folder and you're done.
Known Problems:
It doesn't work with the mod launcher, so it has to go directly into the data folder itself.
Very Little .Dat editing so far (next version full .dat editing)
Lack Of icons for: Providence, Lucrehulk, N1, XJ-WING, STRIKE CRUISER, TIE SCIMITAR, SUPER STAR DESTROYER AND AAT.
Credits:
For models or xml help:
Bailknight
Eville Jedi
Keeper_of_faith
codeuser
swfan654
Monkeybiz
DrkSbr22
Daft_vader
Valgarochi
As all the models in this mod were free models from various modelers (see above) so I can't stop you using them, but please give credit to the people above.
And of course me:
Blamtroid |  |

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| Aerial Assualt Mod (V1) - User Comments |
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The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.
Total comments: 27 | Last comment: 06-20-2012 at 09:01
killer421 Joined: April 29th, 2006 Posts: 87 | nice ill try it , does AI work? |
Blamtroid From: Joined: December 24th, 2006 Posts: 146 | no, sorry i don't know how to edit the lua yet, i will be resolving this in a later version |
Domm_Commander Joined: June 3rd, 2007 Posts: 66 | Good job Blam, good job. |
Re4_Wesker From: Joined: September 29th, 2007 Posts: 580 | is this for foc?? if so why does the consortium have no new units? |
yoden From: Joined: July 25th, 2006 Posts: 203 | good job i hope you do one for force of corruption to cool |
Domm_Commander Joined: June 3rd, 2007 Posts: 66 | That is the V2 for FOC and V1=EAW |
Re4_Wesker From: Joined: September 29th, 2007 Posts: 580 | oh! ok. I'll download the next one then. Looks good though. |
SidiousInvader From: Joined: March 18th, 2007 Posts: 3 | Blamtroid, you need to put this in "land fighters" xml code....<Layer_Z_Adjust>8</Layer_Z_Adjust> It will adjust the height so there not underneath the terrain when spawned. |
Blamtroid From: Joined: December 24th, 2006 Posts: 146 | ok, thanks for that sideous, I'll fix that for the next version and send it in |
FEARsome_oddslayer_4667 From: (Rhode Island) Joined: January 29th, 2007 Posts: 606 | watch the scale size to, tartan only a little bigger than an x wing, the N1 is small, just that stuff |
CC_2224_Cody_2 Joined: December 22nd, 2006 Posts: 84 | works fine with launcher..... as for the mod, why does everything sound like a airspeeder?! |
Scorpinox From: (London) Joined: May 27th, 2006 Posts: 231 | because he forgot to change the ambient SFX for movement, recommend you change them to the space movement SFX, blamtroid |
Blamtroid From: Joined: December 24th, 2006 Posts: 146 | i'll do that for the next version |
Phildevil From: Joined: March 7th, 2006 Posts: 214 | Aye, for a next version, a cherry on the top would be to make it compatible with Foc Additions |
sideshow_bob Joined: April 1st, 2007 Posts: 247 | victory destroyer in land is needed before i download, |
LordVaderBG Joined: August 21st, 2007 Posts: 258 | Victory-why not a Star Destroyer or even better-The Executor.I am just saying these ships will be too big for ground battles.The only ships that can be put in ground battles are acklamators and nebulon b figates. |
Blamtroid From: Joined: December 24th, 2006 Posts: 146 | ...eh? i know that, that's why there are no large spaceships on ground combat |
Re4_Wesker From: Joined: September 29th, 2007 Posts: 580 | executor?? no way. overkill supreme!! u don't need a executer. maybe a sdestroyer though............ but that may be too big. |
sideshow_bob Joined: April 1st, 2007 Posts: 247 | the victory would not be too big
besides they CAN goe in atmosphere in actual-starwars |
Commander_Fordo From: Joined: May 26th, 2008 Posts: 258 | Oh my, the mod looks sweet 
Too bad, it`s only for the original EAW, not FOC |
HeavyBomb Joined: November 7th, 2006 Posts: 409 | Lol. nice mod. and for the people who are sad that its for ea w and not foc Maybe you can find a way to convert it?
and to have foc you must have eaw too. |
Saint_paul01 From: (Williamsport, OH) Joined: March 7th, 2009 Posts: 11 | your readme says that it is a zip folder but i dont see one when i download it |
clonewars4life From: Joined: May 5th, 2010 Posts: 1 | I installed this mod and I could buy the laat, the scimitar, and V-wing but when I dragged them to a reinforcement point, I couldn't land them . Please help me! |
Keldabe_Cruiser From: (Where there's corn.) Joined: May 10th, 2011 Posts: 423 | a ground based lucrehulk? are these properly scaled? Just da pimpin' in meeeeeeeeeee! |
Keldabe_Cruiser From: (Where there's corn.) Joined: May 10th, 2011 Posts: 423 | do the ships land in landers? or do they fly themselves down? |
De4thSt4lker206 From: (Atwater Minnesota) Joined: October 8th, 2011 Posts: 14 | why do all the mods that add ships to land have to be rar |
mrcoppa Joined: June 20th, 2012 Posts: 1 | How do you get the file into the game - How do you extract the xml file as I can't seem to download it as a zip? |
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