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| A Galaxy Divided (V1.15) - File Description |
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Description:
A Galaxy Divided V1.1 alternate
Created by Sonic0
This MOD really has nothing to do with the SW timeline it is possibly the most uncannon thing that was ever uncannon.This is an alternate version of v1.1 that I realeased a few days ago, it majorly changes the land battles, i wanted to realease this version seperate because of its uniquness to any other mod.
Changes in V1.1 alternate
New ground unit, acclamator assault ship, need tech level of 3 and light vehicle factory to build.
New ground unit, tartan cruiser, tech level 2, light vehicle factory.
New ground unit, victory cruiser, tech level 4, light vehicle factory.
New ground unit, corellian corvette, tech level 2 " "
New ground unit, corellian gunboat, tech level 3 " "
New ground unit, venetor cruiser, tech level 4 " "
AA guns are stronger.
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|  | | A Galaxy Divided (V1.15) - Screenshots |  | Screenshots: |  |

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| A Galaxy Divided (V1.15) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | A Galaxy Divided (V1.15) - Readme |  | Readme File: A Galaxy Divided V1.1 alternate
Created by Sonic0
This MOD really has nothing to do with the SW timeline it is possibly the most uncannon thing that was ever uncannon.This is an alternate version of v1.1 that I realeased a few days ago, it majorly changes the land battles, i wanted to realease this version seperate because of its uniquness to any other mod.
Changes in V1.1 alternate
New ground unit, acclamator assault ship, need tech level of 3 and light vehicle factory to build.
New ground unit, tartan cruiser, tech level 2, light vehicle factory.
New ground unit, victory cruiser, tech level 4, light vehicle factory.
New ground unit, corellian corvette, tech level 2 " "
New ground unit, corellian gunboat, tech level 3 " "
New ground unit, venetor cruiser, tech level 4 " "
AA guns are stronger.
Unit descriptions.
Acclamator Assault ship
Will start out landed on the ground and will spawn its own garrison, consisting of navytroopers, podwalkers, and a field commander, it can also launch tie fighters and 2 bombers. it can also bombard the enemy but is innacurate agaisnt small or medium targets.
Tartan cruiser
Will start out landed and will spawn a small amount of infantry, weak agaisn larger units.
Victory cruiser
Spawns a large garrison consisting of a wide range of units from stormtroopers to at-ats can devestate the enemy base if its shields are down.
Corvettes
spawns a small garrison of infantry, very effective against most targets, especially infantry.
Venetor
spawns a large rebel garrison, easily shot down due to its old age.
Glitches, if you do not wait for the ships to fibish spawning before takeoff they will just drop the units under them.
changes in the original version (also on this version)
Note ships cannot commence a land invasion by themselves, they must have at least one regular ground unit with them.
Changes and fixes in V1.1
Imperial
Pirate units no longer buildible, they were causing too many problems.
Fixed glitch on the Imperial Gunship that made it invincible.
Fixed glitch that made the mini death star invincible, and gave it a betterlooking laser.
took out the virago, i'm having to debug its entry so it works.
Vader is a stronger than before.
Super hypervelocity gun charges faster, and does a little more damage.
Barracks now spawn 3 squads of storm troopers, 2 squads of navy troopers, 2 scoutbikes, and 2 pod walkers.
New imperial space outpost.
Executor-class SSD-can only build 3
improved piets energy weapon.
can no build ground Tie bombers and fighters. 2 bombers per squadron can build 3 squadrons at a time.
New navy trooper ground unit, you can build it with a level 1 space station, is on the space tab.
space cap raised to 35
I think thats about it.
Rebel
Home one is slightly less powerful and has a smaller escort.
New Home two unit, used by obi-wan during space battles.
New Liberator unit used by Mon Mothma during space battles.
New Mon Calamari X-1 unit, you can only build 3.
Venetor is slightly improved.
pirate units are no longer available.
Obi-wan is stronger on the ground then before.
Barracks now spawn 3 squads of infantry, 3 squads of plex soldiers, and 2 pod walkers.
New rebel space outpost.
Heavy ion cannon is more powerfull.
New Y-wing buildible ground squad, 2 per squad, can build 3 squads at a time.
New X-wing buildible ground squad,3 per squad, can build 5 squads at a time.
New rebel comm. jammer, increases FOW for your enemy by 60%.
i think thats it.
General changes
Coruscant's income is 500, its pop. cap is 50
Alderran's income is 500, it's pop cap is 50
special thanks and credits
Thanks to the LOW team for their fantastic SSD model, ect.
thanks to Bhaalshad for figuring out how to control the deathstar
If there's any one i'm forgetting email me at my adress below and i will add your name in.
If you have comments or complaints you can email me here.
Sonic@cncgames.every1.net
Note: please only constructive Comments/complaints please no flaming.
