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Star Wars: Empire at War Downloads > Mods:
Aerial Assualt Mod (V1)
Filename: aerial_assault.rar


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
10.12 MB
V1
Blamtroid
5484
10-16-2007
Mods


Average User Rating: 8.1
Number of Votes: 21
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Aerial Assualt Mod (V1) - File Description  


Description:
This mod is for EAW.

The Aerial Assualt mod from Blamtroid adds a number of air units to land battles as well as a few new space units.

Additions List:
Quote:
Rebels:
Land Gallofree Transport (not actually a transport)
Land X-wing
Land XJ-wing
Land A-wing
Land Correlian Corvette
AAT
Land N1 starfighter
Home one style ship
Providence Cruiser
Lucrehulk Battle ship

Empire:
Land Tie Fighter
Land Tie Scimitar
Land LAAT
Land Tartan Patrol Cruiser
Land V-Wing
Strike Cruiser
Basil Super Star Destroyer (Hero)
Loronar Strike Cruiser


~Scorpinox



Aerial Assualt Mod (V1) - Screenshots  
Screenshots:
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Aerial Assualt Mod (V1) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Aerial Assualt Mod!



Aerial Assualt Mod (V1) - Readme  
Readme File:
Aerial Assault Mod
Aerial Assault Mod V1 unit list:
Rebels:
Land Gallofree Transport (not actually a transport)
Land X-wing
Land XJ-wing
Land A-wing
Land Correlian Corvette
AAT
Land N1 starfighter
Home one style ship
Providence Cruiser
Lucrehulk Battle ship

Empire:
Land Tie Fighter
Land Tie Scimitar
Land LAAT
Land Tartan Patrol Cruiser
Land V-Wing
Strike Cruiser
Basil Super Star Destroyer (Hero)
Loronar Strike Cruiser


Installation:
Backup you art text and xml folders if you have them and extract the contents of the zip file into the Data folder of EAW.

Uninstall:
Delete the art text and xml folders you got when installing the mod and if you did have previous folders that you backed up then simply copy the backups into the data folder and you're done.

Known Problems:
It doesn't work with the mod launcher, so it has to go directly into the data folder itself.
Very Little .Dat editing so far (next version full .dat editing)
Lack Of icons for: Providence, Lucrehulk, N1, XJ-WING, STRIKE CRUISER, TIE SCIMITAR, SUPER STAR DESTROYER AND AAT.

Credits:
For models or xml help:
Bailknight
Eville Jedi
Keeper_of_faith
codeuser
swfan654
Monkeybiz
DrkSbr22
Daft_vader
Valgarochi

As all the models in this mod were free models from various modelers (see above) so I can't stop you using them, but please give credit to the people above.

And of course me:
Blamtroid


Aerial Assualt Mod (V1) - User Comments  
The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.

Total comments: 27 | Last comment: 06-20-2012 at 09:01

 #1 - 10-16-2007 at 12:51
killer421
Joined: April 29th, 2006
Posts: 87
nice ill try it , does AI work?

 #2 - 10-16-2007 at 12:59
Blamtroid
From:
Joined: December 24th, 2006
Posts: 146
no, sorry i don't know how to edit the lua yet, i will be resolving this in a later version

 #3 - 10-16-2007 at 13:42
Domm_Commander
Joined: June 3rd, 2007
Posts: 66
Good job Blam, good job.

 #4 - 10-16-2007 at 13:50
Re4_Wesker
From:
Joined: September 29th, 2007
Posts: 580
is this for foc?? if so why does the consortium have no new units?Pimp!

 #5 - 10-16-2007 at 13:52
yoden
From:
Joined: July 25th, 2006
Posts: 203
good job i hope you do one for force of corruption to coolRock

 #6 - 10-16-2007 at 13:54
Domm_Commander
Joined: June 3rd, 2007
Posts: 66
That is the V2 for FOC and V1=EAW

 #7 - 10-16-2007 at 13:57
Re4_Wesker
From:
Joined: September 29th, 2007
Posts: 580
oh! ok. I'll download the next one then. Looks good though.Two Thumbs Up!

 #8 - Fix for you! - 10-16-2007 at 14:42
SidiousInvader
From:
Joined: March 18th, 2007
Posts: 3
Blamtroid, you need to put this in "land fighters" xml code....<Layer_Z_Adjust>8</Layer_Z_Adjust> It will adjust the height so there not underneath the terrain when spawned.