Note:SW:EAW is not my creation it is petroglyghs creation, I in no way claim credit to this game, if it wasnt for them this mod would not be possible.
Sonic0
Please do not reproduce this mod or plug it in to yours without my consent, this includes anything and everything in my mod. |  |

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| A Galaxy Divided (V1.15) - User Comments |
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The following comments are owned by the user that posted them. Empire at War Files is not responsible for their content.
Total comments: 28 | Last comment: 07-15-2010 at 22:34
TheMarvel Joined: April 22nd, 2006 Posts: 30 | This is Sick!!! I love it! |
commande_bob Joined: November 13th, 2005 Posts: 106 | Ok but........... strange, very uncanny but otherwise good but the ventors should be for the rebels but otherwise really good 8/10 since nothing is ever perfect Good mod. |
Sonic0 From: (Weatherford) Joined: May 11th, 2006 Posts: 139 | the venetors were for the rebels because theier normal cap ships are all shaped funnt (they hang down |
Skybolt Joined: June 5th, 2006 Posts: 5 | acutally tell people where to put the rar file i cant figure it out |
Sonic0 From: (Weatherford) Joined: May 11th, 2006 Posts: 139 | open it and put all the folers in the gamedata/data folder |
CaptWildstar From: Joined: June 9th, 2006 Posts: 77 | How do you use the Death Star |
kennyboy000 Joined: June 10th, 2006 Posts: 813 | euhm.. i found a bug, when u got home one (or another thing with a mon-cal spawning hanger) if it spawns a mon-cal, it dont got a engine? btw good modthumbsup: |
kennyboy000 Joined: June 10th, 2006 Posts: 813 | euhm.. i found a bug, when u got home one (or another thing with a mon-cal spawning hanger) if it spawns a mon-cal, it dont got a engine? btw good mod : |
kennyboy000 Joined: June 10th, 2006 Posts: 813 | srry i dubble posted it |
Sonic0 From: (Weatherford) Joined: May 11th, 2006 Posts: 139 | None of them have engine hardpoints, they all should have hangars there, but due to a bug they dont spawn fighters |
kennyboy000 Joined: June 10th, 2006 Posts: 813 | yea i noticed today, but why dont the got engines? and , that.. that.. that.. that imperial thing.. the strong space craft.. damn, it destroyed 3/4 of my main fleet, a fleet of 150 cap , what is it for something? (great mod )  |
kennyboy000 Joined: June 10th, 2006 Posts: 813 | and the dont only got engine hardpoints, but no engines with me (the got engines but the dont word :eek why? that my question, the will only turn too sides, but not move forward (this are my men that died -> :borg [SRRY] |
kennyboy000 Joined: June 10th, 2006 Posts: 813 | srry typ faults |
CaptWildstar From: Joined: June 9th, 2006 Posts: 77 | HOw do u use the death star? |
kennyboy000 Joined: June 10th, 2006 Posts: 813 | stop asking |
kennyboy000 Joined: June 10th, 2006 Posts: 813 | my obi-wan space ship dont got an working engine either.. |
kennyboy000 Joined: June 10th, 2006 Posts: 813 | or are all mon-cal jsut sloweer in this great mod?
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CaptWildstar From: Joined: June 9th, 2006 Posts: 77 | Yea but do use the death star because it doent' let me |
kennyboy000 Joined: June 10th, 2006 Posts: 813 | can u answer me plz |
kennyboy000 Joined: June 10th, 2006 Posts: 813 | and i mean the maker ;-) |
Sonic0 From: (Weatherford) Joined: May 11th, 2006 Posts: 139 | srry im on vacaton and cant reply much, i will fix the engines when i get home i know whats wrong with them, and what are you having trouble with the D_Star , to use the mini one send palpatine into a space battle. |
kennyboy000 Joined: June 10th, 2006 Posts: 813 | ty mate lolz |
Clone_Commando From: (Apache Junction, Az) Joined: April 8th, 2006 Posts: 137 | I have a problm, I can't open rar files, only zipped, I tried to open it but nothing happens...... |
TAS_Jesper From: (Louisiana) Joined: July 16th, 2006 Posts: 28 |   i cant open the files i con only open zipped files.
Can sum1 tell me how to open RAR files? |
Dreieck_62 From: (Hawaii) Joined: August 18th, 2006 Posts: 4 | Sonic0, can I use your Acclamator and Venator land Ships? The mod I'm borrowing is a personal mod, but I wanted to make sure that I can use them. (And if I can get them online, it won't be for a couple weeks. Have to Test). This Mod Rocks!! |
Dreieck_62 From: (Hawaii) Joined: August 18th, 2006 Posts: 4 | I Meant "Can I borrow then for a mod I'm making?" |
jman2559 From: (California) Joined: February 6th, 2010 Posts: 3 | download winrar |
jman2559 From: (California) Joined: February 6th, 2010 Posts: 3 | how do you start |
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