 #9 - 10-16-2007 at 14:56
Blamtroid
From:
Joined: December 24th, 2006
Posts: 146
ok, thanks for that sideous, I'll fix that for the next version and send it in

 #10 - 10-16-2007 at 17:37
FEARsome_oddslayer_4667
From: (Rhode Island)
Joined: January 29th, 2007
Posts: 606
watch the scale size to, tartan only a little bigger than an x wing, the N1 is small, just that stuff

 #11 - 10-17-2007 at 00:55
CC_2224_Cody_2
Joined: December 22nd, 2006
Posts: 84
works fine with launcher..... as for the mod, why does everything sound like a airspeeder?!

 #12 - 10-17-2007 at 01:39
Scorpinox
From: (London)
Joined: May 27th, 2006
Posts: 231
because he forgot to change the ambient SFX for movement, recommend you change them to the space movement SFX, blamtroid

 #13 - 10-18-2007 at 11:04
Blamtroid
From:
Joined: December 24th, 2006
Posts: 146
i'll do that for the next version

 #14 - 10-20-2007 at 22:57
Phildevil
From:
Joined: March 7th, 2006
Posts: 214
Aye, for a next version, a cherry on the top would be to make it compatible with Foc Additions stick out tongue

 #15 - 10-21-2007 at 10:34
sideshow_bob
Joined: April 1st, 2007
Posts: 247
victory destroyer in land is needed before i download,

 #16 - 10-22-2007 at 06:55
LordVaderBG
Joined: August 21st, 2007
Posts: 258
Victory-why not a Star Destroyer or even better-The Executor.I am just saying these ships will be too big for ground battles.The only ships that can be put in ground battles are acklamators and nebulon b figates.

 #17 - 10-25-2007 at 08:22
Blamtroid
From:
Joined: December 24th, 2006
Posts: 146
...eh? i know that, that's why there are no large spaceships on ground combat

 #18 - 10-27-2007 at 13:37
Re4_Wesker
From:
Joined: September 29th, 2007
Posts: 580
executor?? no way. overkill supreme!! u don't need a executer. maybe a sdestroyer though............ but that may be too big.embarrasment

 #19 - 11-16-2007 at 12:23
sideshow_bob
Joined: April 1st, 2007
Posts: 247
the victory would not be too big

besides they CAN goe in atmosphere in actual-starwars

 #20 - 11-29-2008 at 04:22
Commander_Fordo
From:
Joined: May 26th, 2008
Posts: 258
Oh my, the mod looks sweet stick out tongue
Too bad, it`s only for the original EAW, not FOC frown

 #21 - 01-30-2009 at 17:28
HeavyBomb
Joined: November 7th, 2006
Posts: 409
Lol. nice mod. and for the people who are sad that its for ea w and not foc Maybe you can find a way to convert it?

and to have foc you must have eaw too.

 #22 - 03-08-2009 at 08:18
Saint_paul01
From: (Williamsport, OH)
Joined: March 7th, 2009
Posts: 11
your readme says that it is a zip folder but i dont see one when i download it confused

 #23 - help please! - 05-05-2010 at 17:06
clonewars4life
From:
Joined: May 5th, 2010
Posts: 1
I installed this mod and I could buy the laat, the scimitar, and V-wing but when I dragged them to a reinforcement point, I couldn't land them frown . Please help me!

 #24 - 05-12-2011 at 18:54
Keldabe_Cruiser
From: (Where there's corn.)
Joined: May 10th, 2011
Posts: 423
a ground based lucrehulk? are these properly scaled? Pimp! Just da pimpin' in meeeeeeeeeee!

 #25 - 06-06-2011 at 09:07
Keldabe_Cruiser
From: (Where there's corn.)
Joined: May 10th, 2011
Posts: 423
do the ships land in landers? or do they fly themselves down?

 #26 - Why? - 12-12-2011 at 20:31
De4thSt4lker206
From: (Atwater Minnesota)
Joined: October 8th, 2011
Posts: 14
why do all the mods that add ships to land have to be rarfrown

 #27 - 06-20-2012 at 09:01
mrcoppa
Joined: June 20th, 2012
Posts: 1
How do you get the file into the game - How do you extract the xml file as I can't seem to download it as a zip?



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